at 8:13 PM, Ryan ryanroll...@gmail.com wrote:
I have been working with a Group Communication System and Protocol
Buffers.
I have an issue where the C++ SerializeToArray call on one of my
messages is occasionally appending Bytes {1,0,0,0,0,0,0,0,0} to the
end of the returned character
System and Protocol
Buffers.
I have an issue where the C++ SerializeToArray call on one of my
messages is occasionally appending Bytes {1,0,0,0,0,0,0,0,0} to the
end of the returned character array?
Any ideas on what might be causing this? I can Marshall/Unmarshall
fine
:
I have been working with a Group Communication System and Protocol
Buffers.
I have an issue where the C++ SerializeToArray call on one of my
messages is occasionally appending Bytes {1,0,0,0,0,0,0,0,0} to the
end of the returned character array?
Any ideas on what might
[size];
message.SerializeToArray(array, size);
On Tue, Dec 16, 2008 at 8:13 PM, Ryan ryanroll...@gmail.com
wrote:
I have been working with a Group Communication System and
Protocol
Buffers.
I have an issue where the C++ SerializeToArray call on one of my
I have been working with a Group Communication System and Protocol
Buffers.
I have an issue where the C++ SerializeToArray call on one of my
messages is occasionally appending Bytes {1,0,0,0,0,0,0,0,0} to the
end of the returned character array?
Any ideas on what might be causing this? I can