> I wonder if this proposal is a little bit odd in that we have the
> following two cases:
>
> a) var anim = new CSSAnimation(...);
> anim.play();
>
> b) elem.style.animation = "...";
> var anim = elem.getAnimations()[0];
> elem.style.animation = "";
> anim.play();
>
> In (a), the p
On Wed, Jul 8, 2015 at 12:21 PM, Tab Atkins Jr. wrote:
> On Mon, Jul 6, 2015 at 8:31 PM, Shane Stephens wrote:
>> Hi list,
>>
>> Here's how we currently define quaternion SLERPing during interpolation:
>> http://dev.w3.org/csswg/css-transforms/#interpolation-of-decomposed-3d-matrix-values
>>
>> W
On 2015/07/09 6:50, Shane Stephens wrote:
On Fri, Jul 3, 2015 at 12:21 PM Brian Birtles mailto:bbirt...@mozilla.com>> wrote:
Also, I think we need to clarify when these sequence numbers are
updated. Presumably changes to tree order prior to disassociating the
animations are respected.
On Fri, Jul 3, 2015 at 12:21 PM Brian Birtles wrote:
> On 2015/07/02 15:10, Shane Stephens wrote:
> > I guess either you're suggesting:
> >
> > a) Updating animation properties triggers a global sequence number
> > rewrite (I hope this isn't the case), or
> >
> > b) Script-an
On Mon, Jul 6, 2015 at 8:31 PM, Shane Stephens wrote:
> Hi list,
>
> Here's how we currently define quaternion SLERPing during interpolation:
> http://dev.w3.org/csswg/css-transforms/#interpolation-of-decomposed-3d-matrix-values
>
> When quatA = [0, 1, 0, 0] and quatB = [0, -1, 0, 0], this has the