I know this isn't directly related to PyGame but I figured there were
worse places to ask a question like this.
Does anybody know the best way to get input from the command line?
Specifically space and escape.
I have my program doing things in a thread and constantly reporting
information.
Does anybody know the best way to get input from the command line?
Specifically space and escape.
I have my program doing things in a thread and constantly reporting
information. I'd like the main thread to be able to pause and unpause the
other thread on space and to quit program cleanly
Knapp wrote:
I think I must be missing something. Why don't you just use pygame keys?
http://www.pygame.org/docs/ref/key.html
I was under the impression that I had to create a window before PyGame
would get keys, or is this not the case? I wanted my program to be
purely in the terminal.
On Sun, 30 Nov 2008 22:57:19 -0200, claudio canepa [EMAIL PROTECTED]
wrote:
On Fri, Nov 28, 2008 at 2:44 PM, Joe Strout [EMAIL PROTECTED] wrote:
Hi all,
I'm new to pygame, and only recently returned to Python after nearly a
decade in the REALbasic world. So I hope you'll speak slowly and
Perhaps overkill, and not portable, but you could use the curses module.
--Mike
Fiona Burrows wrote:
I know this isn't directly related to PyGame but I figured there were
worse places to ask a question like this.
Does anybody know the best way to get input from the command line?
Michael George wrote:
Perhaps overkill, and not portable, but you could use the curses module.
--Mike
Fiona Burrows wrote:
I tried using Curses, but it didn't work out too well. I got the
input great, but I came across problems when adding strings that went
off screen (lol). Rather than
On Dec 1, 2008, at 7:33 AM, Kris Schnee wrote:
On Sun, 30 Nov 2008 22:57:19 -0200, claudio canepa [EMAIL PROTECTED]
wrote:
There is an old clone like in pygame site, look at
http://www.pygame.org/projects/21/139/
You might also want to look at Assembly Line:
Hi all,
years ago I used to use a tool to make games called DIV Games Studio,
when it eventually died I started using it's successor called Fenix. The
language that you used to make games was/is an odd mix of C and Pascal.
However they had a novel way of creating and handling game objects.
Is it any way to put python and pygame in a web? I mean to create a game and
put it on the web like flash games.
Oscar
This is something I've thought of as well, but slightly differently.
It started with me working on a game framework where your guy would
have an __init__ for loading the images, and a FrameAction that gets
called by the game loop. The game loop of the framework would handle
all of the callbacks.
If you want to look up information about this, the general term is
actor-based programming. Existing libraries (neither of which ever
seemed that great) include PARLEY and Dramatis. Stackless tasklets are
also a very nice way to handle this.
--Noah
On Dec 1, 2008, at 7:54 AM, Fiona
Short answer: No
Long answer: Check the ML archives, this is discussed frequently.
--Noah
On Dec 1, 2008, at 8:07 AM, OsKaR wrote:
Is it any way to put python and pygame in a web? I mean to create a
game and put it on the web like flash games.
Oscar
What about web.py or Django? Make this tools possible to embeed a game in a
web?
2008/12/1 Noah Kantrowitz [EMAIL PROTECTED]
Short answer: No
Long answer: Check the ML archives, this is discussed frequently.
--Noah
On Dec 1, 2008, at 8:07 AM, OsKaR wrote:
Is it any way to put python
I don't think you read my answer. Did you read my answer?
--Noah
On Dec 1, 2008, at 8:51 AM, OsKaR wrote:
What about web.py or Django? Make this tools possible to embeed a
game in a web?
2008/12/1 Noah Kantrowitz [EMAIL PROTECTED]
Short answer: No
Long answer: Check the ML archives, this
Noah Kantrowitz wrote:
If you want to look up information about this, the general term is
actor-based programming. Existing libraries (neither of which ever
seemed that great) include PARLEY and Dramatis. Stackless tasklets are
also a very nice way to handle this.
Thank you! I knew there
On Mon, Dec 1, 2008 at 6:05 PM, Fiona Burrows [EMAIL PROTECTED] wrote:
Noah Kantrowitz wrote:
If you want to look up information about this, the general term is
actor-based programming. Existing libraries (neither of which ever seemed
that great) include PARLEY and Dramatis. Stackless
fastevent calls SDL locking functions for thread safetly. I don't know
how this is superior to CPython's Global Interpreter Lock (GIL) which
automatically provides thread locking for extension module functions.
The only difference I can see is that fastevent.post() can wait when the
message
Panda is more of a hybrid of an actor system and a lot of interlinked state
machines (each actor has an FSM, and there are others that are global). I do
actually like this model a lot, just not the Panda API.
--Noah
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Mon, Dec 1, 2008 at 7:49 PM, Noah Kantrowitz [EMAIL PROTECTED] wrote:
Panda is more of a hybrid of an actor system and a lot of interlinked state
machines (each actor has an FSM, and there are others that are global). I do
actually like this model a lot, just not the Panda API.
--Noah
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Knapp
Sent: Monday, December 01, 2008 10:54 AM
To: pygame-users@seul.org
Subject: Re: [pygame] Pygame-Fenix - Using generators as game objects
On Mon, Dec 1, 2008 at 7:49 PM, Noah Kantrowitz [EMAIL
On Monday 01 December 2008 17:05:58 Fiona Burrows wrote:
Thank you! I knew there would be a term for it. :)
Those libraries seem interesting - especially Dramatis. But neither of
them seem as well suited for games as mine as I have lots of
game-specific things like collision detection going
On Monday 01 December 2008 12:57:15 Fiona Burrows wrote:
I know this isn't directly related to PyGame but I figured there were
worse places to ask a question like this
This page is your friend:
http://openbookproject.net/py4fun/lode/lode.html#auto2
In fact the entire site is quite fun...
Joe Strout wrote:
On Dec 1, 2008, at 7:33 AM, Kris Schnee wrote:
On Sun, 30 Nov 2008 22:57:19 -0200, claudio canepa
[EMAIL PROTECTED]
wrote:
There is an old clone like in pygame site, look at
http://www.pygame.org/projects/21/139/
You might also want to look at Assembly Line:
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