My team and I noticed a potential bug in the serialization process, that
seems unintended.
If I defined a message structure as follows:
message X {
required Y y = 1;
}
message Y {
repeated Things things = 1;
repeated Stuff stuff = 2;
}
message Things {
required string name = 1;
}
It's also worth noting that doing :
x_original.IsInitialized()
will return true, even though it cannot be deserialized.
On Wednesday, June 18, 2014 12:26:10 PM UTC-4, Justin wrote:
My team and I noticed a potential bug in the serialization process, that
seems unintended.
If I defined a
On Wed, Jun 18, 2014 at 12:26 PM, Justin jscad...@gmail.com wrote:
My team and I noticed a potential bug in the serialization process, that
seems unintended.
If I defined a message structure as follows:
message X {
required Y y = 1;
}
message Y {
repeated Things things = 1;
On Wednesday, June 18, 2014 12:36:27 PM UTC-4, Ilia Mirkin wrote:
On Wed, Jun 18, 2014 at 12:26 PM, Justin jsca...@gmail.com javascript:
wrote:
My team and I noticed a potential bug in the serialization process, that
seems unintended.
If I defined a message structure as follows:
Hi,
I'm new to protobuf library. I have generated a .h and .cc file out of a
sample .proto file by using protoc.exe on windows.
I want to know
1. Can I use above generated files on MAC without any change?
2. Can I use the same files generated using 32 bit protoc.exe on windows
for 64 build
On Wed, Jun 18, 2014 at 10:10 AM, Justin jscad...@gmail.com wrote:
On Wednesday, June 18, 2014 12:36:27 PM UTC-4, Ilia Mirkin wrote:
On Wed, Jun 18, 2014 at 12:26 PM, Justin jsca...@gmail.com wrote:
My team and I noticed a potential bug in the serialization process,
that
seems
On Wed, Jun 18, 2014 at 1:04 AM, ajay.sonaw...@gmail.com wrote:
Hi,
I'm new to protobuf library. I have generated a .h and .cc file out of a
sample .proto file by using protoc.exe on windows.
I want to know
1. Can I use above generated files on MAC without any change?
Yes.
2. Can I