[chrono] Re: Integration of chrono physics engine in Unreal Engine 5

2024-11-30 Thread 闫闫波


“Oh, by the way, the AGXDynamics for Unreal plugin integrates various 
modules from the AGXDynamics simulation engine into Unreal as much as 
possible by building them into third-party libraries using .dll and .lib 
files. I am wondering if I can follow this approach to build the modules 
from Chrono into third-party libraries for Unreal, making them accessible 
through a plugin.”

在2024年11月30日星期六 UTC+8 11:47:57<闫闫波> 写道:

> Hi All,
> this is of interest for me too, I am working on a robot simulation using 
> UE5. I am also considering whether the open-source Chrono physics engine 
> can be integrated with UE5's rendering engine to achieve this simulation. 
> Currently, I have used the AGXDynamics for Unreal plugin, but it is a 
> commercially licensed library. I am exploring whether it is possible to 
> achieve this application using open-source simulation libraries. 
>
> 在2024年9月20日星期五 UTC+8 16:07:42 写道:
>
>> Hello all,
>>
>> this is of interest for me too, as I am working with UE5 too and 
>> currently implementing a vehicle model (not in Chrono engine). So if you 
>> want to collaborate, I'd be happy to connect via mail.
>>
>> Kind regards,
>> Stefan
>>
>> dcag...@gmail.com schrieb am Freitag, 20. September 2024 um 00:47:01 
>> UTC+2:
>>
>>> Hello all,
>>> I'm Deniz. I have worked with Chrono engine in the past and I am also 
>>> interested in Chrono-UE5 integration. So if you would like to have a group 
>>> work, I could be interested.
>>> Best regards,
>>> Deniz
>>>
>>>
>>> On Thursday, September 19, 2024 at 4:57:43 PM UTC+2 unjh...@wisc.edu 
>>> wrote:
>>>
 Hello!

 I am Huzaifa and am a PhD student at one of the labs that actively 
 develops Project Chrono. I am mostly involved at the moment with the 
 Fluid-Structure Interaction part of Chrono (Chrono::FSI). However I would 
 be interested in doing this as a side project and would love to help you 
 in 
 this. Let me know if we can connect through private email.

 Best


 On Wednesday, September 18, 2024 at 7:19:30 AM UTC-5 
 amancha...@gmail.com wrote:

> Hello all, I have downloaded the official repository of the Chrono 
> physics engine from the github and compiled the binaries. The demos of 
> the 
> chrono engine are working fine in the system which means that chrono 
> engine 
> is installed successfully.
>
> I want to integrate this chrono engine with the unreal engine 5 so 
> that I can make use of it's vehicle physics.
>
> Please, if anyone can help would really be appreciated.
>


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[chrono] Re: Integration of chrono physics engine in Unreal Engine 5

2024-11-30 Thread 闫闫波
Hi All,
this is of interest for me too, I am working on a robot simulation using 
UE5. I am also considering whether the open-source Chrono physics engine 
can be integrated with UE5's rendering engine to achieve this simulation. 
Currently, I have used the AGXDynamics for Unreal plugin, but it is a 
commercially licensed library. I am exploring whether it is possible to 
achieve this application using open-source simulation libraries. 

在2024年9月20日星期五 UTC+8 16:07:42 写道:

> Hello all,
>
> this is of interest for me too, as I am working with UE5 too and currently 
> implementing a vehicle model (not in Chrono engine). So if you want to 
> collaborate, I'd be happy to connect via mail.
>
> Kind regards,
> Stefan
>
> dcag...@gmail.com schrieb am Freitag, 20. September 2024 um 00:47:01 
> UTC+2:
>
>> Hello all,
>> I'm Deniz. I have worked with Chrono engine in the past and I am also 
>> interested in Chrono-UE5 integration. So if you would like to have a group 
>> work, I could be interested.
>> Best regards,
>> Deniz
>>
>>
>> On Thursday, September 19, 2024 at 4:57:43 PM UTC+2 unjh...@wisc.edu 
>> wrote:
>>
>>> Hello!
>>>
>>> I am Huzaifa and am a PhD student at one of the labs that actively 
>>> develops Project Chrono. I am mostly involved at the moment with the 
>>> Fluid-Structure Interaction part of Chrono (Chrono::FSI). However I would 
>>> be interested in doing this as a side project and would love to help you in 
>>> this. Let me know if we can connect through private email.
>>>
>>> Best
>>>
>>>
>>> On Wednesday, September 18, 2024 at 7:19:30 AM UTC-5 
>>> amancha...@gmail.com wrote:
>>>
 Hello all, I have downloaded the official repository of the Chrono 
 physics engine from the github and compiled the binaries. The demos of the 
 chrono engine are working fine in the system which means that chrono 
 engine 
 is installed successfully.

 I want to integrate this chrono engine with the unreal engine 5 so that 
 I can make use of it's vehicle physics.

 Please, if anyone can help would really be appreciated.

>>>

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[chrono] Re: Integration of chrono physics engine in Unreal Engine 5

2024-11-29 Thread 'JC Denton' via ProjectChrono
I integrated Chrono into Unreal, yes it can be done.

Rough Steps are to make an interface project which serves as an interface 
API between the Unreal world and the Chrono world. This should be a dll 
separate from chrono and unreal. 

for me I call from Unreal to Chrono. I pass my inputs to Chrono, and then I 
retreive the ouputs from Chrono back to Unreal

You will need to convert the coordinate space to/from chrono to unreal

Unreal also uses a custom allocator which can cause problems for you when 
Chrono creates objects on the heap. To fix that I pass Unreal's allocator 
functions to Chrono when the app starts 

On Friday, November 29, 2024 at 8:15:35 PM UTC-8 nono...@gmail.com wrote:

> “Oh, by the way, the AGXDynamics for Unreal plugin integrates various 
> modules from the AGXDynamics simulation engine into Unreal as much as 
> possible by building them into third-party libraries using .dll and .lib 
> files. I am wondering if I can follow this approach to build the modules 
> from Chrono into third-party libraries for Unreal, making them accessible 
> through a plugin.”
>
> 在2024年11月30日星期六 UTC+8 11:47:57<闫闫波> 写道:
>
>> Hi All,
>> this is of interest for me too, I am working on a robot simulation using 
>> UE5. I am also considering whether the open-source Chrono physics engine 
>> can be integrated with UE5's rendering engine to achieve this simulation. 
>> Currently, I have used the AGXDynamics for Unreal plugin, but it is a 
>> commercially licensed library. I am exploring whether it is possible to 
>> achieve this application using open-source simulation libraries. 
>>
>> 在2024年9月20日星期五 UTC+8 16:07:42 写道:
>>
>>> Hello all,
>>>
>>> this is of interest for me too, as I am working with UE5 too and 
>>> currently implementing a vehicle model (not in Chrono engine). So if you 
>>> want to collaborate, I'd be happy to connect via mail.
>>>
>>> Kind regards,
>>> Stefan
>>>
>>> dcag...@gmail.com schrieb am Freitag, 20. September 2024 um 00:47:01 
>>> UTC+2:
>>>
 Hello all,
 I'm Deniz. I have worked with Chrono engine in the past and I am also 
 interested in Chrono-UE5 integration. So if you would like to have a group 
 work, I could be interested.
 Best regards,
 Deniz


 On Thursday, September 19, 2024 at 4:57:43 PM UTC+2 unjh...@wisc.edu 
 wrote:

> Hello!
>
> I am Huzaifa and am a PhD student at one of the labs that actively 
> develops Project Chrono. I am mostly involved at the moment with the 
> Fluid-Structure Interaction part of Chrono (Chrono::FSI). However I would 
> be interested in doing this as a side project and would love to help you 
> in 
> this. Let me know if we can connect through private email.
>
> Best
>
>
> On Wednesday, September 18, 2024 at 7:19:30 AM UTC-5 
> amancha...@gmail.com wrote:
>
>> Hello all, I have downloaded the official repository of the Chrono 
>> physics engine from the github and compiled the binaries. The demos of 
>> the 
>> chrono engine are working fine in the system which means that chrono 
>> engine 
>> is installed successfully.
>>
>> I want to integrate this chrono engine with the unreal engine 5 so 
>> that I can make use of it's vehicle physics.
>>
>> Please, if anyone can help would really be appreciated.
>>
>

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[chrono] Re: Integration of chrono physics engine in Unreal Engine 5

2024-09-20 Thread Stefan Oberpeilsteiner
Hello all,

this is of interest for me too, as I am working with UE5 too and currently 
implementing a vehicle model (not in Chrono engine). So if you want to 
collaborate, I'd be happy to connect via mail.

Kind regards,
Stefan

dcag...@gmail.com schrieb am Freitag, 20. September 2024 um 00:47:01 UTC+2:

> Hello all,
> I'm Deniz. I have worked with Chrono engine in the past and I am also 
> interested in Chrono-UE5 integration. So if you would like to have a group 
> work, I could be interested.
> Best regards,
> Deniz
>
>
> On Thursday, September 19, 2024 at 4:57:43 PM UTC+2 unjh...@wisc.edu 
> wrote:
>
>> Hello!
>>
>> I am Huzaifa and am a PhD student at one of the labs that actively 
>> develops Project Chrono. I am mostly involved at the moment with the 
>> Fluid-Structure Interaction part of Chrono (Chrono::FSI). However I would 
>> be interested in doing this as a side project and would love to help you in 
>> this. Let me know if we can connect through private email.
>>
>> Best
>>
>>
>> On Wednesday, September 18, 2024 at 7:19:30 AM UTC-5 amancha...@gmail.com 
>> wrote:
>>
>>> Hello all, I have downloaded the official repository of the Chrono 
>>> physics engine from the github and compiled the binaries. The demos of the 
>>> chrono engine are working fine in the system which means that chrono engine 
>>> is installed successfully.
>>>
>>> I want to integrate this chrono engine with the unreal engine 5 so that 
>>> I can make use of it's vehicle physics.
>>>
>>> Please, if anyone can help would really be appreciated.
>>>
>>

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[chrono] Re: Integration of chrono physics engine in Unreal Engine 5

2024-09-19 Thread Deniz Tanyildiz
Hello all,
I'm Deniz. I have worked with Chrono engine in the past and I am also 
interested in Chrono-UE5 integration. So if you would like to have a group 
work, I could be interested.
Best regards,
Deniz


On Thursday, September 19, 2024 at 4:57:43 PM UTC+2 unjh...@wisc.edu wrote:

> Hello!
>
> I am Huzaifa and am a PhD student at one of the labs that actively 
> develops Project Chrono. I am mostly involved at the moment with the 
> Fluid-Structure Interaction part of Chrono (Chrono::FSI). However I would 
> be interested in doing this as a side project and would love to help you in 
> this. Let me know if we can connect through private email.
>
> Best
>
>
> On Wednesday, September 18, 2024 at 7:19:30 AM UTC-5 amancha...@gmail.com 
> wrote:
>
>> Hello all, I have downloaded the official repository of the Chrono 
>> physics engine from the github and compiled the binaries. The demos of the 
>> chrono engine are working fine in the system which means that chrono engine 
>> is installed successfully.
>>
>> I want to integrate this chrono engine with the unreal engine 5 so that I 
>> can make use of it's vehicle physics.
>>
>> Please, if anyone can help would really be appreciated.
>>
>

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[chrono] Re: Integration of chrono physics engine in Unreal Engine 5

2024-09-19 Thread 'HUZAIFA MUSTAFA UNJHAWALA' via ProjectChrono
Hello!

I am Huzaifa and am a PhD student at one of the labs that actively develops 
Project Chrono. I am mostly involved at the moment with the Fluid-Structure 
Interaction part of Chrono (Chrono::FSI). However I would be interested in 
doing this as a side project and would love to help you in this. Let me 
know if we can connect through private email.

Best


On Wednesday, September 18, 2024 at 7:19:30 AM UTC-5 amancha...@gmail.com 
wrote:

> Hello all, I have downloaded the official repository of the Chrono physics 
> engine from the github and compiled the binaries. The demos of the chrono 
> engine are working fine in the system which means that chrono engine is 
> installed successfully.
>
> I want to integrate this chrono engine with the unreal engine 5 so that I 
> can make use of it's vehicle physics.
>
> Please, if anyone can help would really be appreciated.
>

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