I was wondering if anyone had any success implementing this with a HashMapthat
has a pointer to a
BufferedImage.
Example:
Map thumb = new HashMapString, BufferedImage();
I am currently using Serialization with a custom writeObject() and
readObject() to turn the BufferedImage into a byte[] and
On Tue, Feb 25, 2014 at 3:03 PM, jCoder jwch...@gmail.com wrote:
I was wondering if anyone had any success implementing this with a HashMap
that has a pointer to a BufferedImage.
Example:
Map thumb = new HashMapString, BufferedImage();
I am currently using Serialization with a custom
I was able to change the BufferedImage to an ImageIcon which is
Serializable.
This along with using the FST Serialization class/jar I was able to improve
the over all write time to about 10 seconds for a total write size of about
140 MB
Which is still only 14MB/s write speed when I know I can
On Wed, Feb 26, 2014 at 10:13 PM, jCoder jwch...@gmail.com wrote:
I was able to change the BufferedImage to an ImageIcon which is
Serializable.
This along with using the FST Serialization class/jar I was able to improve
the over all write time to about 10 seconds for a total write size of
I was afraid of that answer.
I feel like sending the whole object to a byte[] would cost just as much if
not more time then it currently takes.
On Wednesday, February 26, 2014 10:22:20 PM UTC-5, Ilia Mirkin wrote:
On Wed, Feb 26, 2014 at 10:13 PM, jCoder jwc...@gmail.com javascript:
wrote:
What are the alternatives? One way or another, you have to create a
representation of the object... enough to be able to create a new one
on deserialization.
On Wed, Feb 26, 2014 at 10:34 PM, jCoder jwch...@gmail.com wrote:
I was afraid of that answer.
I feel like sending the whole object to a