Hello Brian
The purpose of the motor-scene and motor-node elements is that they will be
easy to apply 3D transforms to (and WebGL soon), with easing for example. I
suppose a better approach for augmenting and existing DOM could be to
simply apply the transforms via selectors instead of trying to a
On Sun, Apr 10, 2016 at 11:11 PM, /#!/JoePea wrote:
> The is="" attribute lets one specify that some element is actually an
> extended version of that element.
>
> But, in order for this to work, the Custom Element definition has to
> deliberately extend that same basic element type or else it wo
The is="" attribute lets one specify that some element is actually an
extended version of that element.
But, in order for this to work, the Custom Element definition has to
deliberately extend that same basic element type or else it won't
work.
It'd be nice if a Custom Element definition could be