C++: Optional Message problems

2008-11-09 Thread chjeesy
I wonder if there are any reasons to why this would fail to parse on the Server side of a game which a few friends me are making. ||Protocol: package net_protocol; //Login Protocol 2 message LoginInfo { required string name = 1; required string password = 2; } //Message

Re: speed - python implementation

2008-11-09 Thread codeazure
On Oct 31, 5:19 am, Petar Petrov [EMAIL PROTECTED] wrote: Yes, there are plans to improve performance. I have spent a little time on this without significant improvements. I think performance can hardly get a drastic improvement without a C++ extension module (which we are planning to have).

Re: Protobuf's Missing Features

2008-11-09 Thread codeazure
On Nov 8, 2:06 pm, Kenton Varda [EMAIL PROTECTED] wrote: 1. XML vs. Yet-Another-Proprietary-File-Format The arguments against using XML at the wire-level are well documented, but why, oh why, couldn't you have made the message definition format (.proto) XML-based? Because XML is too