Hi Steve,
I just tried your tip on a board I'm working on, and it crashed DXP and
99SE! I experimented a bit, and it seems like if can draw one huge line
somewhere in the polygon, it's ok. If it can't draw anything, an AV occurs
in ADVPCB.DLL. I can close the AV and then do an orderly shutdown of
I just normally add an extra temporary layer (or layers), double click on
the polygons and edit them onto the temporary layer.
Do all your editting etc then move the polyons back onto your working
layers.
Remember to delete the temporary layers when finished.
-Original Message-
From:
Sorry to say, it made PCB editing sluggish, followed by a crash (99SE win2k,
RADEON 9000 dual 1600x1200, 1gb mem, 2.6ghz Athalon).
Mike Ingle
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, December 15, 2003 3:16 AM
Subject: Re: [PEDA] Getting a polygone
Cool!
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 10, 2003 8:04 AM
Subject: [PEDA] Getting a polygone pour out of the way for updates
I just wanted to share a tip for a difficulty that I've seen discussed
here
many times, just an
[EMAIL PROTECTED] wrote:
I just wanted to share a tip for a difficulty that I've seen discussed here
many times, just an alternative to the solutions presented here in the past.
I needed to make some modifications to a previously laid-out board which had
ground pours on both sides of the