On 04/08/15(Tue) 17:49, Stuart Henderson wrote:
On 2015/08/03 14:49, Martin Pieuchot wrote:
On 03/08/15(Mon) 14:15, Pascal Stumpf wrote:
I actually follow that practice for most games I maintain that require a
beefier machine, although they may build and package just fine on
!(amd64 ||
CVSROOT:/cvs
Module name:ports
Changes by: s...@cvs.openbsd.org2015/08/05 16:09:12
Modified files:
devel/subversion: Makefile distinfo
Log message:
Update to Subversion 1.8.14. Fixes CVE-2015-3184 and CVE-2015-3187.
ok sthen@
CVSROOT:/cvs
Module name:ports
Changes by: tobi...@cvs.openbsd.org 2015/08/05 16:49:59
Modified files:
devel/csmith : Makefile
devel/csmith/patches: patch-src_platform_cpp
Log message:
Use arc4random instead of x86/powerpc specific cpu time counters as a