On 5/2/2013 12:23 PM, Florian Bösch wrote:
I'd like to note that the current semantic (in google chrome) of
press button to connect device is not very user friendly. Not all
buttons register as buttons (some register as axes) and won't do
anything. Some devices are also devoid of buttons (like
I think the user unfriendlyness derives from that you can't open that page
which you've played before and have it just work. Maybe the UA could
remember the devices you enabled?
Hello there,
The Gamepad spec hasn't seen a lot of activity lately, and it's
primarily my fault. I got tied up in other work and didn't have time to
work on my implementation in Firefox or the spec. I dug out of that and
managed to land an initial implementation which is currently available
in
I'd like to note that the current semantic (in google chrome) of press
button to connect device is not very user friendly. Not all buttons
register as buttons (some register as axes) and won't do anything. Some
devices are also devoid of buttons (like the oculus rift) to press.
On Thu, May 2,