'Twas brillig, and Ng Oon-Ee at 29/10/09 04:47 did gyre and gimble:
On Thu, 2009-10-29 at 12:03 +0800, Leszek Koltunski wrote:
Well, the patch is there; you can go apply it, then load two
'module-x11-publish' :
load-module module-x11-publish display=":0.0" sink=foo
load-module module-x11-publis
On Thu, 2009-10-29 at 12:03 +0800, Leszek Koltunski wrote:
>
> Well, the patch is there; you can go apply it, then load two
> 'module-x11-publish' :
>
> load-module module-x11-publish display=":0.0" sink=foo
> load-module module-x11-publish display=":0.1" sink=bar
>
> and voilla! It's working au
Well, the patch is there; you can go apply it, then load two
'module-x11-publish' :
load-module module-x11-publish display=":0.0" sink=foo
load-module module-x11-publish display=":0.1" sink=bar
and voilla! It's working automagically.
( BTW, what is the best way to load the modules? I put the abo
Disclaimer: I don't really have any skin in this game so you can tell me
I'm stupid or whatever you want, however...
On Mon, 2009-10-26 at 16:05 +0100, Lennart Poettering wrote:
>
> Yepp, and I'd argue the non-xinerama setup is useless.
/me looks over from his primary display (with it's separate
On Wed, 28.10.09 18:14, pl bossart (bossart.nos...@gmail.com) wrote:
> Hi all,
> I have lost the afternoon chasing an audio quality issue with PA
> configured with tsched=0 and small fragments (<30ms). I am doing this
> on purpose to profile the behavior of PulseAudio with lots of wakeups
> and sa
Hi all,
I have lost the afternoon chasing an audio quality issue with PA
configured with tsched=0 and small fragments (<30ms). I am doing this
on purpose to profile the behavior of PulseAudio with lots of wakeups
and samples provided in chunks at once.
With the latest 0.9.19 version I have cracking