Certainly!
Please find it here:
http://www.dettus.net/shockolateissue.txt
This file includes the output of dmesg, as well as the output of
pkg_info -A.
Hopefully, it helps.
Thomas
On 6/20/20 6:56 PM, Thomas Frohwein wrote:
There are 2 issues showing up in the log, none of which I
There are 2 issues showing up in the log, none of which I observed with
either the first or the second tarball.
What architecture is this on? amd64?
> > 13:08:32 INFO SDLSound.c:37: Opened Music Stream, deviceID 2, freq
> > 48000, size 8192, format 32784, channels 2, samples 2048
> > 13:08:32
On Sat, 20 Jun 2020 13:09:41 +0200
Thomas Dettbarn :
> Tried it.
>
>
> Didn't work.
>
>
>
> 13:08:31 INFO Shock.c:127: Logger initialized
> 13:08:31 INFO InitMac.c:98: Starting Shockolate 0.7.8-g
> 13:08:31 INFO MacDev.c:81: Initializing graphics mode
> 13:08:31 INFO Shock.c:246: Setting
Tried it.
Didn't work.
13:08:31 INFO Shock.c:127: Logger initialized
13:08:31 INFO InitMac.c:98: Starting Shockolate 0.7.8-g
13:08:31 INFO MacDev.c:81: Initializing graphics mode
13:08:31 INFO Shock.c:246: Setting up screen and render contexts
13:08:32 INFO OpenGL.cc:376: OpenGL Resize
On Thu, Jun 18, 2020 at 05:38:42AM -0600, Thomas Frohwein wrote:
> Hi,
>
> Please find attached a port of shockolate, a portable version of the 1994
> classic System Shock. While the game was not much of a commercial success, it
> has been very influential for a whole generation of game designers
Hi,
Please find attached a port of shockolate, a portable version of the 1994
classic System Shock. While the game was not much of a commercial success, it
has been very influential for a whole generation of game designers of the
so-called "immersive simulation" genre, sometimes referred to as