Apologies if this comes across twice - the mailing list rejected my first
attempt :-)
Do we need to know if a given Gamepad is orientation only versus
position+orientation? I'm seeing a lot of devices that only know their
orientation and we could detect this by a 0,0,0 position, but having a flag
Am 24.05.16 um 20:50 schrieb Brandon Jones:
> Position/Orientation/Acceleration can always be reported as NULL, so
> that's what I would expect from controllers that don't support a
> particular pose value. That's a bit of a pain to use for feature
> detection purposes, though, so maybe a more expl
On Tue, May 24, 2016 at 8:50 PM, Brandon Jones wrote:
>
> but Yaw probably just initializes to whatever position the user started
> with.
>
Applications for these kinds of controllers usually have some "reset
forward" thing. Sometimes the settings of the device do (as is the case
with Oculuses HMD
Position/Orientation/Acceleration can always be reported as NULL, so that's
what I would expect from controllers that don't support a particular pose
value. That's a bit of a pain to use for feature detection purposes,
though, so maybe a more explicit caps would be nice?
As for determining what th