If CLIENTS held Client objects, you could avoid passing $client_id to
everything. process_client_command() could be a Client method, as
generate_response(). Perhaps:
sub handle_requests {
my $c = shift;
my $mud_client = get_mud_client($c);
$mud_client->start() if (
not $client->error()
and not $client->connected()
);
$mud_client->process_command($c);
$mud_client->get_response($c);
}
Since it's working, I recommend making a lot of connections through it
to see whether it leaks memory. Try to get some concurrency going on
the server side. See how the proxy handles server downtime.
Here's a simple concurrent server to get you started:
use POE qw(Component::Server::TCP);
POE::Component::Server::TCP->new(
Port => 9000,
ClientConnected => sub {
$_[HEAP]{client}->put("hi!");
},
ClientInput => sub {
$_[HEAP]{client}->put("you said: $_[ARG0]");
},
);
POE::Kernel->run();
exit;
--
Rocco Caputo - [email protected]
On Apr 7, 2009, at 19:16, hubert depesz lubaczewski wrote:
hi,
i just finished writing my first poe program, and since i learn best
by
hearing/reading about what did i do wrong, or what can be done
better -
i would like to ask you for a review, and pointing about everything
that
can be done better/nicer/more "poe-ish".
program itself can be found in here:
http://svn.depesz.com/svn/mud-proxy/mud-proxy.pl
if you'd like to run it to test what it does, you will also need test
server: http://svn.depesz.com/svn/mud-proxy/test-server.pl (this is
not
poe based, it's just a simple tcp server).
mud-proxy.pl is supposed to work as a proxy between http client, which
sends request every-so-often, and some remote server which uses
stateful connections.
when new client connects using http, mud-proxy starts new connection
to
server, arranges things in such a way, that any input from server will
be put in buffers associated with http-client cookie.
Example usage:
in 1st terminal, you run ./test-server.pl
in 2nd terminal, you run ./mud-proxy.pl
in 3rd terminal, you run:
=> wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
it will print something like this:
{
"id" : "fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm",
"data" : null
}
data: null means that there was no data from server. which is fine.
now you run the command again:
=> wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
"id" : "fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm",
"data" : "Give me smaller number: "
}
and it returned some data from server. server asks for smaller
number, so i pass: cmd=2:
=> wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud?cmd=2 -O -
{
"id" : "fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm",
"data" : null
}
and i ask for new data again:
=> wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
"id" : "fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm",
"data" : "And larger: "
}
now it asks for larger integer, so:
=> wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud?cmd=10 -O -
{
"id" : "fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm",
"data" : null
}
no, I check the status every so often, and get something like this:
=> wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
"id" : "fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm",
"data" : "XX: 2\nXX: 3\nXX: 4\nXX: 5\nXX: 6\n"
}
=> wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
"id" : "fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm",
"data" : "XX: 7\nXX: 8\nXX: 9\n"
}
=> wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
"id" : "fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm",
"data" : null
}
=> wget --keep-session-cookies --load-cookies=/tmp/cook --save-
cookies=/tmp/cook -q http://127.0.0.1:8181/mud -O -
{
"error" : "Disconnected",
"id" : "fKrV4QQgz8EczKlOxgFMQgGQfHJCCGGTnL1nYWwb1JaUbBbIVm",
"data" : "XX: 10\r\n"
}
As you can see stateless http client was able to communicate with
stateful tcp
server, exchange data and basically "just work with it".
of course - since my test-server.pl is is synchronous and
single-threaded, we can't really see the asynchroneous nature of poe,
but this is just simplistic example - theoretically you can make
mud-proxy.pl connect to any tcp server, and it should work.
So, back to my original request - if you have some spare time,
please check the
sources of mud-proxy.pl, and tell me what, and why, should i have
done differently.
Best regards,
depesz
--
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