On Thursday, November 24, 2011 5:16 AM, Arthur Barstow wrote:
> Below, Darin proposes the Pointer Lock [PL] (formerly known as Mouse
> Lock) spec and the Gamepad [GP] spec be added to the Web Applications
> WG's charter and not the Web Events WG's charter. This is a Call for
> Consensus to accep
comments is
>> December 1 and all comments should be sent to public-webapps at w3.org.
>>
>> -AB
>>
>> [PL] http://dvcs.w3.org/hg/webevents/raw-file/default/mouse-lock.html
>> [GP] http://dvcs.w3.org/hg/webevents/raw-file/tip/gamepad.html
>>
>> ---
> [PL] http://dvcs.w3.org/hg/webevents/raw-file/default/mouse-lock.html
> [GP] http://dvcs.w3.org/hg/webevents/raw-file/tip/gamepad.html
>
> Original Message
> Subject: PointerLock and Gamepad APIs
> Date: Thu, 24 Nov 2011 00:04:19 -0800
> From:
On 11/24/11 8:11 AM, ext João Eiras wrote:
On Thu, 24 Nov 2011 09:04:19 +0100, Darin Fisher
wrote:
Back in September, it was proposed to expand the charter of the
WebEvents
WG to include PointerLock (formerly known as MouseLock) and Gamepad APIs
[1]. This seemed like a logical home for them
w-file/tip/gamepad.html
Original Message
Subject:PointerLock and Gamepad APIs
Date: Thu, 24 Nov 2011 00:04:19 -0800
From: ext Darin Fisher
To: , Web Applications Working Group WG
, Arthur Barstow
Back in September, it was proposed to expand the charter of the
On Thu, Nov 24, 2011 at 12:04 AM, Darin Fisher wrote:
> Back in September, it was proposed to expand the charter of the WebEvents WG
> to include PointerLock (formerly known as MouseLock) and Gamepad APIs [1].
> This seemed like a logical home for them given that both of these APIs
> pertain to i
On Thu, 24 Nov 2011 09:04:19 +0100, Darin Fisher wrote:
I'd like to therefore propose that instead of expanding the charter of
WebEvents to include PointerLock and Gamepad, that we instead add those
APIs to another WG such as WebApps. I believe they make sense in WebApps
given the scope of wor
Back in September, it was proposed to expand the charter of the WebEvents
WG to include PointerLock (formerly known as MouseLock) and Gamepad APIs
[1]. This seemed like a logical home for them given that both of these
APIs pertain to input event systems.
However, one thing that became apparent wa