Hello Brian
The purpose of the motor-scene and motor-node elements is that they will be
easy to apply 3D transforms to (and WebGL soon), with easing for example. I
suppose a better approach for augmenting and existing DOM could be to
simply apply the transforms via selectors instead of trying to
On Sun, Apr 10, 2016 at 11:11 PM, /#!/JoePea wrote:
> The is="" attribute lets one specify that some element is actually an
> extended version of that element.
>
> But, in order for this to work, the Custom Element definition has to
> deliberately extend that same basic