[iortcw] 483/497: SP: Fix loading cutscene autosaves

2017-09-08 Thread Simon McVittie
This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit 2e3c5fd2da204ea0f8cc2e51dd95ff09a1d5ccb9
Author: MAN-AT-ARMS 
Date:   Sat Dec 19 07:37:31 2015 -0500

SP: Fix loading cutscene autosaves
---
 SP/code/game/g_save.c | 158 --
 1 file changed, 76 insertions(+), 82 deletions(-)

diff --git a/SP/code/game/g_save.c b/SP/code/game/g_save.c
index 45b150b..f7fa94c 100644
--- a/SP/code/game/g_save.c
+++ b/SP/code/game/g_save.c
@@ -1267,8 +1267,6 @@ qboolean G_SaveGame( char *username ) {
G_SaveWriteError();
}
 
-
-
// write out the entity structures
i = sizeof( gentity_t );
if ( !G_SaveWrite( , sizeof( i ), f ) ) {
@@ -1333,7 +1331,6 @@ qboolean G_SaveGame( char *username ) {
G_SaveWriteError();
}
 
-
trap_FS_FCloseFile( f );
 
// check the byte count
@@ -1374,6 +1371,7 @@ G_LoadGame
 */
 void G_LoadGame( char *filename ) {
char mapname[MAX_QPATH];
+   char mapstr[MAX_QPATH];
fileHandle_t f;
int i, leveltime, size, last;
gentity_t   *ent;
@@ -1420,6 +1418,7 @@ void G_LoadGame( char *filename ) {
 
// read the mapname (this is only used in the sever exe, so just 
discard it)
trap_FS_Read( mapname, MAX_QPATH, f );
+   Com_sprintf( mapstr, MAX_QPATH, "%s", mapname );
 
// read the level time
trap_FS_Read( , sizeof( i ), f );
@@ -1498,7 +1497,6 @@ void G_LoadGame( char *filename ) {
}
trap_Cvar_Set( "r_savegameFogColor", infoString 
);
}
-
trap_SetConfigstring( CS_FOGVARS, infoString );
}
 //(SA) end
@@ -1513,96 +1511,96 @@ void G_LoadGame( char *filename ) {
}
}
 
-
-
-
// reset all AAS blocking entities
trap_AAS_SetAASBlockingEntity( vec3_origin, vec3_origin, -1 );
 
-   // read the entity structures
-   trap_FS_Read( , sizeof( i ), f );
-   size = i;
-   last = 0;
-   while ( 1 )
-   {
+   if ( Q_stricmpn( mapstr, "cutscene", 8 ) ) { // Don't read in this 
stuff for cutscenes
+   // read the entity structures
trap_FS_Read( , sizeof( i ), f );
-   if ( i < 0 ) {
-   break;
-   }
-   if ( i >= MAX_GENTITIES ) {
-   trap_FS_FCloseFile( f );
-   G_Error( "G_LoadGame: entitynum out of range (%i, MAX = 
%i)\n", i, MAX_GENTITIES );
-   }
-   if ( i >= level.num_entities ) {  // notify server
-   level.num_entities = i;
-   serverEntityUpdate = qtrue;
-   }
-   ent = _entities[i];
-   ReadEntity( f, ent, size );
-   // free all entities that we skipped
-   for ( ; last < i; last++ ) {
-   if ( g_entities[last].inuse && i != ENTITYNUM_WORLD ) {
-   if ( last < MAX_CLIENTS ) {
-   trap_DropClient( last, "" );
-   } else {
-   G_FreeEntity( _entities[last] );
+   size = i;
+   last = 0;
+   while ( 1 )
+   {
+   trap_FS_Read( , sizeof( i ), f );
+   if ( i < 0 ) {
+   break;
+   }
+   if ( i >= MAX_GENTITIES ) {
+   trap_FS_FCloseFile( f );
+   G_Error( "G_LoadGame: entitynum out of range 
(%i, MAX = %i)\n", i, MAX_GENTITIES );
+   }
+   if ( i >= level.num_entities ) {  // notify server
+   level.num_entities = i;
+   serverEntityUpdate = qtrue;
+   }
+   ent = _entities[i];
+   ReadEntity( f, ent, size );
+   // free all entities that we skipped
+   for ( ; last < i; last++ ) {
+   if ( g_entities[last].inuse && i != 
ENTITYNUM_WORLD ) {
+   if ( last < MAX_CLIENTS ) {
+   trap_DropClient( last, "" );
+   } else {
+   G_FreeEntity( _entities[last] 
);
+   }
}
}
+   last = i + 1;
}
-   last = i + 1;
-   }
 
-   // clear all remaining entities
-   for ( ent = _entities[last] ; last < 

[iortcw] 483/497: SP: Fix loading cutscene autosaves

2016-09-21 Thread Simon McVittie
This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit 2e3c5fd2da204ea0f8cc2e51dd95ff09a1d5ccb9
Author: MAN-AT-ARMS 
Date:   Sat Dec 19 07:37:31 2015 -0500

SP: Fix loading cutscene autosaves
---
 SP/code/game/g_save.c | 158 --
 1 file changed, 76 insertions(+), 82 deletions(-)

diff --git a/SP/code/game/g_save.c b/SP/code/game/g_save.c
index 45b150b..f7fa94c 100644
--- a/SP/code/game/g_save.c
+++ b/SP/code/game/g_save.c
@@ -1267,8 +1267,6 @@ qboolean G_SaveGame( char *username ) {
G_SaveWriteError();
}
 
-
-
// write out the entity structures
i = sizeof( gentity_t );
if ( !G_SaveWrite( , sizeof( i ), f ) ) {
@@ -1333,7 +1331,6 @@ qboolean G_SaveGame( char *username ) {
G_SaveWriteError();
}
 
-
trap_FS_FCloseFile( f );
 
// check the byte count
@@ -1374,6 +1371,7 @@ G_LoadGame
 */
 void G_LoadGame( char *filename ) {
char mapname[MAX_QPATH];
+   char mapstr[MAX_QPATH];
fileHandle_t f;
int i, leveltime, size, last;
gentity_t   *ent;
@@ -1420,6 +1418,7 @@ void G_LoadGame( char *filename ) {
 
// read the mapname (this is only used in the sever exe, so just 
discard it)
trap_FS_Read( mapname, MAX_QPATH, f );
+   Com_sprintf( mapstr, MAX_QPATH, "%s", mapname );
 
// read the level time
trap_FS_Read( , sizeof( i ), f );
@@ -1498,7 +1497,6 @@ void G_LoadGame( char *filename ) {
}
trap_Cvar_Set( "r_savegameFogColor", infoString 
);
}
-
trap_SetConfigstring( CS_FOGVARS, infoString );
}
 //(SA) end
@@ -1513,96 +1511,96 @@ void G_LoadGame( char *filename ) {
}
}
 
-
-
-
// reset all AAS blocking entities
trap_AAS_SetAASBlockingEntity( vec3_origin, vec3_origin, -1 );
 
-   // read the entity structures
-   trap_FS_Read( , sizeof( i ), f );
-   size = i;
-   last = 0;
-   while ( 1 )
-   {
+   if ( Q_stricmpn( mapstr, "cutscene", 8 ) ) { // Don't read in this 
stuff for cutscenes
+   // read the entity structures
trap_FS_Read( , sizeof( i ), f );
-   if ( i < 0 ) {
-   break;
-   }
-   if ( i >= MAX_GENTITIES ) {
-   trap_FS_FCloseFile( f );
-   G_Error( "G_LoadGame: entitynum out of range (%i, MAX = 
%i)\n", i, MAX_GENTITIES );
-   }
-   if ( i >= level.num_entities ) {  // notify server
-   level.num_entities = i;
-   serverEntityUpdate = qtrue;
-   }
-   ent = _entities[i];
-   ReadEntity( f, ent, size );
-   // free all entities that we skipped
-   for ( ; last < i; last++ ) {
-   if ( g_entities[last].inuse && i != ENTITYNUM_WORLD ) {
-   if ( last < MAX_CLIENTS ) {
-   trap_DropClient( last, "" );
-   } else {
-   G_FreeEntity( _entities[last] );
+   size = i;
+   last = 0;
+   while ( 1 )
+   {
+   trap_FS_Read( , sizeof( i ), f );
+   if ( i < 0 ) {
+   break;
+   }
+   if ( i >= MAX_GENTITIES ) {
+   trap_FS_FCloseFile( f );
+   G_Error( "G_LoadGame: entitynum out of range 
(%i, MAX = %i)\n", i, MAX_GENTITIES );
+   }
+   if ( i >= level.num_entities ) {  // notify server
+   level.num_entities = i;
+   serverEntityUpdate = qtrue;
+   }
+   ent = _entities[i];
+   ReadEntity( f, ent, size );
+   // free all entities that we skipped
+   for ( ; last < i; last++ ) {
+   if ( g_entities[last].inuse && i != 
ENTITYNUM_WORLD ) {
+   if ( last < MAX_CLIENTS ) {
+   trap_DropClient( last, "" );
+   } else {
+   G_FreeEntity( _entities[last] 
);
+   }
}
}
+   last = i + 1;
}
-   last = i + 1;
-   }
 
-   // clear all remaining entities
-   for ( ent = _entities[last] ; last <