Re: Standardising canvas-driven background images
On Fri, Feb 20, 2015 at 11:08 AM, Matthew Robb matthewwr...@gmail.com wrote: I can atest that this feature helped me to dramatically reduce the drag on http://arena.net. The section header backgrounds are using canvas elements to avoid touching the DOM during scroll events. Can you give an example where touching the DOM was too slow? It's great to get those into benchmarks so we can make it fast. You shouldn't have to work around the DOM. I would really like to see this feature finished and fully standardized. I will say I prefer being able to use any arbitrary element as the background of another element (-moz-element() ) but I understand that is probably less likely. In any case +1 this! - Matthew Robb On Fri, Feb 20, 2015 at 10:51 AM, Ashley Gullen ash...@scirra.com wrote: Forgive me if I've missed past discussion on this feature but I need it so I'm wondering what the status of it is. (Ref: https://www.webkit.org/blog/176/css-canvas-drawing/ and http://updates.html5rocks.com/2012/12/Canvas-driven-background-images, also known as -webkit-canvas() or -moz-element()) The use case I have for it is this: we are building a large web app that could end up dealing with thousands of dynamically generated icons since it deals with large user-generated projects. The most efficient way to deal with this many small images is to basically sprite sheet them on to a canvas 2d context. For example a 512x512 canvas would have room for a grid of 256 different 32x32 icons. (These are drawn scaled down from user-generated content, so they are not known at the time the app loads and so a normal image cannot be used.) To display an icon, a 32x32 div sets its background image to the canvas at an offset, like a normal CSS sprite sheet but with a canvas. -webkit-canvas solves this, but I immediately ran in to bugs (in Chrome updating the canvas does not always redraw the background image), and as far as I can tell it has an uncertain future so I'm wary of depending on it. The workarounds are: - toDataURL() - synchronous so will jank the main thread, data URL inflation (+30% size), general insanity of dumping a huge string in to CSS properties - toBlob() - asynchronous which raises complexity problems (needs a way of firing events to all dependent icons to update them; updating them requires DOM/style changes; needs to handle awkward cases like the canvas changing while toBlob() is processing; needs to be carefully scheduled to avoid thrashing toBlob() if changes being made regularly e.g. as network requests complete). I also assume this uses more memory, since it effectively requires creating a separate image the same size which is stored in addition to the canvas. In comparison being able to put a canvas in a background images solves this elegantly: there is no need to convert the canvas or update the DOM as it changes, and it seems the memory overhead would be lower. It also opens up other use cases such as animated backgrounds. I see there may be security concerns around -moz-element() since it can use any DOM content. This does not appear to be necessary or even useful (what use cases is arbitrary DOM content for?). If video is desirable, then video can already be rendered to canvases, so -webkit-canvas still covers that. Therefore I would like to propose standardising this feature based off the -webkit-canvas() implementation. Ashley Gullen Scirra.com
Re: Standardising canvas-driven background images
On Fri, Feb 20, 2015 at 1:50 PM, Matthew Robb matthewwr...@gmail.com wrote: On Fri, Feb 20, 2015 at 2:25 PM, Tab Atkins Jr. jackalm...@gmail.com wrote: Images level 4 If/when that spec reappears it would be great if you could reply to this thread with a link or something... Thanks! Here we are: http://dev.w3.org/csswg/css-images-4/#element-notation ~TJ
Re: Standardising canvas-driven background images
On Fri, Feb 20, 2015 at 2:25 PM, Tab Atkins Jr. jackalm...@gmail.com wrote: Images level 4 If/when that spec reappears it would be great if you could reply to this thread with a link or something... Thanks! - Matthew Robb
Re: Standardising canvas-driven background images
I can atest that this feature helped me to dramatically reduce the drag on http://arena.net. The section header backgrounds are using canvas elements to avoid touching the DOM during scroll events. I would really like to see this feature finished and fully standardized. I will say I prefer being able to use any arbitrary element as the background of another element (-moz-element() ) but I understand that is probably less likely. In any case +1 this! - Matthew Robb On Fri, Feb 20, 2015 at 10:51 AM, Ashley Gullen ash...@scirra.com wrote: Forgive me if I've missed past discussion on this feature but I need it so I'm wondering what the status of it is. (Ref: https://www.webkit.org/blog/176/css-canvas-drawing/ and http://updates.html5rocks.com/2012/12/Canvas-driven-background-images, also known as -webkit-canvas() or -moz-element()) The use case I have for it is this: we are building a large web app that could end up dealing with thousands of dynamically generated icons since it deals with large user-generated projects. The most efficient way to deal with this many small images is to basically sprite sheet them on to a canvas 2d context. For example a 512x512 canvas would have room for a grid of 256 different 32x32 icons. (These are drawn scaled down from user-generated content, so they are not known at the time the app loads and so a normal image cannot be used.) To display an icon, a 32x32 div sets its background image to the canvas at an offset, like a normal CSS sprite sheet but with a canvas. -webkit-canvas solves this, but I immediately ran in to bugs (in Chrome updating the canvas does not always redraw the background image), and as far as I can tell it has an uncertain future so I'm wary of depending on it. The workarounds are: - toDataURL() - synchronous so will jank the main thread, data URL inflation (+30% size), general insanity of dumping a huge string in to CSS properties - toBlob() - asynchronous which raises complexity problems (needs a way of firing events to all dependent icons to update them; updating them requires DOM/style changes; needs to handle awkward cases like the canvas changing while toBlob() is processing; needs to be carefully scheduled to avoid thrashing toBlob() if changes being made regularly e.g. as network requests complete). I also assume this uses more memory, since it effectively requires creating a separate image the same size which is stored in addition to the canvas. In comparison being able to put a canvas in a background images solves this elegantly: there is no need to convert the canvas or update the DOM as it changes, and it seems the memory overhead would be lower. It also opens up other use cases such as animated backgrounds. I see there may be security concerns around -moz-element() since it can use any DOM content. This does not appear to be necessary or even useful (what use cases is arbitrary DOM content for?). If video is desirable, then video can already be rendered to canvases, so -webkit-canvas still covers that. Therefore I would like to propose standardising this feature based off the -webkit-canvas() implementation. Ashley Gullen Scirra.com
Re: Standardising canvas-driven background images
On Fri, Feb 20, 2015 at 7:51 AM, Ashley Gullen ash...@scirra.com wrote: Forgive me if I've missed past discussion on this feature but I need it so I'm wondering what the status of it is. (Ref: https://www.webkit.org/blog/176/css-canvas-drawing/ and http://updates.html5rocks.com/2012/12/Canvas-driven-background-images, also known as -webkit-canvas() or -moz-element()) The use case I have for it is this: we are building a large web app that could end up dealing with thousands of dynamically generated icons since it deals with large user-generated projects. The most efficient way to deal with this many small images is to basically sprite sheet them on to a canvas 2d context. For example a 512x512 canvas would have room for a grid of 256 different 32x32 icons. (These are drawn scaled down from user-generated content, so they are not known at the time the app loads and so a normal image cannot be used.) To display an icon, a 32x32 div sets its background image to the canvas at an offset, like a normal CSS sprite sheet but with a canvas. -webkit-canvas solves this, but I immediately ran in to bugs (in Chrome updating the canvas does not always redraw the background image), and as far as I can tell it has an uncertain future so I'm wary of depending on it. The workarounds are: - toDataURL() - synchronous so will jank the main thread, data URL inflation (+30% size), general insanity of dumping a huge string in to CSS properties - toBlob() - asynchronous which raises complexity problems (needs a way of firing events to all dependent icons to update them; updating them requires DOM/style changes; needs to handle awkward cases like the canvas changing while toBlob() is processing; needs to be carefully scheduled to avoid thrashing toBlob() if changes being made regularly e.g. as network requests complete). I also assume this uses more memory, since it effectively requires creating a separate image the same size which is stored in addition to the canvas. In comparison being able to put a canvas in a background images solves this elegantly: there is no need to convert the canvas or update the DOM as it changes, and it seems the memory overhead would be lower. It also opens up other use cases such as animated backgrounds. I see there may be security concerns around -moz-element() since it can use any DOM content. This does not appear to be necessary or even useful (what use cases is arbitrary DOM content for?). If video is desirable, then video can already be rendered to canvases, so -webkit-canvas still covers that. Therefore I would like to propose standardising this feature based off the -webkit-canvas() implementation. The correct standardized approach is the element() function, defined in Images level 4 (I'd link you, but I think I accidentally killed the spec; wait a bit). -moz-element() is a pre-spec implementation of this that mostly matches the spec. There aren't any security bugs; this just lets you paint a part of the tree twice. Anything you can do to attack the image generated by element(), you can do to attack the DOM that element() is pointing to. ~TJ