I'm really missing the has_foo() functions on primitive elements. Was the
decision to drop it from proto3 based on a survey of code on github, or
just on an anecdotal type sentiment that "nobody's using it"?
Here's my anecdote, for the record: I've started switching from Proto2 to
Proto3.
I've been trying for a good part of the day to build Protobuf v3.0.0-beta-1
for C# in MSVS 2008 -- the most recent version of Visual Studio that can
target my Smart Mobile Device hardware. I'm starting to believe that this
task is impossible. The Cmake files don't seem to work, and the .SLN