Re: [NEW] games: jagged alliance 2 engine
2017-06-10 18:47 GMT+03:00 Kirill Bychkov : > On Tue, October 25, 2016 17:23, Kirill Bychkov wrote: >> Ping. > > Anyone? > New tarball with some tweaks to README. > > P.S. The final fight in Queen's Palace in progress :) Can't convince myself in searching for JA2 distrbution, but there's one port-wise nit: this port forces g++ as compiler instead c++, which will break with Clang. The "MAKE_FLAGS+=CXX=c++" fixes it. Also, please, replace stdc++ with ${LIBCXX} in WANTLIB. After that, okay zhuk@. >> On Mon, September 26, 2016 01:14, Kirill Bychkov wrote: >>> On Thu, September 22, 2016 18:35, Nils Reu?e wrote: > Kirill Bychkov hat am 22. September 2016 um 09:39 > geschrieben: > > > On Wed, September 21, 2016 22:08, nils wrote: > > Hi porters, > > > > here's a port of the improved open source game engine [1] for the old > > classic jagged alliance 2. The game runs fine most of the time, but > > there are still some hidden bugs where the game crashes, so i enabled > > the debug symbols. > > > > Any comments? I take maintainer for this port. > > > > Nils > > > > > > 1: http://ja2-stracciatella.github.io -- WBR, Vadim Zhukov
Re: [NEW] games: jagged alliance 2 engine
On Tue, October 25, 2016 17:23, Kirill Bychkov wrote: > Ping. Anyone? New tarball with some tweaks to README. P.S. The final fight in Queen's Palace in progress :) > > On Mon, September 26, 2016 01:14, Kirill Bychkov wrote: >> On Thu, September 22, 2016 18:35, Nils Reu?e wrote: Kirill Bychkov hat am 22. September 2016 um 09:39 geschrieben: On Wed, September 21, 2016 22:08, nils wrote: > Hi porters, > > here's a port of the improved open source game engine [1] for the old > classic jagged alliance 2. The game runs fine most of the time, but > there are still some hidden bugs where the game crashes, so i enabled > the debug symbols. > > Any comments? I take maintainer for this port. > > Nils > > > 1: http://ja2-stracciatella.github.io ja2-stracciatella.tar.gz Description: application/gzip
Re: [NEW] games: jagged alliance 2 engine
Ping On Tue, October 25, 2016 17:23, Kirill Bychkov wrote: > Ping. > > On Mon, September 26, 2016 01:14, Kirill Bychkov wrote: >> On Thu, September 22, 2016 18:35, Nils Reu?e wrote: Kirill Bychkov hat am 22. September 2016 um 09:39 geschrieben: On Wed, September 21, 2016 22:08, nils wrote: > Hi porters, > > here's a port of the improved open source game engine [1] for the old > classic jagged alliance 2. The game runs fine most of the time, but > there are still some hidden bugs where the game crashes, so i enabled > the debug symbols. > > Any comments? I take maintainer for this port. > > Nils > > > 1: http://ja2-stracciatella.github.io Hi, Please run portcheck. It would give you some hints about what to improve. Enable non silent build with Q= in MAKE_FLAGS >>> >>> Hi Kirill, >>> >>> thanks for your feedback. I added the missing parts in the updated >>> tarball. >>> >>> The BOM-removal is needed for this version, but the BOMs are already >>> removed >>> in upstream master. >>> >>> Nils >> Good job! Now it looks mostly complete but I think it would be better to use >> README than a MESSAGE. >> Didn't test the runtime yet. >> >> > > > ja2-stracciatella.tar.gz Description: application/gzip
Re: [NEW] games: jagged alliance 2 engine
Ping. On Mon, September 26, 2016 01:14, Kirill Bychkov wrote: > On Thu, September 22, 2016 18:35, Nils Reu?e wrote: >>> Kirill Bychkov hat am 22. September 2016 um 09:39 >>> geschrieben: >>> >>> >>> On Wed, September 21, 2016 22:08, nils wrote: >>> > Hi porters, >>> > >>> > here's a port of the improved open source game engine [1] for the old >>> > classic jagged alliance 2. The game runs fine most of the time, but >>> > there are still some hidden bugs where the game crashes, so i enabled >>> > the debug symbols. >>> > >>> > Any comments? I take maintainer for this port. >>> > >>> > Nils >>> > >>> > >>> > 1: http://ja2-stracciatella.github.io >>> >>> Hi, >>> Please run portcheck. It would give you some hints about what to improve. >>> Enable non silent build with Q= in MAKE_FLAGS >>> >> >> Hi Kirill, >> >> thanks for your feedback. I added the missing parts in the updated tarball. >> >> The BOM-removal is needed for this version, but the BOMs are already removed >> in upstream master. >> >> Nils > Good job! Now it looks mostly complete but I think it would be better to use > README than a MESSAGE. > Didn't test the runtime yet. > >
Re: [NEW] games: jagged alliance 2 engine
On Mon, September 26, 2016 01:14, Kirill Bychkov wrote: > On Thu, September 22, 2016 18:35, Nils Reu?e wrote: >>> Kirill Bychkov hat am 22. September 2016 um 09:39 >>> geschrieben: >>> >>> >>> On Wed, September 21, 2016 22:08, nils wrote: >>> > Hi porters, >>> > >>> > here's a port of the improved open source game engine [1] for the old >>> > classic jagged alliance 2. The game runs fine most of the time, but >>> > there are still some hidden bugs where the game crashes, so i enabled >>> > the debug symbols. >>> > >>> > Any comments? I take maintainer for this port. >>> > >>> > Nils >>> > >>> > >>> > 1: http://ja2-stracciatella.github.io >>> >>> Hi, >>> Please run portcheck. It would give you some hints about what to improve. >>> Enable non silent build with Q= in MAKE_FLAGS >>> >> >> Hi Kirill, >> >> thanks for your feedback. I added the missing parts in the updated tarball. >> >> The BOM-removal is needed for this version, but the BOMs are already removed >> in upstream master. >> >> Nils > Good job! Now it looks mostly complete but I think it would be better to use > README than a MESSAGE. > Didn't test the runtime yet. > > Works fine for me. Looking for OK's to import it.
Re: [NEW] games: jagged alliance 2 engine
On Thu, September 22, 2016 18:35, Nils Reu?e wrote: >> Kirill Bychkov hat am 22. September 2016 um 09:39 >> geschrieben: >> >> >> On Wed, September 21, 2016 22:08, nils wrote: >> > Hi porters, >> > >> > here's a port of the improved open source game engine [1] for the old >> > classic jagged alliance 2. The game runs fine most of the time, but >> > there are still some hidden bugs where the game crashes, so i enabled >> > the debug symbols. >> > >> > Any comments? I take maintainer for this port. >> > >> > Nils >> > >> > >> > 1: http://ja2-stracciatella.github.io >> >> Hi, >> Please run portcheck. It would give you some hints about what to improve. >> Enable non silent build with Q= in MAKE_FLAGS >> > > Hi Kirill, > > thanks for your feedback. I added the missing parts in the updated tarball. > > The BOM-removal is needed for this version, but the BOMs are already removed > in upstream master. > > Nils Good job! Now it looks mostly complete but I think it would be better to use README than a MESSAGE. Didn't test the runtime yet.
Re: [NEW] games: jagged alliance 2 engine
> Kirill Bychkov hat am 22. September 2016 um 09:39 > geschrieben: > > > On Wed, September 21, 2016 22:08, nils wrote: > > Hi porters, > > > > here's a port of the improved open source game engine [1] for the old > > classic jagged alliance 2. The game runs fine most of the time, but > > there are still some hidden bugs where the game crashes, so i enabled > > the debug symbols. > > > > Any comments? I take maintainer for this port. > > > > Nils > > > > > > 1: http://ja2-stracciatella.github.io > > Hi, > Please run portcheck. It would give you some hints about what to improve. > Enable non silent build with Q= in MAKE_FLAGS > Hi Kirill, thanks for your feedback. I added the missing parts in the updated tarball. The BOM-removal is needed for this version, but the BOMs are already removed in upstream master. Nils ja2-0.15.1.tar.gz Description: application/gzip
Re: [NEW] games: jagged alliance 2 engine
On Wed, September 21, 2016 22:08, nils wrote: > Hi porters, > > here's a port of the improved open source game engine [1] for the old > classic jagged alliance 2. The game runs fine most of the time, but > there are still some hidden bugs where the game crashes, so i enabled > the debug symbols. > > Any comments? I take maintainer for this port. > > Nils > > > 1: http://ja2-stracciatella.github.io Hi, Please run portcheck. It would give you some hints about what to improve. Enable non silent build with Q= in MAKE_FLAGS