I used protobuf to serialize an object in C++. The size of binary was
around 300 KB and time taken was 1359.4098 milliseconds. I wonder why
it took so much of time at C++ , where as, at java side -
serialization of similar object took 39.62626263 milliseconds.
I've seen SerializeToOSteam took
Ok. Finally I was able to get 46.8804 milliseconds. This should be
pretty sufficient for file size 300 KB generated by serializing the
output. Thanks again.
Regards,
Shirish
On Mar 19, 11:23 am, ShirishKul shirish...@gmail.com wrote:
Hi Kenton,
Thanks for pointing this out...
I have
I would like to know about the platforms that Protocol Buffers support
for C++ generated code.
Please let me know.
Thanks,
Shirish
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google Groups
Protocol Buffers group.
To post to
In the binary file generated using Protocol Buffers, the new line
characters are present, not sure about the reason. Can't those be
removed to get more smaller size (compared against similar XML)? Just
a thought!
--~--~-~--~~~---~--~~
You received this message