I wonder if there are any reasons to why this would fail to parse on
the Server side of a game which a few friends me are making.
||Protocol:
package net_protocol;
//Login Protocol 2
message LoginInfo {
required string name = 1;
required string password = 2;
}
//Message Protoco
On Oct 31, 5:19 am, "Petar Petrov" <[EMAIL PROTECTED]> wrote:
> Yes, there are plans to improve performance. I have spent a little time on
> this without significant improvements.
> I think performance can hardly get a drastic improvement without a C++
> extension module (which we are planning to
On Nov 8, 2:06 pm, Kenton Varda <[EMAIL PROTECTED]> wrote:
> 1. XML vs. Yet-Another-Proprietary-File-Format
> > The arguments against using XML at the wire-level are well documented,
> > but why, oh why, couldn't you have made the message definition format
> > (.proto) XML-based?
>
> Because XML i