Hi JS,
Thanks for the patch, I created a test and then folded your
change in to SDFDirector.prefire()
About the while loop in prefire(), if the _workspace.wait()
was interrupted, then I think we would want to loop back through
until the time was right. I'm not sure about this, but
that's my gues
JS wrote:
The way this part of the code is implemented is rather odd however. I
wonder why there is a while(true) loop if, anyway, we are calling the
wait() method. Clearly, the while loop will always run just once. I
guess we could simplify the code by removing the while loop.
I also find
Hi,
I've managed to fix it. The problem was that sometimes, the method
Object.wait(timeout) was called with timeout = 0. According to java
documentation:
" If timeout is zero, however, then real time is not taken into
consideration and the thread simply waits until notified."
A small patch o
Hi all,
I'm currently testing the real-time possibilities of PtII. I'm running
under Eclipse with a Mac Book Pro. When trying to execute the following
test app, I get a strange behavior: after some time (not always the
same) the application stalls. That is, I get output like:
"hello world"
"h