This diff updates barony to version 3.3.7 which
matches the version available on GOG for download
and should bring support for latest DLC that I don't
own so I didn't test.
I had to patch the thread library detection and rework the patch
on the CMake because the original file changed too much.
Ra
On Sat, Oct 03, 2020 at 11:09:51PM +0200, Rafael Sadowski wrote:
> On Sat Oct 03, 2020 at 10:19:12PM +0200, Solene Rapenne wrote:
> > This diff updates barony to version 3.3.7 which
> > matches the version available on GOG for download
> > and should bring support for latest DLC that I don't
> > ow
On Sat Oct 03, 2020 at 11:17:51PM +0200, Solene Rapenne wrote:
> >
> > You can change "${CMAKE_CURRENT_BINARY_DIR}/lang" to
> > ${CMAKE_CURRENT_SOURCE_DIR}/lang or simply lang (without
> > ${CMAKE_CURRENT_BINARY_DIR}/"). Full diff below.
> >
> > :
>
> Thank you very much, it builds fine with you
On Sat, 3 Oct 2020 23:09:51 +0200
Rafael Sadowski :
> On Sat Oct 03, 2020 at 10:19:12PM +0200, Solene Rapenne wrote:
> > This diff updates barony to version 3.3.7 which
> > matches the version available on GOG for download
> > and should bring support for latest DLC that I don't
> > own so I didn'
On Sat Oct 03, 2020 at 10:19:12PM +0200, Solene Rapenne wrote:
> This diff updates barony to version 3.3.7 which
> matches the version available on GOG for download
> and should bring support for latest DLC that I don't
> own so I didn't test.
>
> I had to patch the thread library detection and re
it seems my client wrapped the distinfo. Sorry for this.
I take the opportunity to say this version of Barony supports the
game DLC :)
Index: Makefile
===
RCS file: /cvs/ports/games/barony/Makefile,v
retrieving revision 1.5
diff -u
This updates barony to 3.2.3 so it match the version you can download
on GOG. The game must perfectly match the version of the assets. On GOG
you can download 3.2.3 but we had the engine 3.2.2 so it crashed at
start.
If you had 3.2.2 files, after this update the game won't work anymore,
you will h
On Fri, May 31, 2019 at 05:20:24AM +0100, David CARLIER wrote:
> ping :)
>
> On Tue, 14 May 2019 at 20:01, David CARLIER wrote:
> >
> > Hi,
> >
> > thfr reported an issue a bit before 6.5 release and as the barony
> > release takes longer than expected here is the fix backported.
> >
> > Cheers.
ping :)
On Tue, 14 May 2019 at 20:01, David CARLIER wrote:
>
> Hi,
>
> thfr reported an issue a bit before 6.5 release and as the barony
> release takes longer than expected here is the fix backported.
>
> Cheers.
Hi,
thfr reported an issue a bit before 6.5 release and as the barony
release takes longer than expected here is the fix backported.
Cheers.
patch-games-barony.diff
Description: Binary data
On Fri, Sep 28 2018, Solene Rapenne wrote:
> Barony has a new version. This patch gets to latest version.
>
> barony-editor was missing devel/physfs
> I had to modify the patch on CMakeLists.txt.
> I updated pkg/README because asset file name has changed.
>
> Game works, I've been able to play a g
Ah you beat me I was about to post a diff too :-) worked for me too.
On Fri, 28 Sep 2018 at 22:47, Solene Rapenne wrote:
>
> Barony has a new version. This patch gets to latest version.
>
> barony-editor was missing devel/physfs
> I had to modify the patch on CMakeLists.txt.
> I updated pkg/README
Barony has a new version. This patch gets to latest version.
barony-editor was missing devel/physfs
I had to modify the patch on CMakeLists.txt.
I updated pkg/README because asset file name has changed.
Game works, I've been able to play a game and die at first level...
Index: Makefile
=
On 09/12/18 15:32, Stuart Henderson wrote:
On 2018/09/12 20:25, David CARLIER wrote:
Nope but bcallah did a (fixed) one in the previous message.
On Wed, 12 Sep 2018 at 20:16, Stuart Henderson wrote:
On 2018/09/12 18:43, David CARLIER wrote:
Hi,
Is there anyone nice enough to commit the las
Ah right sorry. Thanks !
On Wed, 12 Sep 2018 at 20:32, Stuart Henderson wrote:
>
> On 2018/09/12 20:25, David CARLIER wrote:
> > Nope but bcallah did a (fixed) one in the previous message.
> > On Wed, 12 Sep 2018 at 20:16, Stuart Henderson wrote:
> > >
> > > On 2018/09/12 18:43, David CARLIER wro
On 2018/09/12 20:25, David CARLIER wrote:
> Nope but bcallah did a (fixed) one in the previous message.
> On Wed, 12 Sep 2018 at 20:16, Stuart Henderson wrote:
> >
> > On 2018/09/12 18:43, David CARLIER wrote:
> > > Hi,
> > >
> > > Is there anyone nice enough to commit the last diff ? :-)
> > >
>
Nope but bcallah did a (fixed) one in the previous message.
On Wed, 12 Sep 2018 at 20:16, Stuart Henderson wrote:
>
> On 2018/09/12 18:43, David CARLIER wrote:
> > Hi,
> >
> > Is there anyone nice enough to commit the last diff ? :-)
> >
> > Thanks.
> >
> > Regards.
> >
>
> Diff is missing from yo
On 2018/09/12 18:43, David CARLIER wrote:
> Hi,
>
> Is there anyone nice enough to commit the last diff ? :-)
>
> Thanks.
>
> Regards.
>
Diff is missing from your mail?
Hi,
Is there anyone nice enough to commit the last diff ? :-)
Thanks.
Regards.
On Fri, Sep 07, 2018 at 04:14:11PM -0400, Brian Callahan wrote:
>
> On 09/07/18 14:22, David CARLIER wrote:
> >Thanks ... here a newer version.
>
> Can you please stop sending diffs that you clearly haven't tested? It's a
> waste of time. You're clearly just guessing at these updates which you wo
On 09/07/18 16:14, Brian Callahan wrote:
On 09/07/18 14:22, David CARLIER wrote:
Thanks ... here a newer version.
Can you please stop sending diffs that you clearly haven't tested?
It's a waste of time. You're clearly just guessing at these updates
which you would immediately know if you
On 09/07/18 14:22, David CARLIER wrote:
Thanks ... here a newer version.
Can you please stop sending diffs that you clearly haven't tested? It's
a waste of time. You're clearly just guessing at these updates which you
would immediately know if you bothered to try to actually build the
stuff
Thanks ... here a newer version.
On Fri, 7 Sep 2018 at 18:01, Brian Callahan wrote:
>
>
> On 09/07/18 11:37, Solene Rapenne wrote:
> > David CARLIER wrote:
> >> Here attached a slightly different version of the port after Solene
> >> had kindly tested on her side, helped me to pinpoint the cause.
On 09/07/18 11:37, Solene Rapenne wrote:
David CARLIER wrote:
Here attached a slightly different version of the port after Solene
had kindly tested on her side, helped me to pinpoint the cause.
If @thfr and/or @bcallah could give a try, would be great and would
push upstream the fix if confi
My bad ... I redid the diff should work with this one.
On Fri, 7 Sep 2018 at 16:37, Solene Rapenne wrote:
>
> David CARLIER wrote:
> > Here attached a slightly different version of the port after Solene
> > had kindly tested on her side, helped me to pinpoint the cause.
> >
> > If @thfr and/or @b
David CARLIER wrote:
> Here attached a slightly different version of the port after Solene
> had kindly tested on her side, helped me to pinpoint the cause.
>
> If @thfr and/or @bcallah could give a try, would be great and would
> push upstream the fix if confirmed.
>
> Thanks.
The patch on Mak
Here attached a slightly different version of the port after Solene
had kindly tested on her side, helped me to pinpoint the cause.
If @thfr and/or @bcallah could give a try, would be great and would
push upstream the fix if confirmed.
Thanks.
patch-games-barony.diff
Description: Binary data
David CARLIER wrote:
> Hi,
>
> There is an update to the 3.2.1 (got) version.
> Removing the shell "trick" not necessary anymore, the game now saving
> into the home directory.
>
> Regards.
Hello,
The update doesn't work for me. The game crashes when I start a play.
I fetched the latest GOG ba
Hi,
There is an update to the 3.2.1 (got) version.
Removing the shell "trick" not necessary anymore, the game now saving
into the home directory.
Regards.
games-barony.diff
Description: Binary data
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