Re: [Editing] Splitting Selection API Into a Separate Specification

2014-03-18 Thread Johannes Wilm
On Mon, Mar 17, 2014 at 4:59 AM, Robin Berjon wrote: > On 15/03/2014 18:44 , Johannes Wilm wrote: > >> yes btw -- where should one go to lobby in favor of the editing spec? I >> have been communicating with several other browser-based editor >> projects, and there seems to be a general interest o

[Bug 25091] [imports]: Want to be used with data: URL scheme

2014-03-18 Thread bugzilla
https://www.w3.org/Bugs/Public/show_bug.cgi?id=25091 Morrita Hajime changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 25091] New: [imports]: Want to be used with data: URL scheme

2014-03-18 Thread bugzilla
https://www.w3.org/Bugs/Public/show_bug.cgi?id=25091 Bug ID: 25091 Summary: [imports]: Want to be used with data: URL scheme Product: WebAppsWG Version: unspecified Hardware: PC OS: Linux Status: NEW Sever

[Bug 25090] New: Use document's encoding for url query encoding in XHR open()

2014-03-18 Thread bugzilla
https://www.w3.org/Bugs/Public/show_bug.cgi?id=25090 Bug ID: 25090 Summary: Use document's encoding for url query encoding in XHR open() Product: WebAppsWG Version: unspecified Hardware: PC OS: All

Re: [Editing] Splitting Selection API Into a Separate Specification

2014-03-18 Thread Aryeh Gregor
On Mon, Mar 17, 2014 at 1:59 PM, Robin Berjon wrote: > My understanding from talking to various people is that at least part of the > problem comes from the type of code that is currently deployed in the wild. > An awful lot of it works around browser inconsistencies not through feature > testing

[fyi] Early alpha announce: PubRules Checker NG

2014-03-18 Thread Arthur Barstow
Editors - Robin created a new online "pub rules checker" that is now in alpha . If you have any comments about this service, please send them to spec-p...@w3.org . Original Message Subject:Early

Re: [gamepad] preventing default/capturing controller

2014-03-18 Thread Matt Gaunt
Adding a best approach to the spec is a good idea. Originally I thought that having a gamepadconnected callback (or some use of the Gamepad API) would be enough of an indicator to prevent the UA from manipulating the key presses / cursor movement. The main scenarios I'm struggling to see as a goo