'Twas brillig, and David Henningsson at 29/11/10 08:04 did gyre and gimble:
On 2010-11-28 16:31, Colin Guthrie wrote:
Hi All,
As you know I've been angling for some kind of solid way forward with
version numbers for a while so this email is basically a description of
what has been done about
'Twas brillig, and Colin Guthrie at 28/11/10 15:31 did gyre and gimble:
Whenever the next commit is made to master, it will be tagged as
$(($MAJOR+1)).0-dev. This allows the correct version number to be
represented in builds made from the git tree. Likewise, when a commit is
pushed to
Just recently I noticed my wine games weren't outputting sound. After
some trouble-shooting (and remembering old issues I'd seen on this
list), I realized that starting them with pavucontrol on fixed the
sound, it would work just fine.
I refer to [1] and [2] where Colin says this would be due to
Dammit, forgot to include links!
[1] -
http://www.mail-archive.com/pulseaudio-discuss@mail.0pointer.de/msg06596.html
[2] - http://pulseaudio.org/wiki/LatencyControl
On Tue, 2010-11-30 at 09:39 +0800, Ng Oon-Ee wrote:
Just recently I noticed my wine games weren't outputting sound. After
some
Specifically, there is a dedicated DSP on board that can resample,
multiplex and output audio. The ALSA driver actually uses this DSP,
but Pulse Audio is stuck resampling and muxing in user land before
passing data to the ALSA driver. I've been browsing around source and
documentation, and
I'd rather not hardcode tsched=0 because I'm on a laptop =). Please let
me know what other things I can do to debug, would a log be helpful
(since the issue is pretty certainly the latency control), or should I
get a wine log instead. That would probably be a waste of time since
winealsa
On Mon, 2010-11-29 at 20:17 -0600, pl bossart wrote:
I'd rather not hardcode tsched=0 because I'm on a laptop =). Please let
me know what other things I can do to debug, would a log be helpful
(since the issue is pretty certainly the latency control), or should I
get a wine log instead.
Pierre,
Default PulseAudio behavior is to mix in software. If you wanted to
mix in hardware, you could highjack the passthrough work I've been
doing for AC3. Essentially one device for sw mix, and a number of hw
devices with no processing in PulseAudio. Still fairly hairy stuff at
this point
Hi,
I find a bug from buglist, it said: Pulseaudio breaks per-channel volume config
when restoring volume from 0%.
Does it a bug? How can we improve this issue? any suggestions?
thanks.
Best regards,
Chen Rui, Software Engineer
Tieto, Device RD Chengdu, China