Hi!
After a bit of delay, I posted a followup to the WHATWG mailing list:
http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2014-February/042100.html
Mitar
On Thu, Dec 5, 2013 at 9:19 PM, Marcos Caceres w...@marcosc.com wrote:
On Friday, December 6, 2013 at 7:38 AM, Mitar wrote:
Hi!
On Sun, Feb 23, 2014 at 1:57 AM, Thibaut Despoulain thib...@artillery.com
wrote:
The issue with pointerlock is that it requires the app to draw its own
cursor instead of the OS cursor
I fully agree with motivation, it is usually preferrable to give the user
an OS-themed cursor (not always,
As a follow from the cc of my post by Arthur from the main list:
http://lists.w3.org/Archives/Public/public-webapps/2014JanMar/0471.html
I'd like to point out the following for the Screen Orientation API with my
reading of previous fairly recent posts from the archives:
Unless I am missing,
On Sun, Feb 23, 2014 at 9:55 AM, Florian Bösch pya...@gmail.com wrote:
- Inability to use DOM elements with mouse events for a game
overlay/HUD.
The test I've written here
http://codeflow.org/issues/software-cursor.html also tests mouse event
synthesis (as hinted at by an example in
Several points to add:
- it's possible to theme the OS cursor using custom images with CSS.
https://developer.mozilla.org/en-US/docs/Web/CSS/cursor/url
- The reason the cursor is hidden when the pointer is locked is that some
OSes don't have the ability to report relative mouse movement correctly
On Sun, Feb 23, 2014 at 4:18 PM, Brandon Jones bajo...@google.com wrote:
- it's possible to theme the OS cursor using custom images with CSS.
https://developer.mozilla.org/en-US/docs/Web/CSS/cursor/url
Although that doesn't absolve vendors from fixing the latency issue even if
native pointers