On 10/19/17 20:20, Brian Callahan wrote:
Hi ports --
A number of years ago, I submitted Hyper Rogue but it never got
imported. So here's take 2.
Hyper Rogue is a roguelike in a non-Euclidean world.
---
pkg/DESCR:
You are a lone adventurer in a strange world, where geometry does not
work in t
Hi ports --
A number of years ago, I submitted Hyper Rogue but it never got
imported. So here's take 2.
Hyper Rogue is a roguelike in a non-Euclidean world.
---
pkg/DESCR:
You are a lone adventurer in a strange world, where geometry does not
work in the expected way. Gather as much treasure as
Brian Callahan writes:
>
> On 06/12/14 19:17, Brian Callahan wrote:
> >
> > On 06/08/14 16:02, Brian Callahan wrote:
> >> Hi ports --
> >>
> >> Attached is a new port, games/hyperrogue.
> >> Hyperrogue is a treasure hunting, monster slaying game played on a
> >> non-Euclidean map.
> >>
> >> Works
On 06/12/14 19:17, Brian Callahan wrote:
On 06/08/14 16:02, Brian Callahan wrote:
Hi ports --
Attached is a new port, games/hyperrogue.
Hyperrogue is a treasure hunting, monster slaying game played on a
non-Euclidean map.
Works well for me on amd64 and i386. macppc testing shows what appea
On 06/08/14 16:02, Brian Callahan wrote:
Hi ports --
Attached is a new port, games/hyperrogue.
Hyperrogue is a treasure hunting, monster slaying game played on a
non-Euclidean map.
Works well for me on amd64 and i386. macppc testing shows what appear
to be endian bugs (inverted colors, no s
Hi ports --
Attached is a new port, games/hyperrogue.
Hyperrogue is a treasure hunting, monster slaying game played on a
non-Euclidean map.
Works well for me on amd64 and i386. macppc testing shows what appear to
be endian bugs (inverted colors, no sound). Would appreciate a double
check on