Re: C++: Optional Message problems

2008-11-11 Thread ChJees
I managed to solve my problem now. I used the blah.Bytesize() function instead of sizeof( blah.c_str() ) when sending the message size :3. Someone should really add to documentation about Sending and Receiving info between Server and Clients to prevent further Headaches. (Not small ones either!)

Re: C++: Optional Message problems

2008-11-11 Thread Kenton Varda
On Tue, Nov 11, 2008 at 7:46 AM, ChJees [EMAIL PROTECTED] wrote: I managed to solve my problem now. I used the blah.Bytesize() function instead of sizeof( blah.c_str() ) when sending the message size :3. Ah, yes, don't use c_str() with serialized protobufs because they may contain zeros

C++: Optional Message problems

2008-11-09 Thread chjeesy
I wonder if there are any reasons to why this would fail to parse on the Server side of a game which a few friends me are making. ||Protocol: package net_protocol; //Login Protocol 2 message LoginInfo { required string name = 1; required string password = 2; } //Message