Hi.
I'm using Protobuf 3.1.
Is there a way to limit maximum memory usage of Arena?
or would you let me know how determine Arena's memory usage?
Thanks.
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I rebuilt the libraries from a clean copy of the source and now I am
finding all of the files that I need.
Thanks,
Doug
On Monday, March 20, 2017 at 1:21:12 PM UTC-5, Doug Lewis wrote:
>
> Thanks for the suggestion Josh!
>
> I tried executing the make in the src directory and it completes
>
using pb = global::Google.Protobuf;
private static byte[] FormatToBinary(T obj)
{
using (MemoryStream stream = new MemoryStream())
{
pb::CodedOutputStream s = new pb::CodedOutputStream(stream);
obj.WriteTo(s);
Just use the ToByteArray extension method... although if the code you've
shown is returning an empty array, I'd expect ToByteArray to do so as
well...
On Tuesday, 21 March 2017 10:12:56 UTC, Matrix Guo wrote:
>
> using pb = global::Google.Protobuf;
> private static byte[] FormatToBinary(T obj)
When I'm making my application in Eclipse I get the following error during
the link step:
Invoking: Cross G++ Linker
arm-uclinuxeabi-g++ -L../../myCommon/Debug -L../../myProtoBuffLib/Debug
-L../../myCommon/pbLibs -L"/home/wsi/linux-cortexm-2.0.0/A2F/root/usr/lib"
-o "lStat"
I was having a similar problem at one point in my project development.
We did 2 things to correct it:
- I set the message type (Hardware in your case) to use Arena. After
this the malloc error stopped occurring. This was a temporary fix to allow
us to continue development.
- We