[D3E] Include mouse capture functionality

2008-09-22 Thread Cameron McCormack
Hello WGs. I found the mouse capture methods[1] from the old SVG 1.2 Full WD to be useful when writing web apps that did drag-and-drop. Since they’re not really SVG-specific, I suggest adding them (similar functionality if not exactly as in that document) to DOM 3 Events. These are implemented

Re: Comments on Widgets 1.0: Requirements LCWD

2008-09-22 Thread Marcos Caceres
Hi, Krzysztof. Thanks again for this third round feedback. Some minor things I would like your approval on below. 2008/9/20 Krzysztof Maczyński [EMAIL PROTECTED]: Dear Marcos and other WG Members, I can see you've published another LCWD. As Anne van Kesteren wrote earlier this month, a WD

Re: [D3E] Include mouse capture functionality

2008-09-22 Thread Doug Schepers
Hi, Cameron- Cameron McCormack wrote (on 9/22/08 4:05 AM): I found the mouse capture methods[1] from the old SVG 1.2 Full WD to be useful when writing web apps that did drag-and-drop. Since they’re not really SVG-specific, I suggest adding them (similar functionality if not exactly as in

RE: [D3E] Include mouse capture functionality

2008-09-22 Thread Travis Leithead
Seems as if this startMouseCapture() and stopMouseCapture() could be implemented by re-using DOM event's capture phase by adding event handlers to the capture phase of the #document and then firing those events directly on the target node. In fact, I thought this was one of the primary