If CLIENTS held Client objects, you could avoid passing $client_id to
everything. process_client_command() could be a Client method, as
generate_response(). Perhaps:
sub handle_requests {
my $c = shift;
my $mud_client = get_mud_client($c);
$mud_client-start() if (
not $client-error()
and not $client-connected()
);
$mud_client-process_command($c);
$mud_client-get_response($c);
}
Since it's working, I recommend making a lot of connections through it
to see whether it leaks memory. Try to get some concurrency going on
the server side. See how the proxy handles server downtime.
Here's a simple concurrent server to get you started:
use POE qw(Component::Server::TCP);
POE::Component::Server::TCP-new(
Port = 9000,
ClientConnected = sub {
$_[HEAP]{client}-put(hi!);
},
ClientInput = sub {
$_[HEAP]{client}-put(you said: $_[ARG0]);
},
);
POE::Kernel-run();
exit;
--
Rocco Caputo - rcap...@pobox.com
On Apr 7, 2009, at 19:16, hubert depesz lubaczewski wrote:
hi,
i just finished writing my first poe program, and since i learn best
by
hearing/reading about what did i do wrong, or what can be done
better -
i would like to ask you for a review, and pointing about everything
that
can be done better/nicer/more poe-ish.
program itself can be found in here:
http://svn.depesz.com/svn/mud-proxy/mud-proxy.pl
if you'd like to run it to test what it does, you will also need test
server: http://svn.depesz.com/svn/mud-proxy/test-server.pl (this is
not
poe based, it's just a simple tcp server).
mud-proxy.pl is supposed to work as a proxy between http client, which
sends request every-so-often, and some remote server which uses
stateful connections.
when new client connects using http, mud-proxy starts new connection
to
server, arranges things in such a way, that any input from server will
be put in buffers associated with http-client cookie.
Example usage:
in 1st terminal, you run ./test-server.pl
in 2nd terminal, you run ./mud-proxy.pl
in 3rd terminal, you run:
= wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
it will print something like this:
{
id : fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm,
data : null
}
data: null means that there was no data from server. which is fine.
now you run the command again:
= wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
id : fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm,
data : Give me smaller number:
}
and it returned some data from server. server asks for smaller
number, so i pass: cmd=2:
= wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud?cmd=2 -O -
{
id : fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm,
data : null
}
and i ask for new data again:
= wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
id : fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm,
data : And larger:
}
now it asks for larger integer, so:
= wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud?cmd=10 -O -
{
id : fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm,
data : null
}
no, I check the status every so often, and get something like this:
= wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
id : fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm,
data : XX: 2\nXX: 3\nXX: 4\nXX: 5\nXX: 6\n
}
= wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
id : fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm,
data : XX: 7\nXX: 8\nXX: 9\n
}
= wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
id : fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm,
data : null
}
= wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
error : Disconnected,
id : fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm,
data : XX: 10\r\n
}
As you can see stateless http client was able to communicate with
stateful tcp
server, exchange data and basically just work with it.
of course - since my test-server.pl is is synchronous and
single-threaded, we can't really see the asynchroneous nature of poe,
but this is just simplistic example - theoretically you can make
mud-proxy.pl connect to any tcp server, and it should work.
So, back to my original request - if you have some spare time,
please check the
sources of mud-proxy.pl, and tell me what, and why, should i have
done differently.
Best regards,
depesz
--
Linkedin: http://www.linkedin.com/in/depesz / blog: http://www.depesz.com/
jid/gtalk: dep...@depesz.com / aim:depeszhdl /