Re: NEW: games/chocolate-doom

2007-12-13 Thread Mike Swanson
On Thursday 13 December 2007 05:49:41 Antti Harri wrote: Hi, there's already games/prboom, so why another Doom-engine? Chocolate Doom and PrBoom have very different goals. PrBoom intends to add many features and remove many limits. Chocolate Doom intends to behave as much like the original

NEW: games/chocolate-doom

2007-12-12 Thread Mike Swanson
From the Chocolate Doom README: Chocolate Doom is a Doom source port which aims to behave as closely as possible to the original DOS Doom executables. Chocolate Doom aims to: * Be compatible with DOS Doom demos * Be compatible with DOS Doom configuration files * Be compatible with DOS

ZSNES 1.51

2007-09-19 Thread Mike Swanson
Hi, I've noticed ZSNES hasn't been updated in years, but I don't really know how to update it myself (I've tried, but it always fails at compiling at various ports; knowing emulator authors, it's probably filled with Windows and/or Linux-specific code anyway). I'm CCing this to both the

can't play FLAC on Audacious

2007-08-16 Thread Mike Swanson
I don't seem to be able to play any FLAC files in Audacious anymore, OpenBSD-current snapshot on 2007-08-09 installed. When attempting to do it, a dialog pops up saying that they are in an unsupported format.

pidgin-2.1.0p0 cannot compile

2007-08-08 Thread Mike Swanson
Hi, I'm using an OpenBSD snapshot from 2007-08-06, and when I'm trying to update pidgin, it ends up like this: cc -O2 -pipe -o .libs/finch gntaccount.o gntblist.o gntconn.o gntconv.o gntdebug.o gntft.o finch.o gntidle.o gntnotify.o gntplugin.o gntpounce.o gntprefs.o gntrequest.o gntsound.o

DOOM engines and possible SDL_mixer bug

2006-10-16 Thread Mike Swanson
When playing either PrBoom or Chocolate Doom, they always crash when starting DOOM 2 MAP02 or Ultimate DOOM E2M1. For PrBoom, I've tried both the packaged version and the latest, 2.4.6, from source; for Chocolate Doom, I installed 0.1.4 from source. I have SDL's libraries installed from