On Mon, Oct 11, 2010 at 03:25:17PM +0400, Alex Vladimirovich wrote:
> 06.10.2010 6:42, BSD wrote:
> >The openal's patch works for me. -current i386. The game is running fine
> >now.
> >
> >-luis
>
> Meanwhile i'm enjoying very hard "skippings" of sound and music with
> OpenAL and supertuxkart part
06.10.2010 6:42, BSD wrote:
The openal's patch works for me. -current i386. The game is running fine
now.
-luis
Meanwhile i'm enjoying very hard "skippings" of sound and music with
OpenAL and supertuxkart partially. If i disable music, sound skips a
bit lesser, but all the same it's unacceptab
I have an old port of irrlicht that I can ressurect that during p2k10
(coming soon).
On 2010 Oct 07 (Thu) at 12:44:47 +0400 (+0400), Alex Vladimirovich wrote:
:Be note, that 0.6.2a version still uses plib as 3D engine,
:while more recent SuperTuxKart starting from 0.7alpha1 uses
:new engine - irr
On Thursday 07 October 2010 10:44:47 Alex Vladimirovich wrote:
> Be note, that 0.6.2a version still uses plib as 3D engine,
> while more recent SuperTuxKart starting from 0.7alpha1 uses
> new engine - irrLicht, that means that new stable release
> of the game will be probably uses irrLicht too as a
Be note, that 0.6.2a version still uses plib as 3D engine,
while more recent SuperTuxKart starting from 0.7alpha1 uses
new engine - irrLicht, that means that new stable release
of the game will be probably uses irrLicht too as a replace
of outdated plib.
So should we port Irrlicht too?
> Howdy. T
On 10/05/10 15:40, Antoine Jacoutot wrote:
On Tue, 5 Oct 2010, Jacob Meuser wrote:
On Tue, Oct 05, 2010 at 05:03:28PM +0200, Jonathan Armani wrote:
On Tue, 5 Oct 2010 13:58:48 +
Jacob Meuser wrote:
you can work around it by disabling sound (music and sfx).
It segfault when I try to dis
On Tue, 5 Oct 2010, Jacob Meuser wrote:
> On Tue, Oct 05, 2010 at 05:03:28PM +0200, Jonathan Armani wrote:
> > On Tue, 5 Oct 2010 13:58:48 +
> > Jacob Meuser wrote:
>
> > > you can work around it by disabling sound (music and sfx).
>
> > It segfault when I try to disable the music too.
>
>
On Tue, Oct 05, 2010 at 05:03:28PM +0200, Jonathan Armani wrote:
> On Tue, 5 Oct 2010 13:58:48 +
> Jacob Meuser wrote:
> > you can work around it by disabling sound (music and sfx).
> It segfault when I try to disable the music too.
you have to disable sound effects too ...
but patch below
On Tue, 5 Oct 2010 13:58:48 +
Jacob Meuser wrote:
> On Tue, Oct 05, 2010 at 12:33:44PM +0200, Jonathan Armani wrote:
> > On Tue, 5 Oct 2010 08:49:54 +0200 (CEST)
> > Antoine Jacoutot wrote:
> >
> > > On Mon, 4 Oct 2010, Pascal Stumpf wrote:
> > >
> > > > Come on, people. Is there really no
On Tue, Oct 05, 2010 at 12:33:44PM +0200, Jonathan Armani wrote:
> On Tue, 5 Oct 2010 08:49:54 +0200 (CEST)
> Antoine Jacoutot wrote:
>
> > On Mon, 4 Oct 2010, Pascal Stumpf wrote:
> >
> > > Come on, people. Is there really no one who cares to even try it? Maybe
> > > I should have mentioned yo
On 10/5/2010 8:48 AM, Jim Razmus wrote:
But you're in _last_ place and not even moving! Come back when you're
winning.
Performance isn't everything; it's impossible to steal his car.
* David Coppa [101005 06:09]:
> On Mon, Oct 4, 2010 at 5:53 PM, Pascal Stumpf wrote:
> > Come on, people. Is there really no one who cares to even try it? Maybe
> > I should have mentioned you can race as Puffy and blow up Linux karts.
>
> http://supertuxkart.sourceforge.net/persistent/images/8/
On 2010/10/05 12:33, Jonathan Armani wrote:
> On Tue, 5 Oct 2010 08:49:54 +0200 (CEST)
> Antoine Jacoutot wrote:
>
> > On Mon, 4 Oct 2010, Pascal Stumpf wrote:
> >
> > > Come on, people. Is there really no one who cares to even try it? Maybe
> > > I should have mentioned you can race as Puffy a
On Tue, 5 Oct 2010, Jonathan Armani wrote:
> On Tue, 5 Oct 2010 08:49:54 +0200 (CEST)
> Antoine Jacoutot wrote:
>
> > On Mon, 4 Oct 2010, Pascal Stumpf wrote:
> >
> > > Come on, people. Is there really no one who cares to even try it? Maybe
> > > I should have mentioned you can race as Puffy a
On Tue, 5 Oct 2010 08:49:54 +0200 (CEST)
Antoine Jacoutot wrote:
> On Mon, 4 Oct 2010, Pascal Stumpf wrote:
>
> > Come on, people. Is there really no one who cares to even try it? Maybe
> > I should have mentioned you can race as Puffy and blow up Linux karts.
>
> Here's a fixed port.
> I can
On Mon, Oct 4, 2010 at 5:53 PM, Pascal Stumpf wrote:
> Come on, people. Is there really no one who cares to even try it? Maybe
> I should have mentioned you can race as Puffy and blow up Linux karts.
http://supertuxkart.sourceforge.net/persistent/images/8/8f/Stk061-3.jpg
Nice! ;)
ciao,
david
On Tuesday 05 October 2010 08:49:54 Antoine Jacoutot wrote:
> On Mon, 4 Oct 2010, Pascal Stumpf wrote:
> > Come on, people. Is there really no one who cares to even try it?
> > Maybe I should have mentioned you can race as Puffy and blow up
> > Linux karts.
>
> Here's a fixed port.
> I cannot test
On Mon, 4 Oct 2010, Pascal Stumpf wrote:
> Come on, people. Is there really no one who cares to even try it? Maybe
> I should have mentioned you can race as Puffy and blow up Linux karts.
Here's a fixed port.
I cannot test as my hardware is too slow, let me know if this works for
you.
--
Ant
On Mon, 4 Oct 2010, Pascal Stumpf wrote:
> On Sunday 19 September 2010 10:10:49 Pascal Stumpf wrote:
> > Howdy. This is my first port, the 3D kart racing game SuperTuxKart.
> > Tested on current, amd64. Please give some feedback if it works for
> > you/doesn't work for you, any advice you might ha
On Sunday 19 September 2010 10:10:49 Pascal Stumpf wrote:
> Howdy. This is my first port, the 3D kart racing game SuperTuxKart.
> Tested on current, amd64. Please give some feedback if it works for
> you/doesn't work for you, any advice you might have for a novice
> porter etc. Some information abo
Howdy. This is my first port, the 3D kart racing game SuperTuxKart.
Tested on current, amd64. Please give some feedback if it works for
you/doesn't work for you, any advice you might have for a novice porter
etc. Some information about performance and video hardware would be nice
too. :-)
Chee
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