Re: [pygame] Pygame and Python 2.6

2008-04-25 Thread René Dudfield
I wish the python developers would just compile python with free software on windows... Oh well. On Sat, Apr 26, 2008 at 4:32 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > There were requests. A quick search of Python-dev shows a timezone bug with VC > 2003. It is amusing though to see the co

[pygame] Re:[pygame] networking example

2008-04-25 Thread 110110010
Actually I like using this: http://pyraknet.slowchop.com/ Its a simple module for people who don't know using the socket library built-in Python. The docks is found here: http://pyraknet.slowchop.com/files/doc/ It's a bit messy and it took me about few hours to understand it.. :)

Re: [pygame] Pygame and Python 2.6

2008-04-25 Thread Lenard Lindstrom
for: #include int main(int argc, char *argv[]) { printf("I am %s\n", argv[0]); return 0; } built like this: gcc -o test test.c -mconsole -lmsvcr90 I get this: Runtime Error! Program: C:... R6034 An application has made an attempt to load the C runtime library incorrectly.

Re: [pygame] Pygame and Python 2.6

2008-04-25 Thread Lenard Lindstrom
There were requests. A quick search of Python-dev shows a timezone bug with VC 2003. It is amusing though to see the comments about how difficult it is to remove msvcrt dependencies from MinGW builds. Oh, and building extensions with MinGW requires cross compiling :-) . Lenard Quoting Brian F

Re: [pygame] Pygame and Python 2.6

2008-04-25 Thread Brian Fisher
I'm curious - what exactly is the error you are getting? On Fri, Apr 25, 2008 at 11:03 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > Maybe Python 2.6 extensions will compile with MinGW and distutils. I don't > know > enough about manifests to know why they exist, let alone how to use them. >

Re: [pygame] Pygame and Python 2.6

2008-04-25 Thread Lenard Lindstrom
Maybe Python 2.6 extensions will compile with MinGW and distutils. I don't know enough about manifests to know why they exist, let alone how to use them. But building with Msys is another matter. Clearly the necessary manifest files don't exist in this case. That leaves compiling the Pygame for

Re: [pygame] Python and Speed

2008-04-25 Thread Richard Jones
On Sat, 26 Apr 2008, Ian Mallett wrote: > I would conclude this message simply by saying, for those working on > Python, keep working on making it faster. Good job. And as I've mentioned so many times, this is not the place to post such a message. Richard

Re: [pygame] Python and Speed

2008-04-25 Thread Ian Mallett
Hello, On Fri, Apr 25, 2008 at 3:26 PM, Casey Duncan <[EMAIL PROTECTED]> wrote: > Perhaps you could post the code or a synapsis of the algorithm and a hint > at what you are trying to do (I'm not sure if we're still talking about the > collision detection thing or something else)? I've already do

[pygame] networking example

2008-04-25 Thread Jake b
I'm looking for a tutorial or basic sample code that does networking in the way described: I'm trying to do something like: example: the classic game asteroids modified to have 2 player ships at the same time. I will have a group of asteroids and of bullets. My guess is that I will have (1) a ser

Re: [pygame] Pygame and Python 2.6

2008-04-25 Thread Brian Fisher
... I know this is a horrible place to complain... but why on earth do python devs use the versions of Visual Studio that most other people skip (2003 & 2008) and skipping the ones that most people use? (6.0 & 2005) On Fri, Apr 25, 2008 at 4:17 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > I

Re: [pygame] Pygame and Python 2.6

2008-04-25 Thread Brian Fisher
dang - I didn't even know they had another new runtime... according to this post though, this should already be fixed? http://mail.python.org/pipermail/python-dev/2007-November/075473.html On Fri, Apr 25, 2008 at 4:17 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > I thought while I had the c

[pygame] Pygame and Python 2.6

2008-04-25 Thread Lenard Lindstrom
I thought while I had the chance I would try linking the Pygame dependencies against msvcr90.dll using MinGW. It failed. The msvcr90.dll that Python 2.6 uses is connected to a manifest. I don't know anything about them. And neither do the unix build tools ./configure and make. So when ./configu

Re: [pygame] Python and Speed

2008-04-25 Thread Casey Duncan
On Apr 25, 2008, at 2:15 PM, Ian Mallett wrote: I'm afraid that No amount of optimisation will suffice--even C is too slow. I've found examples of how to use shaders on the GPU. This should be faster, and relevant too, as the algorithm in question is somewhat pertinent to graphics processing.

Re: [pygame] Python and Speed

2008-04-25 Thread Ian Mallett
I'm afraid that No amount of optimisation will suffice--even C is too slow. I've found examples of how to use shaders on the GPU. This should be faster, and relevant too, as the algorithm in question is somewhat pertinent to graphics processing. Ian