Re: [Gamepad] spec status

2013-05-08 Thread Ted Mielczarek
On 5/2/2013 12:23 PM, Florian Bösch wrote: I'd like to note that the current semantic (in google chrome) of press button to connect device is not very user friendly. Not all buttons register as buttons (some register as axes) and won't do anything. Some devices are also devoid of buttons (like

Re: [Gamepad] spec status

2013-05-08 Thread Florian Bösch
I think the user unfriendlyness derives from that you can't open that page which you've played before and have it just work. Maybe the UA could remember the devices you enabled?

[Gamepad] spec status

2013-05-02 Thread Ted Mielczarek
Hello there, The Gamepad spec hasn't seen a lot of activity lately, and it's primarily my fault. I got tied up in other work and didn't have time to work on my implementation in Firefox or the spec. I dug out of that and managed to land an initial implementation which is currently available in

Re: [Gamepad] spec status

2013-05-02 Thread Florian Bösch
I'd like to note that the current semantic (in google chrome) of press button to connect device is not very user friendly. Not all buttons register as buttons (some register as axes) and won't do anything. Some devices are also devoid of buttons (like the oculus rift) to press. On Thu, May 2,