Thanks (yet again) Andrew
That will presumably again let AGG use subpixel accuracy (if it is supported in
the rest of the code).
I've attached a suggestion for a change to the arrow scale algorithm. It is
just a suggestion though - it's not exactly clever, but it worked for my
situation. It's
Hmm, that's slightly odd - to be honest that was a bit of a workaround for what
is probably my own deficient knowledge.
I really like your Contourable_Data interface for shadeplots. It's particulary
good for me as I tend to use std::vector> as a containor
for my 2d arrays, so I can use a Conto
Phil,
I've committed part of your patch (to set the alpha values), but the other
part which ignores fills with an alpha value of 0 causes me problems with
example 30 (most of the rectangles are no longer visible). Not sure why,
since these don't have zero alpha values?
Under Linux wxDC doesn
Phil,
Your original patch didn't quite work ok. Just calling plP_setphy with
small values (like 800x600) produced problems with some plots due to the
limited resolution. I noticed this with the dotted contour lines on
example 22. I've slightly tweaked your original patch to scale these
values
Hi Phil,
The main reason is that was the simplest algorithm I could come up with
when I wrote the code. I'm happy to concede there may be better ways to
do it, and I'd be equally happy to receive a patch to fix it.
Andrew
On Wed, Nov 14, 2012 at 06:37:30AM -0800, phil rosenberg wrote:
> I've