Re: [protobuf] Re: Protocol Buffers and asynchronous sockets

2009-11-24 Thread Kenton Varda
Yes, use std::string.  The only potential problem is if your messages are
very large -- allocating large contiguous blocks of memory (as std::string
does) could lead to memory fragmentation.  But for small and medium-sized
messages, there's no reason not to use std::string as the buffer.  Parsing
from an std::string (or a simple array -- they're essentially the same) is
(slightly) faster than parsing from any other data structure.

On Tue, Nov 24, 2009 at 9:07 AM, Evan Jones  wrote:

> Gilad Ben-Ami wrote:
> > Do you think that using std::iostream in the following scenario would
> > work / be a good choice?
> > 1. read message_length
> > 2. buffer message_length bytes into iostream variable.
> > 3. when all data is received, use  IstreamInputStream to wrap the
> > iostream and have it parsed with ParseFromZeroCopyStream()
>
> If your application doesn't have a buffer already, I recommend using
> std::string. AFAIK, the C++ standard library doesn't provide anything
> more appropriate. It will do a good enough job, particularly if you
> re-use one std::string rather than allocating a new one for each message.
>
> The reason to use something more complicated is because lots of
> applications already have some sort of buffer, and you want to try and
> avoid extra copies.
>
> Evan
>
> --
> Evan Jones
> http://evanjones.ca/
>
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Re: [protobuf] Re: Protocol Buffers and asynchronous sockets

2009-11-24 Thread Evan Jones
Gilad Ben-Ami wrote:
> Do you think that using std::iostream in the following scenario would
> work / be a good choice?
> 1. read message_length
> 2. buffer message_length bytes into iostream variable.
> 3. when all data is received, use  IstreamInputStream to wrap the
> iostream and have it parsed with ParseFromZeroCopyStream()

If your application doesn't have a buffer already, I recommend using 
std::string. AFAIK, the C++ standard library doesn't provide anything 
more appropriate. It will do a good enough job, particularly if you 
re-use one std::string rather than allocating a new one for each message.

The reason to use something more complicated is because lots of 
applications already have some sort of buffer, and you want to try and 
avoid extra copies.

Evan

-- 
Evan Jones
http://evanjones.ca/

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Re: [protobuf] Re: Protocol Buffers and asynchronous sockets

2009-11-24 Thread Evan Jones
Gilad Ben-Ami wrote:
> So in this case, what is the best method to use PB?
> Should i use SerializeToArray and ParseFromArray instead of using the
> protobuf::io streams?

To use protocol buffers with an asynchronous library, you need to 
collect the data for the message is some data structure until you know 
it is all there. If performance is not critical the least effort 
approach is:

1. Read the message_length from the stream in some way.
2. Create a std::string.
3. Read message_length bytes from the stream, appending them to the 
std::string.
4. Use message.ParseFromString() to parse the message.

This can be bad for performance because the data may be copied many 
times. If performance is really critical, you basically need to 
efficiently collect the bytes into some "buffer data structure." I'm 
assuming the ACE library probably provides something that does this? 
Then, once you have at least message_length bytes, you parse it via a 
ZeroCopyInputStream implementation.

For my asynchronous library, my implementation is approximately:

// assume we read the message_length from input somehow
if (input.availableBytes() < message_length) {
   // get called back later
   return IO_WAIT;
}

// MyInputWrapper implements google::protobuf::io::ZeroCopyInputStream
MyInputWrapper wrapper(&input, message_length);
MyProtocolBuffer message;
message.ParseFromZeroCopyStream(&wrapper);


I hope this helps,

Evan

-- 
Evan Jones
http://evanjones.ca/

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