I wonder if there are any reasons to why this would fail to parse on
the Server side of a game which a few friends me are making.
||Protocol:
package net_protocol;
//Login Protocol 2
message LoginInfo {
required string name = 1;
required string password = 2;
}
//Message
On Oct 31, 5:19 am, Petar Petrov [EMAIL PROTECTED] wrote:
Yes, there are plans to improve performance. I have spent a little time on
this without significant improvements.
I think performance can hardly get a drastic improvement without a C++
extension module (which we are planning to have).
On Nov 8, 2:06 pm, Kenton Varda [EMAIL PROTECTED] wrote:
1. XML vs. Yet-Another-Proprietary-File-Format
The arguments against using XML at the wire-level are well documented,
but why, oh why, couldn't you have made the message definition format
(.proto) XML-based?
Because XML is too