On Mon, Oct 13, 2014 at 3:55 PM, Brandon Jones wrote:
> Re: change #1, with standard gamepad mappings today (at least in Chrome)
> we map any buttons that don't correspond to the official standard mapping
> to button[17] and up. This, of course, depends on which buttons are
> actually visible to
On Mon, Oct 13, 2014 at 1:06 AM, Florian Bösch wrote:
> Note that events for axis input can (when wrongly handled) lead to
> undesirable behavior. For instance, suppose you have a 2-axis input you use
> to plot a line on screen. If you poll the positions and then draw a line
> from the last posit
n changes
state rapidly in low-frame-rate situations
--
Chad Austin
http://chadaustin.me
e standard
mapping.
This feels noncontroversial to me because mappings only assign meaning to
otherwise neutral indices in the buttons[] and axes[] arrays. For a given
device, there can be many such meanings.
--
Chad Austin
http://chadaustin.me
On Tue, Sep 30, 2014 at 5:28 AM, Anne van Kesteren wrote:
> On Tue, Sep 30, 2014 at 10:25 AM, Chad Austin wrote:
> > What will it take to get this added to the spec?
>
> There's been a pretty long debate on the WHATWG mailing list how to
> prioritize fetches of
layer browsers already implement.
What will it take to get this added to the spec?
Thanks,
--
Chad Austin
Technical Director, IMVU
http://chadaustin.me