On 4 April 2012 22:14, Brian Schott wrote:
> ...
The following is a JavaScript 3D library making use of canvas, SVG, and WebGL:
https://github.com/mrdoob/three.js .
--
For information about J forums see http://www.jso
Note that Google Maps now offers a beta mode that renders using WebGL.
I used it in Firefox, Chrome supports it, and Safari apparently can
enable it. So it's not quite as experimental as it was.
-Wm
On Wed, Apr 4, 2012 at 12:26 PM, Al Matthews wrote:
> Hi,
>
> WebGL, which is 3D on the canvas el
Hi,
WebGL, which is 3D on the canvas element, requires a WebGL capable
browser a la http://www.khronos.org/registry/webgl/specs/1.0/ spec or
http://www.chromeexperiments.com/webgl for example.
Stereoscopic 3d requires one of a few technologies such as
http://www.nvidia.com/object/3d-vision-system
Yes, that's exactly what is meant. The Canvas object only supports a
2D coordinate system but I have seem some pretty sophisticated 3D
imaging by libraries projecting in to that space.
- michael
On Wed, Apr 4, 2012 at 3:14 PM, Brian Schott wrote:
> Everywhere I read about HTML5 canvas they me