C++: Optional Message problems

2008-11-09 Thread chjeesy
I wonder if there are any reasons to why this would fail to parse on the Server side of a game which a few friends me are making. ||Protocol: package net_protocol; //Login Protocol 2 message LoginInfo { required string name = 1; required string password = 2; } //Message Protoco

Re: speed - python implementation

2008-11-09 Thread codeazure
On Oct 31, 5:19 am, "Petar Petrov" <[EMAIL PROTECTED]> wrote: > Yes, there are plans to improve performance. I have spent a little time on > this without significant improvements. > I think performance can hardly get a drastic improvement without a C++ > extension module (which we are planning to

Re: Protobuf's Missing Features

2008-11-09 Thread codeazure
On Nov 8, 2:06 pm, Kenton Varda <[EMAIL PROTECTED]> wrote: > 1. XML vs. Yet-Another-Proprietary-File-Format > > The arguments against using XML at the wire-level are well documented, > > but why, oh why, couldn't you have made the message definition format > > (.proto) XML-based? > > Because XML i