On 2022/11/22 11:00, Stefan Sperling wrote:
> ping
While we _can_ do the BUILD_DEPENDS=games/zelda3-rom:patch thing here,
I don't think there any benefit over just using a standard dependency.
So while I don't object to doing it that way, I think it's better to
keep that for cases which actually r
ping
On Mon, Nov 14, 2022 at 01:23:19PM +0100, Stefan Sperling wrote:
> On Mon, Nov 14, 2022 at 12:40:19PM +0100, Stefan Sperling wrote:
> > espie@ suggested that the FETCH_MANUALLY distfile should be isolated
> > into a separate port. This should make things easier for bulk builders,
> > and avoi
On Mon, Nov 14, 2022 at 12:40:19PM +0100, Stefan Sperling wrote:
> espie@ suggested that the FETCH_MANUALLY distfile should be isolated
> into a separate port. This should make things easier for bulk builders,
> and avoids hacks around GH_DISTFILE.
>
> ok?
Updated patch which adds a pseudo do-ins
espie@ suggested that the FETCH_MANUALLY distfile should be isolated
into a separate port. This should make things easier for bulk builders,
and avoids hacks around GH_DISTFILE.
ok?
split zelda3-data ROM file fetching into a separate zelda3-rom port
based on initial patch by espie@
diff f2e