Re: games/zelda3-data ROM fetching as a separate port

2022-11-22 Thread Stuart Henderson
On 2022/11/22 11:00, Stefan Sperling wrote: > ping While we _can_ do the BUILD_DEPENDS=games/zelda3-rom:patch thing here, I don't think there any benefit over just using a standard dependency. So while I don't object to doing it that way, I think it's better to keep that for cases which actually r

Re: games/zelda3-data ROM fetching as a separate port

2022-11-22 Thread Stefan Sperling
ping On Mon, Nov 14, 2022 at 01:23:19PM +0100, Stefan Sperling wrote: > On Mon, Nov 14, 2022 at 12:40:19PM +0100, Stefan Sperling wrote: > > espie@ suggested that the FETCH_MANUALLY distfile should be isolated > > into a separate port. This should make things easier for bulk builders, > > and avoi

Re: games/zelda3-data ROM fetching as a separate port

2022-11-14 Thread Stefan Sperling
On Mon, Nov 14, 2022 at 12:40:19PM +0100, Stefan Sperling wrote: > espie@ suggested that the FETCH_MANUALLY distfile should be isolated > into a separate port. This should make things easier for bulk builders, > and avoids hacks around GH_DISTFILE. > > ok? Updated patch which adds a pseudo do-ins

games/zelda3-data ROM fetching as a separate port

2022-11-14 Thread Stefan Sperling
espie@ suggested that the FETCH_MANUALLY distfile should be isolated into a separate port. This should make things easier for bulk builders, and avoids hacks around GH_DISTFILE. ok? split zelda3-data ROM file fetching into a separate zelda3-rom port based on initial patch by espie@ diff f2e