Re: [PlayerStage-Gazebo] Gazebo SVN Terrain Problem
I believe the terrain problem has now been fixed. -nate On Thu, Feb 7, 2008 at 4:36 PM, Michael Sheldon <[EMAIL PROTECTED]> wrote: > I've been able to reproduce this with the terrain.world file included > with Gazebo. A screenshot of this can be seen at: > http://mikeasoft.com/~mike/terrain-bug.png > > Cheers, > Mike. > > > > On Thu, 2008-02-07 at 11:41 -0800, Nate Koenig wrote: > > Hello, > > > > Could you post your world file? And I'll take a look at it. > > > > -nate > > > > On Jan 26, 2008 11:09 AM, Stephen Williams <[EMAIL PROTECTED]> wrote: > > > I am trying to use the heightmap/terrains inside of Gazebo SVN, however > > > objects seem to hover a significant distance above the actual terrain. I > > > have traced the problem to the Ogre RaySceneQuery. It seems (at least > > > for me) that this returns rather inexact information when the ray goes > > > in the Z direction. In previous Gazebo revisions (R215 and before), the > > > RaySceneQuery was oriented in Ogre's preferred Y direction, which > > > returns usable values. Unfortunately, I have yet to find a solution > > > other than reverting back to Ogre's coordinate system. If you have any > > > other thoughts on the matter, I will happily explore them. > > > > > > Stephen Williams > > > > > > > > > - > > > This SF.net email is sponsored by: Microsoft > > > Defy all challenges. Microsoft(R) Visual Studio 2008. > > > http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ > > > ___ > > > Playerstage-gazebo mailing list > > > [email protected] > > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > > - > > This SF.net email is sponsored by: Microsoft > > Defy all challenges. Microsoft(R) Visual Studio 2008. > > http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ > > ___ > > Playerstage-gazebo mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > - > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ > ___ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
Re: [PlayerStage-Gazebo] Gazebo SVN Terrain Problem
I've been able to reproduce this with the terrain.world file included with Gazebo. A screenshot of this can be seen at: http://mikeasoft.com/~mike/terrain-bug.png Cheers, Mike. On Thu, 2008-02-07 at 11:41 -0800, Nate Koenig wrote: > Hello, > > Could you post your world file? And I'll take a look at it. > > -nate > > On Jan 26, 2008 11:09 AM, Stephen Williams <[EMAIL PROTECTED]> wrote: > > I am trying to use the heightmap/terrains inside of Gazebo SVN, however > > objects seem to hover a significant distance above the actual terrain. I > > have traced the problem to the Ogre RaySceneQuery. It seems (at least > > for me) that this returns rather inexact information when the ray goes > > in the Z direction. In previous Gazebo revisions (R215 and before), the > > RaySceneQuery was oriented in Ogre's preferred Y direction, which > > returns usable values. Unfortunately, I have yet to find a solution > > other than reverting back to Ogre's coordinate system. If you have any > > other thoughts on the matter, I will happily explore them. > > > > Stephen Williams > > > > > > - > > This SF.net email is sponsored by: Microsoft > > Defy all challenges. Microsoft(R) Visual Studio 2008. > > http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ > > ___ > > Playerstage-gazebo mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > - > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ > ___ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
Re: [PlayerStage-Gazebo] Gazebo SVN Terrain Problem
Hello, Could you post your world file? And I'll take a look at it. -nate On Jan 26, 2008 11:09 AM, Stephen Williams <[EMAIL PROTECTED]> wrote: > I am trying to use the heightmap/terrains inside of Gazebo SVN, however > objects seem to hover a significant distance above the actual terrain. I > have traced the problem to the Ogre RaySceneQuery. It seems (at least > for me) that this returns rather inexact information when the ray goes > in the Z direction. In previous Gazebo revisions (R215 and before), the > RaySceneQuery was oriented in Ogre's preferred Y direction, which > returns usable values. Unfortunately, I have yet to find a solution > other than reverting back to Ogre's coordinate system. If you have any > other thoughts on the matter, I will happily explore them. > > Stephen Williams > > > - > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ > ___ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
