Ok. Finally I was able to get 46.8804 milliseconds. This should be
pretty sufficient for file size 300 KB generated by serializing the
output. Thanks again.
Regards,
Shirish
On Mar 19, 11:23 am, ShirishKul shirish...@gmail.com wrote:
Hi Kenton,
Thanks for pointing this out...
I have not
On Wed, Mar 18, 2009 at 11:23 PM, ShirishKul shirish...@gmail.com wrote:
Output in my case is a file to which i'm writing.
But again, this doesn't seem to be matching with what your throughput
is. Do I still need to make changes to seek more optimum results?
What happens if you serialize to
I used protobuf to serialize an object in C++. The size of binary was
around 300 KB and time taken was 1359.4098 milliseconds. I wonder why
it took so much of time at C++ , where as, at java side -
serialization of similar object took 39.62626263 milliseconds.
I've seen SerializeToOSteam took
First, are you using:
option optimize_for = SPEED;
? If not, add that line to your .proto file. But even without that option,
the speed shouldn't be that slow. Maybe you can run in a profiler to see
what's taking so long?
Are you writing to an in-memory buffer or some sort of output stream?