Re: C++ SerializeToArray

2008-12-17 Thread Ryan
at 8:13 PM, Ryan ryanroll...@gmail.com wrote: I have been working with a Group Communication System and Protocol Buffers. I have an issue where the C++ SerializeToArray call on one of my messages is occasionally appending Bytes {1,0,0,0,0,0,0,0,0} to the end of the returned character

Re: C++ SerializeToArray

2008-12-17 Thread Ryan
System and Protocol Buffers. I have an issue where the C++ SerializeToArray call on one of my messages is occasionally appending Bytes {1,0,0,0,0,0,0,0,0} to the end of the returned character array? Any ideas on what might be causing this? I can Marshall/Unmarshall fine

Re: C++ SerializeToArray

2008-12-17 Thread Ryan
: I have been working with a Group Communication System and Protocol Buffers. I have an issue where the C++ SerializeToArray call on one of my messages is occasionally appending Bytes {1,0,0,0,0,0,0,0,0} to the end of the returned character array? Any ideas on what might

Re: C++ SerializeToArray

2008-12-17 Thread Kenton Varda
[size]; message.SerializeToArray(array, size); On Tue, Dec 16, 2008 at 8:13 PM, Ryan ryanroll...@gmail.com wrote: I have been working with a Group Communication System and Protocol Buffers. I have an issue where the C++ SerializeToArray call on one of my

C++ SerializeToArray

2008-12-16 Thread Ryan
I have been working with a Group Communication System and Protocol Buffers. I have an issue where the C++ SerializeToArray call on one of my messages is occasionally appending Bytes {1,0,0,0,0,0,0,0,0} to the end of the returned character array? Any ideas on what might be causing this? I can