This is an automated email from the git hooks/post-receive script. smcv pushed a change to annotated tag 1.42d in repository iortcw.
*** WARNING: tag 1.42d was deleted! *** tag was 61d5437 This change permanently discards the following revisions: discards bf6027c All: 1.42d release options and finalizing discards 9116dad MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide) discards 96df21c MP: Center limbo view instead of stretching when using fixed aspect discards c1e0101 Fix some minor markdown issues in README discards 55fd080 Update README discards 4e49ab4 All: Rend2: Increase MAX_DRAWN_PSHADOWS to 32 discards dd628c4 All: Rend2: Add cvar r_cgenVertexLit Default is On, Closer matches OpenGL1 behavior discards 9ef70a2 All: Fix error handling in RE_SaveJPGToBuffer() discards 561f1da MP: Pillarbox map loading screen when using cg_fixedAspect on widescreens discards d02d965 All: Use 2 digit hour:minute display for last server refresh time discards 9688ed7 All: Rend2: Sync tr_image_*.c files with OpenGL1 discards fd56996 All: Make jpeg loading errors non-fatal discards 488923d MP: Fix downloading from an update server discards 7b8e2c1 SP: Fix loading start and end cutscene autosaves (Broken in 2e3c5fd) discards 2e3c5fd SP: Fix loading cutscene autosaves discards a75866f All: Fix some compiler warnings discards 703d27b All: Rend2: Some tr_image.c cleanup discards e72efe2 All: Rend2: Switch to RGTC from LATC for normal maps Also added a RGTC compressor as a workaround on Intel graphics discards 86e2453 All: Add list of iortcw command changes for reference discards 926deb7 All: Add changed cvar docs for reference discards 0d636da All: Remove unused menu item hacks discards 7529771 All: Fix scaling for cinematics when using cg_fixedAspect discards ab6b457 All: Fix the defines for OSX in minizip discards 0af5a8b All: Only link against internal SDL libs when cross-compiling on Linux discards c92c008 All: Update internal zlib to 1.2.8 / minizip to 1.1 - Move minizip out of qcommon - Adds large file support discards a4eb850 All: Rend2: Change default value of r_baseGloss discards 1e2b250 All: Update lightall_fp.glsl discards b7cea7d All: Rend2: Use correct sunlight color for sunlight specular discards 4ccfb49 All: Rend2: Parse radius entries from misc_cubemap entities discards ecfdf31 All: Rend2: Add r_glossIsRoughness discards d210625 All: Rend2: Add option in code for alternate overbright method discards b48acf1 MP: Remove the 'light dedicated' code discards 19a4aef MP: Add option to build update server discards afcb933 All: Print the names of any missing pk3 files discards d397a95 SP: Give a few more seconds for sound fadeout at end of mission discards 9bedf9a Merge apsect correct branch 'flexible_hud' into 'master' cg_fixedAspect 0 ( Off - Default ) cg_fixedAspect 1 ( 4:3 Style HUD/UI ) cg_fixedAspect 2 ( Widescreen HUD/UI ) discards 7c05199 All: Some clean up discards 5206fd5 MP: Fix cinematics and some scaling issues discards cf5d811 SP: Fix warning about German checksums being unsigned discards f7c1447 All: Rend2: Remove some rendering options for simplicity GLSL modified slightly to fix incorrect looking speculars discards 695092a All: Add German checksums / Fix pak checks discards a9b7f4d All: Rend2: Automatically load textures with a _s suffix as specular discards 3b22540 All: Access Steam 32-bit registry key from 64-bit Windows correctly discards 0d4b832 SP: Cvar the aspect incorrect case for binocs back in discards becaaf5 All: Add aspect corrected binocs discards 4f6ccf0 All: Add missing 4:3 case / reticle scaling for sniper / FG42 discards 21c4a1f All: Some more placement and visual fixes discards cd010c9 MP: Initial fixed aspect stuff for UI / Placement fixes SP: Move ui_fixedAspect cvar declaration discards 0588254 All: Fix ammo memset to zero discards 79f79da SP: Add aspect corrected UI to cg_fixedAspect discards e5fad90 All: Use slightly different OpenAL build for OSX discards 913661e All: Remove unused libSDL2.a / libSDL264.a from repository discards 04c668d All: Update openal-soft headers and libs to 1.17.0 discards e57586a All: Fix typo in sv_bot discards 811adce MP: Add client cvar cl_showPing discards b42b39c All: Fix upper right placement discards 96d0edd All: Fix building with external opus/opusfile discards 599b64f All: Add internal x86/x64 SDL libs for Linux & Linux cross-compiling / Some Makefile cleanup discards 77188b1 All: Consolidate architechture CFLAGS in Makefile discards 84cdc1a All: Don't fog the 2D items in OpenGL1 discards 2fc6bf2 All: Fix vm_armv7l object for dedicated in Makefile discards 0d60fe6 All: Fix whitespace consistency in previous commit discards 6468628 All: Some more Makefile consolidation and cleanup discards 0e858d9 SP : Fix typo in Makefile discards 583fb34 All: Change the defaults for use of curl discards 7db2a5a All: Enable Freetype support by default discards 001a7e0 All: Add Ludwig Nussel's ARMv7 VM support discards 2f57260 SP: Some fixes with old UI code discards 4ef2918 MP: Don't clear sound buffer on reads/writes discards bb2014f All: Fix a couple of warnings when compiling for OpenGLES discards 22ede07 All: Rend2: Implement refEntity_t fadeStartTime and fadeEndTime discards 79c9283 SP: Clean up some unused stuff discards fb87948 SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD discards 8ed65ca SP: Merge knightmare's g_episode cvar loading fix discards 5ba26b2 All: Fix a couple of item placements discards 4c2a29a MP: Add fixed aspect HUD / SP: Some cleanup discards a461a79 All: Fix handling of language.cfg files (if present) discards be82871 SP: Fix flip-flopped positioning in CG_DrawPickupItem discards eb95dff SP: Add wide HUD option to cg_fixedAspect cvar / Some cleanup discards 2d97b71 SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod) discards 8e77d80 SP: Add checksums for Italian version discards 203f8d2 SP: Update checksum for French version of sp_pak3.pk3 discards 2ce8b61 SP: Add pk3 hash check for Spanish version (ES) discards c6570fc All: Fix reserved size for swap buffer command being too small on x86_64 discards e478e31 All: Fix crash from reading past end of tr.refdef.drawSurfs discards 880e67a All: Fix not swapping buffers because out of cmd buffer space discards 801f4a0 All: Maybe fix old MSYS when there is an empty for loop discards fe2af09 All: Remove unused define MAC_EVENT_PUMP_MSEC discards ffe2f58 Rend2: Fix textures being white in Garand scope view discards 33abf65 SP: Add checksum warning for non-official sp_pak4.pk3 discards 3f09552 All: Bump version number to 1.42d to avoid confusion with Knightmare's build discards cb1f455 All: Fix check for empty rconpassword in CL_Rcon_f discards 6a9f774 Merge pull request #6 from a-detiste/master discards f99a9b2 typos: sucessfully -> successfully discards 8922e3b All: Fix compiling on Windows without Steam path/appid discards 8828966 All: Fix crash with curl discards c97fac9 All: Whitespace consistency discards 4d684f9 All: Some more Steam path merges discards e4e9797 All: Don't add fs_steampath unless defined discards 8f91861 All: Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc discards 8f465ce All: Use correct array size for facets in cm_patch.c discards dcfc811 All: Fix typos and whitespace discards 9b531cd All: Add Steam's install folder to search path discards db1dacf All: Fix glyph width calculation in Text_Paint_Limit discards 7e4c60c All: Some curl fixes from timangus discards 43e76dd All: Ensure reads from /dev/urandom are unbuffered discards 8dedeea All: Fix Cvar_Unset not notifying cvar_modifiedFlags discards 9250781 MP: Add customShader support on brushmodels to Rend2 discards 14fbe5c All: Only unlock AL source if needed and print developer message discards 587dacb All: Fix additional watertype operators discards b1de9b3 All: Fix (unused) watertype checks in PM_WaterMove discards 6d910ee MP: Change route cache version back to 12 discards c8d86da All: Unify MP/SP checking route cache CRCs only if little endian discards 7acf827 MP: Port SP improvements to AAS_ReadRouteCache discards dfc6377 All: Fix writing route cache on 64 bit and big endian system discards f5b5c6b All: Merge Pan7's curl warnings discards 2914532 MP: Remove commented unused var for save game in SV_Map_f discards 90b7055 SP: Fix server time when loading or quick-loading save game discards 0b2536d All: qcurl_multi_add_handle error check discards 9946dd8 All: Merge a couple more SDL PR's from Pan7 discards df0af03 All: Merge a bunch of SDL PR's by Pan7 discards e076101 All: SDL_Init zero check discards 60c054d All: build: if tput fails, fall back to a reasonable text width discards 13ea9c3 Merge pull request #2 from smcv/generic-arch discards 3fc9cf7 All: Fix handling too many teams in UI ( Unused ) discards 47dff9d build: define ARCH_STRING in Makefile on Linux and other GNU platforms discards 280e54e build: canonicalize all ARM variants to "arm", matching q_platform.h discards c41188e Makefile: confine $(LIB) to the one platform that needs it, namely irix64 discards dee9cd8 All: Remove logically dead code from CL_GetServerStatus discards 359912d All: Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified (unused) discards 67d4700 All: Fix alloc size for default skin and single shader skin discards 5079d19 All: Rend2: Remove logically dead code in R_CheckFBO discards 3089f83 All: Don't segfault in FS_CreatePath when there are no path seperators discards 1c88e92 All: Make more vm_x86 macros use braces discards 6dc89fe All: Fix range checks for numBorders in CM_AddFacetBevels discards 4009313 All: Backport ignoring values outside lightgrid discards b73a090 All: Fix ignoring last light grid point on each axis discards c33031d All: Remove unused fpucw from snapvector.asm discards 01a49b8 All: Fix Windows file list extension check discards d6d620c All: Don't fog 3D crosshair sprite discards e182813 All: Apply greyscaling to fog blocks discards dfbbf3d All: Fix CG_WaterLevel() checks discards 648addc All: Add support for Aarch64 architecture and GNU/Hurd platform discards 6edd6e1 All: Make cinematic times be int like CL_ScaledMilliseconds discards de486ae All: Remove unused function WRITE_1BYTES from cl_avi.c discards 9a699f2 All: Remove check for cg_recordSPDemoName.string array address (Unused) discards 6f1531c All: Check SDL_GetNumDisplayModes return value for errors discards 3998e13 All: Use memmove instead of strcpy in Info_RemoveKey_Big (like in Info_RemoveKey) discards 1ca3e00 All: SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't discards b510d76 All: Don't use UNIX memmove with MSVC discards cd26550 All: Add mingw prefix for cygwin32 and mingw32 discards 2116392 All: Fix buffer overflow in CL_CheckForResend discards c2ce868 All: Sort tr_image_*.c filenames in Makefile discards 41605e1 All: Don't crash if more than 128 modes are available discards 3c828a6 All: Add mingw64 (msys2) platform support discards 61e2139 All: Remove some unneeded / unsupported compiler optimizations discards 2d74c41 All: Commit new gram.c / gram.y discards 487f713 All: Horizontal scroll should not cause K_MWHEELDOWN key press discards a3a0a23 Rend2: Fix player on fire effect discards 89b226d Rend2: Fog brush models (fixes spikes in crypt1) discards c06460b All: Fix warning / Clean up tr_font.c discards 4ebb47c MP: Fix typo in MP pak check discards b56dfc3 All: Add internal FreeType 2.5.5 source and headers discards c60f99d All: Add cg_fixedAspect cvar to maintain aspect in widescreen modes: Based on Knightmare's RTCW-SP discards baa7425 All: Use pkg-config for a system libjpeg if available (libjpeg-turbo has it) discards 3b2d788 Rend2: Use signed value in case value goes below 0 discards cec395a SP: Adjust string size for icon discards 779d00d All: Fix copying the libraries to build dir on OSX discards 52b3dba MP: Add ability to use system SDL2 and OpenAL libs on OSX discards b75c9bb SP: Add ability to use system SDL2 and OpenAL libs on OSX discards b450d80 All: Use the RB_CHECKOVERFLOW macro in tr_animation.c discards 9d31e0e All: Remove duplicated compiler flags from Mac build scripts discards 7c44c27 SP: Only define abstracted Q_vsnprintf for _MSC_VER in g_funcs.h and g_func_decs.h discards c3c9450 All: Add a comment about non-functional bot code discards c60a5f8 All: Fix return values in nested system calls from QVMs discards 9fbb7ad All: Rend2: Fix shadow cubemap size discards e01245c SP: Fix attacker icon being default image if attacker left (Unused) discards ecd1b54 All: Fix crosshair drawing not clearing color discards 81a5d2c All: Rend2: Align qgl.h with OpenGL1 version discards 1b13177 All: Docs update discards 1c76a90 All: Fix Com_RandomBytes weak-random case discards ec33181 All: Make RB_SurfaceAnim() use glIndex_t for correct index size. This fixes buggy MDS model rendering on OpenGLES. discards 7c443a7 All: Rend2: Fix culling again discards 19473f9 Create README.md discards ece10a2 All: Fix the GIT versioning discards 3839717 All: Remove USE_SVN define from Makefiles discards d10e1db All: Forgot to actually add .gitignore file to previous commit discards b64354f All: Remove old ESDIR from Makefiles discards c43c0d6 Remove old ESDIR define from SP Makefile discards 343ba8e Add .gitignore and GIT versioning discards 1583923 All: Don't run vid_restart during window resize discards 91859f7 SP: Fix AICast_ScriptAction_FireAtTarget discards ddcb6e1 MP: Restore setting bsptrace->ent in server's BotImport_Trace discards f2ed666 All: Set bsp_trace_t::surface.flags to surfaceFlags in server and game discards 0f070fd All: Rend2: Remove unused function prototype from tr_fbo.c discards 747497f All: Fix AAS_Reachability_Grapple's sky surface check discards 9b463a5 SP: A little more argument cleanup in cg_servercmds.c discards 520a830 SP: Add new functions to g_funcs.h and g_func_decs.h discards 27c2437 SP: Fix fade in on cameras discards bc69747 SP: Fix camera loading for all platforms and compilers discards 3a90cd3 All: Fix compiler warnings about use of abs discards 2a9a529 All: Fix some optimization warnings when building with clang discards 12d030f All: Revert some of the OpenGL ES changes discards 8696b26 MP: Remove duplicate tr_bloom.c file discards 222d849 MP: Remove old README for VideoCore stuff discards 99758a4 MP: Fix Raspberry Pi build to work with SDL2 / Some cleanup discards 3ca55c3 All: Fix saving window position on exit discards 5aa8b1b SP: Fix unused variable warning from last commit discards 89db06e SP: Fix Raspberry Pi build to work with SDL2 discards 48db99a All: Fix incorrect strncpy in S_AL_StartBackgroundTrack discards 107baf3 SP: Make sp_pak4 checksum unsigned (currently unchecked) discards 37af115 SP: Handle the pak checks for the French version without a seperate build discards c1907ea SP: Set default name to WolfPlayer (it gets set to this anyway when loading default.cfg) discards ade5c82 SP: Fix off by one error message in SP pak checks discards d0c849b All: Some random cleanup and merges in sys discards 4b57254 All: Fix compiling lcc using mingw under cygwin (ioquake3 version) discards 105f33e All: Inform how many shader stages the max is in the warning message discards 0034951 All: Add arrow key support for win32 console discards 8f6fef4 All: Move Event processor call down below the mouse checks discards 775097d All: Fix crash in MSVC x64 qsnapvectorsse discards 6bb9ffd All: Fix off-by-one range checks in ui_main discards a3b64a4 All: Fix handling too many characters or aliases in ui (unused) discards 4a9d5ae All: Make Window_Paint check if w is NULL before dereference discards f5e1d0a All: Remove logically dead code from UI_GetServerStatusInfo discards dc9c179 All: Fix parsing bots in arena info with trailing spaces (unused) discards 2128a8f All: Fix possible string buffer overflows in cgame and ui discards 5f92af2 All: Set float rounding mode on non-Windows platforms discards 5dec733 All: Various LCC fixes discards d1735b2 All: Ensure that mbstowcs does not overflow its buffer discards df4aba5 All: Stop LCC from warning about null pointer conversion to function pointer discards dc4cb2c All: Fix cg.intermissionStarted only being enabled at first intermission discards 349454d All: Fix case where interval overflows discards 717cc6e All: Include stdint.h instead of inttypes.h in libmumblelink.c discards ac84448 All: Fix compile error with ml64 assembler discards 9b75bcc All: Fix reading 4 byte UTF-8 text input discards 678fc22 SP: Change ofs from int to size_t in g_save discards 2af875c All: Fix teamleader name field being too short discards 5752a54 All: Fix negative glyph index in text functions discards 7f2f6b6 All: Fix saving/loading glyph 255 in RegisterFont discards da010ca All: Rend2: Fix face culling discards c528501 All: Rend2: Some culling fixes discards 4286106 All: Change version to 1.42c discards f76e211 All: Tag 1.42b release / Bump version in trunk discards c21d5d2 All: Rend2: Ensure tess VAO is bound before using it discards 5b08d18 All: Rend2: Fix wall marks discards 79f989a All: Fix stencil shadows not drawing if has 500 or more vertexes discards 840c7d4 All: Don't set fog image border color discards 4b0ad2c All: Remove unfinished OpenGL display list code discards f4997de All: Correct a few OpenGL variable types discards 3eddd70 All: Set fog mode using GLES too (and fix a typo) discards f943abf All: Rend2: Bit more parallax optimization discards d3b70df All: Rend2: Add support for parallax occlusion mapping discards 6b79c3b All: Rend2: Remove lightmap support from generic glsl shader discards 8ff484b All: Clear window buffer when it's created discards 62de750 All: Rend2: Support half floats for texcoords and vertex colors discards 7508d9b All: Always use GL_Cull to change cull state discards 18c3b98 All: Fix pid file ignoring user set fs_homepath discards 9706832 All: Rend2: Change normal/tangent vertex encoding discards a1c7583 All: Rend2: Speed up tonemap shader discards b38bf35 All: Rend2: Fix corrupt models discards 788c536 All: Rend2: Bit of multidraw optimization discards 0ffa776 All: Rend2: Fix missing surfaces with r_mergeMultidraws 2 discards e4e517b All: Rend2: Interleave vertex data for static MD3s discards 4e059f7 All: Rend2: Fix invalid texture parameter discards 3ef5eb4 All: Rend2: VBO cleanup / Vertex array object support / Reduce redundant GL calls discards f993d35 All: Rend2: Better BSP surface merging discards 3c0330a All: Fix copying of OpenAL lib into build directory on Win64 discards 0bd7974 SP: Revert the CFLAGS changes in Makefile discards 880c8b0 All: Revert the CFLAGS changes in Makefile discards f7b8d15 All: Fix crash when glConfig.extensions_string is too large discards b1ae5f6 All: Revert r705 discards 4135c22 All: Rend2: Update readme / Don't segfault if r_ext_multitexture is disabled discards acd0b9b All: Add function for clearing global shader instead of duplicating the code discards 8018fab All: Use correct type for thinktime discards d15e455 All: Don't print the 'entered the game' messages to console discards 203bdd8 MP: Fix team swapping in stopwatch mode discards d70b249 All: Don't add duplicate resolutions to r_availableModes discards 9045651 All: Realign q_shared.h and q_splineshared.h discards a189741 SP: Align BASE_CFLAGS in Makefile with MP's / Fix a compiler warning discards dd868e8 MP: Fix the searchlights on mp_dam (splines) discards d9f6cd5 All: A little whitespace cleanup discards 8af8e9b All: Fix 'Context Menu' and 'Windows' key bindings discards 3fc4828 SP: Use correct function return type for FS_ReadFile in splines.cpp discards 62179db Don't build QVMs by default discards 9fd3eef All: Add some missing QVM defines discards e1dd82b SP: Fix building / loading QVMs (Still not fully working) discards 3db59f0 All: Miscellaneous shader fixes discards 34b16bc MP: Fix typo in bg_animation discards b1b283f SP: Fix a bunch of stuff flagged by clang analyzer discards 66d60e2 MP: Restore final parse for movespeed in bg_animation (Unused) discards 70036ac All: Fix some line endings discards 794b137 SP: Restore cl_cgame (Committed in error) discards 54bcfe3 MP: Fix a bunch of stuff flagged by clang analyzer discards d49d4be All: Fix some clang warnings discards 059a5cd All: Fix a few more warnings discards 1b98e3d All: Makefile: Add the SDL and OpenAL libs when using BUILD_ARCHIVE on Windows and Mac discards 417640a Rend2: Add support for wolf fog to shaders that use adjustColorsForFog discards 56a4620 Rend2: Fix some shader stages remaining visible through fog volumes discards 7660e94 All: Use ColorIndexForNumber in Con_DrawSolidConsole discards 0ea335e All: Port COM_ParseExt fixes to CommaParse discards a0bfd10 All: scroll/caps/num lock keys send KEYUP event when key is released discards b11e62b All: Add ColorIndexForNumber macro replacing '& 0x07' discards b2d5e3d All: Don't scale cinematic time by timescale twice discards 985df00 All: Rend2: Remove a numIboIndexes=0 that is not read from tr_bsp.c discards ec14d7f All: Fix incorrect rgbGen const reading uninitialized memory discards 0d4de9d All: Fix incorrect strncat usage in CL_ServerInfoPacket discards 1f3ecf1 All: Remove unused functions from null_main.c and null_input.c discards 722a963 All: Fix libvorbis warning from last commit discards 09a8efb All: Fox some libvorbis warnings discards 020d33d All: Get clipboard data from SDL discards 1e3fca2 All: Fix binding KP_NUMLOCK discards 5be611a All: Update libogg to 1.3.2 discards 9fd43cf All: Update opusfile to 0.6 discards f0effe8 All: Some OSX related "fixes" discards a4a2c81 All: Fix assorted warnings discards 8bc1928 All: Call S_AL_ClearSoundBuffer from S_AL_StopAllSounds like in Base sound discards 368add9 All: Only print allocated AL source count on init discards 0396838 All: Fix S_ClearSoundBuffer discards 75fd680 MP: Fix compiler warning from last commit discards 92ef021 MP: Fix team swapping in stopwatch gametype when there is no warmup discards 9b26b0d SP: Add cvar to adjust talk animations in OpenAL discards 66cfcf9 MP: Don't cut off voice chats in OpenAL discards f93996b All: Bump maximum number of AL sources discards ac4dcdf SP: Implement talk anims when using OpenAL discards dd7ea13 All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0 discards ae43922 All: Rend2: Remove R_MipMap and R_MipMap2 / Fix gamma conversion in R_MipMapsRGB discards d17523d All: Rend2: Add fourth cascade for sun shadows and adjust sun shadow cvar defaults discards a24de78 All: Guard against out-of-bounds jump table targets discards 930877a All: Fix MDS LOD using frontend data in backend code discards fb65f98 All: Restore statically linked libraries for MingW build discards 96e1f94 All: Don't use -mwindows with Clang on Windows discards 3ee5004 All: Rend2: Don't load external GLSL files by default discards ea0c9c6 All: Align the master server defines closer to ioq3 discards f149cf0 All: Rend2: Replace R_MipMapsRGB() with faster version discards 7543688 All: Fix building with curl on Linux PPC discards 38113db All: Fix compiling on Linux Mint discards a08c923 All: Make external library linking nicer discards 411d7dc All: Fix fast-math optimize flag for MinGW build (Found by DevHC) discards 68f77ad MP: Fix g_doWarmup (Backport from Coop) discards 6f45362 SP: Remove extracthuns binary (Added in error) discards edf95db Don't draw client console buffer past top of screen / Restore drawing a cut off client console line discards fc58d3b MP: Remove unused AddMaxLivesIP and ClearMaxLivesIP / Remove extra whitespaces discards ecfe9f1 SP: Regenerate g_func_decs.h and g_funcs.h (Used for save games) discards 3bab8a5 All: Remove unused cvar in_joystickDebug discards f46a3b1 All: Remove unused array joy_pressed discards 1599fff All: Fix / clean up console output of scripting events discards 7c35d4d All: Revert r631 discards 3a7426e All: Attempt 2 to fix versioning on a top-level checkout discards 6d9a4e8 All: Attempt to fix versioning on a top-level checkout discards 2deb294 All: Attempt to fix svn versioning on newer subversion clients discards 112b013 All: Fix USE_SVN define in Makefile (for version string) discards 81e16e8 All: Make r_fullscreen a latched cvar like vanilla discards e85f760 All: Fix SkipRestOfLine going past end of string discards d08731d All: Fix building with curl on SPARC discards ffb768c SP: Fix crash when using pmove_fixed 1 discards 1f7ffb6 All: Fix link to Cygwin setup in build instructions discards d05f240 All: Rend2: Don't try to dlight surfaces that had all dlights culled discards 1629e08 All: Revert commit r405...Pretty much unusable discards 39eacb6 All: Uncrustify cl_avi.c discards b55e35e Reimplement cl_avidemo command (screenshot method) for backward compatibility discards 210982f Add doc with building instructions discards b17617a Clean up some old / incorrect docs discards 766aaf4 MP: Remove legacy TODO for using CM_ClearMap, it is used discards e76dcf6 SP: Fix demo playback crashing if starts on last map loaded by server discards 1a44a9a All: Use OpenAL-Soft by default on OSX instead of Apple's implementation discards 84eed89 SP: fix comment in cg_players discards b3b2f2b SP: Remove embarrassingly bad sounding spirit_loop sound duplication discards 25a7fd8 All: Fix func_bats to work with Tequila's fast move case unsetting SVF_NOCLIENT discards 2536fd2 All: Remove trailing text after last GL extension in UI discards ba4083b SP: Fix displaying GL extensions overflowing 'lines' in ui_main.c discards f1e81bb All: Fix an invalid null deref check in the slider code discards a0b5f69 All: Rend2: Reimplement MD3 tangent space calculation discards f6da407 All: Fix potential OOB in Windows Dedicated TTY CON_Show discards 23d4545 All: Fix OOB access in CM_EdgePlaneNum discards 52ab0e7 All: Fix potential buffer overflow caused by long tcMod args discards ffa7d94 All: Rend2: Have Rend2 "map $lightmap" check for NULL tr.lightmaps too discards 25213db All: Fix max bans range check in SV_AddBanToList discards 1ba3705 All: Fix unchecked buffer size issues in l_script.c and l_precomp.c discards 40ec4c5 Fix potential buffer overflow in PS_ReadPrimitive discards 68b8dce Rend2: Don't use memset with non-zero value to fill ints discards c8f6eb2 All: Disable key repeat if key catcher is 0 discards 6a72eea All: Fix download loop when loading 'media-only' mods from pure servers discards f5b8acf SP: Use same autogenerated key name as MP discards b825d02 All: Rend2: Use the same size for sun/moon as OpenGL1 renderer discards a4d2d85 All: Make R_LerpTag for MDR use startIndex and return tag index discards ccbad51 All: Make R_LerpTag for IQM model return tag index or -1 if tag is not found discards ea00cf3 All: Make R_LerpTag return qfalse if MDR tag does not exist discards 1d9a07f SP: Revert change to g_mover in r408 (Fix freezing spirits on end map) discards c0667b4 All: Remove redundant failure mesage when unable to load OpenAL driver discards 1d83b1c All: Fix OpenAL fallback driver for Win64 discards 04dc041 MP: Fix falling back to unpure QVM discards 731068e MP: Remove unused variable mpsppakfilestring discards 16a7af1 MP: Don't load unzipped dlls from homepath discards 5f7dc41 MP: if vm_xxx 0 don't load cgame qvm on pure servers discards c415632 MP: Explicitly allow linux i386 and other native libs to be used on pure server discards e85f576 MP: Print what pk3 dll is being loaded from discards 733a206 MP: Look for QVM first when vm_xxx is set to 2 discards 2a905ca MP: Fix pure argument for FS_FindVM discards 52d76f7 MP: Undo last several commits...not changing gameplay aspects in this project discards aa0e810 Fixed browser scrolling with mouse wheel..Hovering over scroll bar and spinning the wheel on the mouse will now scroll as it was suppose to. discards 408efe1 Added +vstr command so players can customize various commands without resolving to scripts. discards 4dab8b2 - Pushed warmup Objective prints little lower - Added fancy Warmup print in corner as in OSP.. discards 37d5b2f Ported shake camera (on explosions..) from NQ mod as default came shaking makes me dizzy.. discards 7ecb1b5 Client enhancement, feature added: - cg_noAmmoAutoSwitch discards 76900c3 Client enhancements, added following features: - cg_crosshairPulse - cg_drawWeaponIconFlash - cg_bloodDamageBlend - cg_bloodFlash - cg_muzzleFlash - cg_complaintPopUp discards 4f6eb7b Created VS13 solution for logic only to support any Windows modders out there, as well so I can dive in and drop few lines at times. 32 or 64 builds are available and working (tested). It's only for logic so maintenance is minimal - I'll drop an eye from time to time to update it if needed.. discards b74667a Deleted g_vehicles.h as it's unused.. discards 5027afa All: Fix CL_GetTag QVM tagname buffer length discards 662cba0 Fix Game VM's trap_GetTag crashing when CGame is a QVM discards 128c70e Add 1.42a folder to tags discards e37e5c1 Add tag for 1.42a release / Bump trunk version to 1.42b discards 03f067f All: Rend2: Update rend2-readme.txt discards 97eae63 All: Change default value of r_overBrightBits to 0 discards c53c848 All: Rend2: Remove sRGB support, replace with gamma cvars discards 0953275 All: Use correct path seperator for Windows discards 633e351 All: Rework last commit to support Cygwin64 discards 34ac3a3 All: Fix building QVM's when cross-compiling with Cygwin discards 8065534 All: Remove -falign-loops and -falign-jumps from Makefiles discards b842ae7 All: Remove unused extern qboolean charSet discards c94bdd3 SP: Remove shader fix for incorrectly lit flags (Fixed in r526) discards 536b582 All: Rend2: Use areamask and leaf cluster for PVS when VIS is missing discards f916cd1 All: Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3 discards 64fb386 All: Partially revert r540 (Causes crash with higher com_soundMegs settings) discards 34b03de All: Fix ctrl+key codes for edit fields discards 00d2b86 All: Rend2: Parallax corrected cubemap (cheaper trick) discards fb34311 All: update SDL to version 2.0.3 discards 410ccfa All: Fix warning from last commit discards abd29c4 All: Add fallback to default if setting SDL_GL_ACCELERATED_VISUAL fails discards 35bb7d2 All: Don't crash when fail to create SDL window discards 158f112 All: Bunch of comment fixes discards 31200f5 MP: Fix multi_flagpoleAnimsInline size discards fd64248 MP: Fix control point flag model animations in CGame QVM discards 0af5af6 All: Change default value of s_alDopplerSpeed discards 26f1a72 All: Rend2: Set cap on ambient and direct light discards 85e4037 All: Don't mix sfx with NULL soundData / DMA 44kHz needs more memory for sound buffers discards 7c90b7d All: Parse q3map_sunExt in OpenGL1 renderer discards 5ec86cb All: Some various renderer cleanups (See notes) discards 7ad9fe9 All: Rend2: Don't wash out HDR vertex light surfaces discards 5683b60 All: Update SDL libraries and headers to 2.0.2 discards 3a8b3df All: Rend2: Set default normal/specular in RE_RegisterShaderFromImage discards 8d3ee48 All: Rend2: Remove 'Cheat' label from r_forcesun in README discards 1afa4c3 All: Rend2: Update the README discards 52047c1 All: Rend2: Add normalScale and parallaxDepth stage keywords and helper cvars discards 588b86f All: Rend2: Minor GLSL shader improvements discards b5a3663 All: Fix native trap_BotMutateGoalFuzzyLogic discards 0cb77f0 SP: Don't check AI for connection status (Fix phone jack icon issue) discards 9d961a6 All: Remove references to alDopplerVelocity discards 438b979 All: Fix colored name padding and allow IPv6 address to fit in output of 'status' command discards 724d1f7 All: Rend2: Remove and force r_softOverbright discards bffea3e All: Rend2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 discards b8d03f5 All: Update curl to 7.35.0 discards 109689a All: Rend2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps discards f4afead MP: Fix a warning when compiling with clang discards 97d0d96 All: Add support for clang 3.4 discards 3a6b770 All: Fix sending pk3 download error messages to clients discards 6654b64 All: Clear referenced paks when disconnecting discards bf54555 All: Add vorbis 1.3.4 support (Still disabled by default) discards 6793031 All: When cross compiling on mingw32, make sure it finds a CC discards 640d13f MP: Add gender specific obituaries for self kills discards 6f53efb All: Don't clear screen during CA_LOADING and CA_PRIMED discards eb3d821 All: Don't use zip target in Makefile unless BUILD_ARCHIVE define is set discards 3503e5c All: Don't restart the renderer in SV_SpawnServer discards 9a70228 MP: Add ability for server to load a map-specific config on map load discards 2770901 MP: Set cl_guid to NO_GUID when no cdkey is present like vanilla client discards 35fd158 All: Revert r507 discards 7a3f820 All: Re-allow setting OpenAL input device / Fix fallback driver code discards 79967c1 All: Fix check for jpeg_mem_ to work with libjpeg-turbo discards 4fd0b1c All: Change the OpenAL driver and device cvars to CVAR_ROM / Add the reference OpenAL dll's for windows discards 7101f80 All: Update opusfile to 0.5 discards 03cb290 All: Check for buffer overflow for rail/lightning surfaces discards ca79516 All: Don't play all 'local' sounds at full volume discards ee12f94 MP: Use upper-case for Punkbuster cl_guid like vanilla client discards 450a83b MP: Only calculate cl_guid on startup when using Punkbuster MD5 discards 5ab5797 MP: Remove the console print of CD key / clean up some stuff uncrustify shifted discards 1aa3306 MP: Add the Punkbuster implementation of MD5 discards 79137ec MP: Use Punkbuster MD5 implementation for cl_guid / Rename autogenerated key to avoid confusion discards 1e2cc90 All: Remove check for Windows versions in make copyfiles discards 8b787af MP: Missed one line in last commit discards 1dfad37 All: Fix indentation issue in Makefiles discards e9549aa All: Fix stuttering in non-local looping sounds discards 47a1152 MP: Add stub for FS_Delete (not used in MP) discards 594d44e All: Change to full volume for AddRealLoopingSound (not used) in AL discards 1147f7a All: Make the AL version of AddLoopingSound closer to Base version discards 2f46cb4 All: Update the win64 SDL libs to use the new dll name (SDL264.dll) discards 830a2cb All: Rename the included 32bit SDL2 dll discards de879bf All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory discards b65ae5d All: Update the readme's discards 2254bc6 All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame) discards 1811d3f MP: Properly handle vm_* cvars / Always extract dlls from mp_bin so they can be found discards 5eeab8d All: Rend2: Fix non-HDR map surface over brighting discards 310fed3 MP: Fix cgame key binds staying bound while in console discards 0b49c4d All: Fix SCR_UpdateScreen crash from VOIP discards 9fed949 All: Rend2: Dont call va each frame in GLSL_VertexAttribPointers discards 62fadc4 MP: Only touch legacy dll for pure check discards 81d3a4d All: Bump default com_hunkmegs to 256 discards 85a8f78 SP: Update the mac build scripts with new naming convention discards 7af580f All: Move SDL 2.0.1 branch to trunk -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits