I hope I'm in the right place.
I'd like to propose / suggest that XMLHttpRequest be extended to handle
gzipped tar files. Usage would be something like
var req = new XMLHttpRequest();
req.onfileavailable = myOnFileAvailable;
req.open(GET, http://someplace.com/somefile.tgz;, true);
req.send();
On Wed, Aug 5, 2009 at 1:47 AM, Arun Ranganathan a...@mozilla.com wrote:
Gregg Tavares wrote:
I'd really like to contribute to this as I'm helping implement WebGL and
we
need a way to get LOTS of data into WebGL. Hundreds of files per app.
That said, there's a bunch of things I don't
On Tue, Aug 4, 2009 at 12:15 PM, Sebastian Markbåge
sebast...@calyptus.euwrote:
There has been some talk about supporting packages/archives in web APIs.
http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2009-July/021586.html
How about this?
Why make a new API for getting the contents of a file (local or otherwise)
when we already have one which is XHR?
What if FileList was just array of File objects where each File object is
just a URL in the format
filedata: uuid, filename
Then you can use that URL anywhere in
On Wed, Aug 5, 2009 at 8:08 PM, Garrett Smith dhtmlkitc...@gmail.comwrote:
On Wed, Aug 5, 2009 at 1:04 AM, Arun Ranganathana...@mozilla.com wrote:
Garrett Smith wrote:
Please show the subsequent use cases you've studied and please do
publish your studies.
What I meant by use
On Thu, Aug 6, 2009 at 2:35 AM, Anne van Kesteren ann...@opera.com wrote:
On Thu, 06 Aug 2009 10:53:31 +0200, Gregg Tavares g...@google.com wrote:
On Thu, Aug 6, 2009 at 12:48 AM, Anne van Kesteren ann...@opera.com
wrote:
XHR does not do local data. It also does not do raw file data very
On Wed, Aug 12, 2009 at 6:12 PM, Zhiheng Wang zhihe...@google.com wrote:
Hello,
We recently started a draft to provide timing-related APIs in browsers.
The goal is to add the missing pieces in webapp latency measurements using
Javascript. As a starter, right now we've only include a
I posted something about this in the whatwg list and was told to bring it
here.
Currently, AFAIK, the only way to do animation in HTML5 + JavaScript is
using setInterval. That's great but it has the problem that even when the
window is minimized or the page is not the front tab, JavaScript has no
On Wed, Apr 28, 2010 at 2:28 PM, timeless timel...@gmail.com wrote:
On Wed, Apr 28, 2010 at 7:48 PM, Gregg Tavares g...@google.com wrote:
I'm sorry if I'm not familiar with all the details of how the widgets
spec
is going but the specs encourage comment so I'm commenting :-)
It seems
On Wed, Apr 28, 2010 at 2:28 PM, timeless timel...@gmail.com wrote:
On Wed, Apr 28, 2010 at 7:48 PM, Gregg Tavares g...@google.com wrote:
I'm sorry if I'm not familiar with all the details of how the widgets
spec
is going but the specs encourage comment so I'm commenting :-)
It seems
On Wed, Jan 2, 2013 at 2:52 PM, Gregg Tavares (社用) g...@google.com wrote:
Another issue as come up and that is one of being able
to synchronize updates of a canvas in
worker with changes in the main page.
For a real world example see Google's MapsGL
(http://support.google.com/maps/bin
Could this be solved in workers?
x) Create canvas, set to desired size
x) Create 2D context
x) Create imageData object
x) Create a WebGL framebuffer object
x) Attach texture as color target to framebuffer
x) read back pixels into canvas2d's imageData.data member
x) ctx.putImageData into the
but it might be easier to read the wiki
Looking forward to feedback.
On Tue, Jan 8, 2013 at 10:50 AM, Ian Hickson i...@hixie.ch wrote:
On Wed, 2 Jan 2013, Gregg Tavares (社ç~T¨) wrote:
Another issue as come up and that is one of being able
to synchronize updates of a canvas in
worker
to keep dom elements in sync
with the canvas you'd still have to post something from the worker back to
the main thread so the main thread would know to pop.
** **
*From:* Gregg Tavares [mailto:g...@google.com]
*Sent:* Thursday, February 7, 2013 2:25 PM
*To:* Ian Hickson
*Cc:* Charles
following in the footsteps of a previous thread
http://lists.w3.org/Archives/Public/public-webapps/2009OctDec/0223.html
I'd like to see if there is some consensus on this issue. Various people are
anxious to see this happen in more browsers.
A couple of questions came up for
On Mon, Nov 15, 2010 at 3:28 PM, Boris Zbarsky bzbar...@mit.edu wrote:
On 11/15/10 6:03 PM, Gregg Tavares (wrk) wrote:
One is, how should this api be used if I want an app to update at 10hz.
It seems to be designed to assume I want the maximum frame rate.
The initial API was designed
On Mon, Nov 15, 2010 at 3:58 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Tue, Nov 16, 2010 at 12:03 PM, Gregg Tavares (wrk) g...@google.comwrote:
One is, how should this api be used if I want an app to update at 10hz.
It seems to be designed to assume I want the maximum frame rate
On Mon, Nov 15, 2010 at 4:07 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Tue, Nov 16, 2010 at 12:55 PM, Gregg Tavares (wrk) g...@google.comwrote:
I've seen proposals for something more like
element.setInternvalIfVisible(func, internval);
Which is the same as setInterval
On Mon, Nov 15, 2010 at 5:10 PM, Jonas Sicking jo...@sicking.cc wrote:
On Mon, Nov 15, 2010 at 5:01 PM, Bjoern Hoehrmann derhoe...@gmx.net
wrote:
* Gregg Tavares (wrk) wrote:
There is plenty of flash content that has a lower than 60hz (or fast as
possible) refresh rate. When something
On Mon, Nov 15, 2010 at 7:24 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Tue, Nov 16, 2010 at 1:45 PM, Gregg Tavares (wrk) g...@google.comwrote:
On Mon, Nov 15, 2010 at 4:07 PM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Tue, Nov 16, 2010 at 12:55 PM, Gregg Tavares (wrk)
g
On Tue, Nov 16, 2010 at 12:28 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Wed, Nov 17, 2010 at 7:52 AM, Gregg Tavares (wrk) g...@google.comwrote:
So if the JS on the beforePaint takes a while to complete what happens to
the browser? For example if you are resizing the browser
On Wed, Nov 17, 2010 at 10:45 AM, Gregg Tavares (wrk) g...@google.comwrote:
On Tue, Nov 16, 2010 at 12:28 PM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Wed, Nov 17, 2010 at 7:52 AM, Gregg Tavares (wrk) g...@google.comwrote:
So if the JS on the beforePaint takes a while to complete
On Wed, Nov 17, 2010 at 5:20 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Thu, Nov 18, 2010 at 11:22 AM, Gregg Tavares (wrk) g...@google.comwrote:
Think about this some more. the point if the previous suggestion is
that updating keeping a JS animation in sync with a CSS animation
On Thu, Nov 18, 2010 at 12:45 AM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Thu, Nov 18, 2010 at 4:03 PM, Gregg Tavares (wrk) g...@google.comwrote:
On (a)
Take this page (http://boingboing.net) At the time I checked it today
(6:55pm PST) it had 10 instances of flash running. O page
On Thu, Nov 18, 2010 at 1:54 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Fri, Nov 19, 2010 at 10:48 AM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Fri, Nov 19, 2010 at 10:46 AM, Darin Fisher da...@chromium.orgwrote:
I agree. What's the use case for animating hidden tabs (or
How about this way of looking at it
Goals
1) prevent programmer error
2) provide a good user experience (browser is responsive with lots of tabs)
The solution to #1 as currently proposed is to guarantee that
requestAnimationFrame will have it's callback called periodically, even if
it's not
Sorry I don't have anything to add to the main discussion points but I want
to point out that this should NOT be limited to the canvas tag.
There are whole game engines that work on nothing but manipulating DOM
elements with z-index and setting style.left and style.top. I can imagine
plenty of
On Mon, Mar 14, 2011 at 4:27 PM, Chris Marrin cmar...@apple.com wrote:
On Mar 14, 2011, at 12:19 PM, Lars Knudsen wrote:
Hi,
related to this: Is there any work ongoing to tie these (or more generic
vector / matrix) classes to OpenCL / WebCL for faster computation across
CPUs and GPUs?
On Thu, May 26, 2011 at 8:20 PM, Jonas Sicking jo...@sicking.cc wrote:
On Fri, Apr 22, 2011 at 6:26 PM, Kenneth Russell k...@google.com wrote:
On Mon, Mar 7, 2011 at 6:17 PM, Kenneth Russell k...@google.com wrote:
On Mon, Mar 7, 2011 at 5:18 PM, Chris Marrin cmar...@apple.com wrote:
On
Sorry if these have all been discussed before. I just read the File API for
the first time and 2 random questions popped in my head.
1) If I'm using readAsText with a particular encoding and the data in the
file is not actually in that encoding such that code points in the file can
not be mapped
On Sun, Jun 19, 2011 at 5:10 AM, Olli Pettay olli.pet...@helsinki.fiwrote:
On 06/17/2011 01:21 AM, Vincent Scheib wrote:
- 2 new methods on an element to enter and exit mouse lock. Two
callbacks on the entering call provide notification of success or failure.
- Mousemove event gains .deltaX
On Mon, Jun 20, 2011 at 4:53 PM, Adam Barth w...@adambarth.com wrote:
On Mon, Jun 20, 2011 at 3:30 PM, Tab Atkins Jr. jackalm...@gmail.com
wrote:
On Mon, Jun 20, 2011 at 3:26 PM, Olli Pettay olli.pet...@helsinki.fi
wrote:
On 06/21/2011 01:08 AM, Tab Atkins Jr. wrote:
On Mon, Jun 20, 2011
On Fri, Jun 24, 2011 at 10:58 AM, Aryeh Gregor simetrical+...@gmail.comwrote:
On Wed, Jun 22, 2011 at 5:20 AM, Simon Pieters sim...@opera.com wrote:
On Tue, 21 Jun 2011 00:43:52 +0200, Aryeh Gregor
simetrical+...@gmail.com
wrote:
There's a middle ground here: you can lock the mouse to
On Mon, Jun 27, 2011 at 6:17 PM, Glenn Maynard gl...@zewt.org wrote:
On Mon, Jun 27, 2011 at 8:59 PM, Gregg Tavares (wrk) g...@google.comwrote:
As far as I know if a game wants to limit movement of the mouse inside a
window they just mouselock and display their own mouse pointer. The original
On Tue, Jun 21, 2011 at 10:17 AM, Arun Ranganathan a...@mozilla.com wrote:
**
Sorry if these have all been discussed before. I just read the File API for
the first time and 2 random questions popped in my head.
1) If I'm using readAsText with a particular encoding and the data in the
file
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