I wish the python developers would just compile python with free
software on windows... Oh well.
On Sat, Apr 26, 2008 at 4:32 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
> There were requests. A quick search of Python-dev shows a timezone bug with VC
> 2003. It is amusing though to see the co
Actually I like using this: http://pyraknet.slowchop.com/
Its a simple module for people who don't know using the socket library built-in
Python.
The docks is found here: http://pyraknet.slowchop.com/files/doc/ It's a bit
messy and it took me about few hours to understand it.. :)
for:
#include
int main(int argc, char *argv[])
{
printf("I am %s\n", argv[0]);
return 0;
}
built like this:
gcc -o test test.c -mconsole -lmsvcr90
I get this:
Runtime Error!
Program: C:...
R6034
An application has made an attempt to load the C runtime library incorrectly.
There were requests. A quick search of Python-dev shows a timezone bug with VC
2003. It is amusing though to see the comments about how difficult it is to
remove msvcrt dependencies from MinGW builds. Oh, and building extensions with
MinGW requires cross compiling :-) .
Lenard
Quoting Brian F
I'm curious - what exactly is the error you are getting?
On Fri, Apr 25, 2008 at 11:03 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
> Maybe Python 2.6 extensions will compile with MinGW and distutils. I don't
> know
> enough about manifests to know why they exist, let alone how to use them.
>
Maybe Python 2.6 extensions will compile with MinGW and distutils. I don't know
enough about manifests to know why they exist, let alone how to use them. But
building with Msys is another matter. Clearly the necessary manifest files
don't exist in this case. That leaves compiling the Pygame for
On Sat, 26 Apr 2008, Ian Mallett wrote:
> I would conclude this message simply by saying, for those working on
> Python, keep working on making it faster. Good job.
And as I've mentioned so many times, this is not the place to post such a
message.
Richard
Hello,
On Fri, Apr 25, 2008 at 3:26 PM, Casey Duncan <[EMAIL PROTECTED]> wrote:
> Perhaps you could post the code or a synapsis of the algorithm and a hint
> at what you are trying to do (I'm not sure if we're still talking about the
> collision detection thing or something else)?
I've already do
I'm looking for a tutorial or basic sample code that does networking
in the way described:
I'm trying to do something like: example: the classic game asteroids
modified to have 2 player ships at the same time.
I will have a group of asteroids and of bullets. My guess is that I
will have (1) a ser
... I know this is a horrible place to complain... but why on earth do
python devs use the versions of Visual Studio that most other people skip
(2003 & 2008) and skipping the ones that most people use? (6.0 & 2005)
On Fri, Apr 25, 2008 at 4:17 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
> I
dang - I didn't even know they had another new runtime...
according to this post though, this should already be fixed?
http://mail.python.org/pipermail/python-dev/2007-November/075473.html
On Fri, Apr 25, 2008 at 4:17 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:
> I thought while I had the c
I thought while I had the chance I would try linking the Pygame
dependencies against msvcr90.dll using MinGW. It failed. The msvcr90.dll
that Python 2.6 uses is connected to a manifest. I don't know anything
about them. And neither do the unix build tools ./configure and make. So
when ./configu
On Apr 25, 2008, at 2:15 PM, Ian Mallett wrote:
I'm afraid that No amount of optimisation will suffice--even C is
too slow.
I've found examples of how to use shaders on the GPU. This should be
faster, and relevant too, as the algorithm in question is somewhat
pertinent to graphics processing.
I'm afraid that No amount of optimisation will suffice--even C is too slow.
I've found examples of how to use shaders on the GPU. This should be
faster, and relevant too, as the algorithm in question is somewhat
pertinent to graphics processing.
Ian
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