Re: [Jprogramming] HTML5 canvas 3-D

2012-04-04 Thread Boyko Bantchev
On 4 April 2012 22:14, Brian Schott wrote: > ... The following is a JavaScript 3D library making use of canvas, SVG, and WebGL: https://github.com/mrdoob/three.js . -- For information about J forums see http://www.jso

Re: [Jprogramming] HTML5 canvas 3-D

2012-04-04 Thread William Tanksley, Jr
Note that Google Maps now offers a beta mode that renders using WebGL. I used it in Firefox, Chrome supports it, and Safari apparently can enable it. So it's not quite as experimental as it was. -Wm On Wed, Apr 4, 2012 at 12:26 PM, Al Matthews wrote: > Hi, > > WebGL, which is 3D on the canvas el

Re: [Jprogramming] HTML5 canvas 3-D

2012-04-04 Thread Al Matthews
Hi, WebGL, which is 3D on the canvas element, requires a WebGL capable browser a la http://www.khronos.org/registry/webgl/specs/1.0/ spec or http://www.chromeexperiments.com/webgl for example. Stereoscopic 3d requires one of a few technologies such as http://www.nvidia.com/object/3d-vision-system

Re: [Jprogramming] HTML5 canvas 3-D

2012-04-04 Thread Michael Dykman
Yes, that's exactly what is meant. The Canvas object only supports a 2D coordinate system but I have seem some pretty sophisticated 3D imaging by libraries projecting in to that space. - michael On Wed, Apr 4, 2012 at 3:14 PM, Brian Schott wrote: > Everywhere I read about HTML5 canvas they me