Re: [Potlatch-dev] [OpenStreetMap] #4280: P2 does not correctly add nodes

2012-03-10 Thread OpenStreetMap
#4280: P2 does not correctly add nodes
-+--
 Reporter:  tom.davie@…  |   Owner:  potlatch-dev@…
 Type:  enhancement  |  Status:  new   
 Priority:  minor|   Milestone:
Component:  potlatch2| Version:
 Keywords:   |  
-+--

Comment(by tom.davie@…):

 Case 1 is not described by this bug report at all.  The behaviour of
 selecting a way, or nodes on a way would not be changed by it.  Only the
 behaviour of inserting nodes on a pair of ways that share a sequence of
 nodes.

 Case 2 is covered, but easily worked around as I stated earlier.  Select
 one way, select a node on it, press the split button, click the node at
 the split, then away from the forrest, then back to where you want the
 ways to rejoin.  Remerge the ways.  Done.

-- 
Ticket URL: https://trac.openstreetmap.org/ticket/4280#comment:4
OpenStreetMap http://www.openstreetmap.org/
OpenStreetMap is a free editable map of the whole world

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[Potlatch-dev] [OpenStreetMap] #4280: P2 does not correctly add nodes

2012-03-09 Thread OpenStreetMap
#4280: P2 does not correctly add nodes
-+--
 Reporter:  tom.davie@…  |   Owner:  potlatch-dev@…
 Type:  enhancement  |  Status:  new   
 Priority:  minor|   Milestone:
Component:  potlatch2| Version:
 Keywords:   |  
-+--
 Description:
 If you slightly missclick a way while adding a node to an edge which
 appears in many ways, the node can end up added only to some of the ways.

 steps to reproduce:
 1. create a polygon with a landuse tag
 2. create a polygon with a highway=primary tag sharing an edge with it
 3. shift-click the way to add a node, but slightly miss so that you only
 click the highway, not the landuse edge.

 Expected behaviour:
 P2  finds all ways that have an edge running between the two nodes, and
 inserts the new node into all such ways.

 Actual behaviour:
 P2 only inserts a node into the ways that were actually under the mouse.

-- 
Ticket URL: https://trac.openstreetmap.org/ticket/4280
OpenStreetMap http://www.openstreetmap.org/
OpenStreetMap is a free editable map of the whole world

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Re: [Potlatch-dev] [OpenStreetMap] #4280: P2 does not correctly add nodes

2012-03-09 Thread Roger Calvert
I prefer the reported behaviour - there are cases where one wants to 
separate the two ways for a short distance - for example there may be a 
clearing in a forest adjacent to a road which elsewhere is the forest 
boundary. This would be difficult to achieve with the 'expected' behaviour.



Roger Calvert


On 09/03/2012 15:55, OpenStreetMap wrote:

#4280: P2 does not correctly add nodes
-+--
  Reporter:  tom.davie@…  |   Owner:  potlatch-dev@…
  Type:  enhancement  |  Status:  new
  Priority:  minor|   Milestone:
Component:  potlatch2| Version:
  Keywords:   |
-+--
  Description:
  If you slightly missclick a way while adding a node to an edge which
  appears in many ways, the node can end up added only to some of the ways.

  steps to reproduce:
  1. create a polygon with a landuse tag
  2. create a polygon with a highway=primary tag sharing an edge with it
  3. shift-click the way to add a node, but slightly miss so that you only
  click the highway, not the landuse edge.

  Expected behaviour:
  P2  finds all ways that have an edge running between the two nodes, and
  inserts the new node into all such ways.

  Actual behaviour:
  P2 only inserts a node into the ways that were actually under the mouse.

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Re: [Potlatch-dev] [OpenStreetMap] #4280: P2 does not correctly add nodes

2012-03-09 Thread OpenStreetMap
#4280: P2 does not correctly add nodes
-+--
 Reporter:  tom.davie@…  |   Owner:  potlatch-dev@…
 Type:  enhancement  |  Status:  new   
 Priority:  minor|   Milestone:
Component:  potlatch2| Version:
 Keywords:   |  
-+--

Comment(by stevage):

 My preference: P2 notices there are multiple ways and offers you the
 choice.
 Alternative: P2 notices there are multiple ways and tries to guess which
 one you mean. (Still much better than the current situation, which is it
 basically picks at random.)

 One obvious heuristic would be to link like with like: if your way has a
 highway=*, it should connect with a highway=* rather than a boundary=* or
 a landuse=*.

 The current behaviour can be irritating (and worse, lead to the wrong
 result) when you have something like an administrative boundary running
 almost parallel with a road). I sometimes end up having to physically move
 the admin boundary out of the way so I can work on a road, then move it
 back afterwards. That ends up slightly moving those nodes, of course...

-- 
Ticket URL: https://trac.openstreetmap.org/ticket/4280#comment:1
OpenStreetMap http://www.openstreetmap.org/
OpenStreetMap is a free editable map of the whole world

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