[pygame] pgreloaded status update

2010-01-27 Thread Marcus von Appen
Hi, with -alpha3 being released and -alpha4 in the queue, I just wanted to post a short update about the current pgreloaded status, what to expect in the next alpha4 release (end of February / mid of March, if there's no show stopper) and what's left to do, before a switch from alpha to rc can be

Re: [pygame] Is PyGame dying?

2010-01-27 Thread Michael George
Actually, despite the slightly lower activity recently, I've found this forum to be active and helpful and was quite surprised at the initial complaint in the thread. I think the pygame developers and community do a great job given that it's a completely volunteer effort. Thanks guys! --Mike

Re: [pygame] Is PyGame dying?

2010-01-27 Thread Olof Bjarnason
2010/1/27 René Dudfield : > > > On Thu, Jan 28, 2010 at 1:47 AM, Olof Bjarnason > wrote: >> >> 2010/1/27 Thomas Ibbotson : >> > 2010/1/27 Olof Bjarnason : >> >> 2010/1/27 Jon : >> >>> >> >>> Personally I think PyGame is a wonderful API for building any sort of >> >>> complex animation that is seco

Re: [pygame] Is PyGame dying?

2010-01-27 Thread René Dudfield
On Thu, Jan 28, 2010 at 1:47 AM, Olof Bjarnason wrote: > 2010/1/27 Thomas Ibbotson : > > 2010/1/27 Olof Bjarnason : > >> 2010/1/27 Jon : > >>> > >>> Personally I think PyGame is a wonderful API for building any sort of > >>> complex animation that is secondary to pure 3D. > >>> > >>> For example,

debian packaging... Re: [pygame] mixer/sndarray voes

2010-01-27 Thread René Dudfield
On Thu, Jan 28, 2010 at 4:01 AM, Olof Bjarnason wrote: > > 2010/1/27 René Dudfield : > > > > > > On Thu, Jan 28, 2010 at 3:44 AM, Olof Bjarnason > > wrote: > >> > >> > > >> > For ubuntu you may have to compile from source, since they still haven't > >> > updated their package in time for ubuntu 9

Re: [pygame] Is PyGame dying?

2010-01-27 Thread Noah Kantrowitz
On Jan 27, 2010, at 9:47 AM, Olof Bjarnason wrote: 2010/1/27 Thomas Ibbotson : 2010/1/27 Olof Bjarnason : 2010/1/27 Jon : Personally I think PyGame is a wonderful API for building any sort of complex animation that is secondary to pure 3D. For example, building beautiful animated menus,

Re: [pygame] mixer/sndarray voes

2010-01-27 Thread Olof Bjarnason
2010/1/27 René Dudfield : > > > On Thu, Jan 28, 2010 at 3:44 AM, Olof Bjarnason > wrote: >> >> > >> > For ubuntu you may have to compile from source, since they still haven't >> > updated their package in time for ubuntu 9.10: >> >     http://pygame.org/wiki/CompileUbuntu >> >> >> Um a little too

Re: [pygame] mixer/sndarray voes

2010-01-27 Thread René Dudfield
On Thu, Jan 28, 2010 at 3:44 AM, Olof Bjarnason wrote: > > > > > For ubuntu you may have to compile from source, since they still haven't > > updated their package in time for ubuntu 9.10: > > http://pygame.org/wiki/CompileUbuntu > > > Um a little too much wrong-kind-of-work to be fun. > > yea

Re: [pygame] mixer/sndarray voes

2010-01-27 Thread Olof Bjarnason
2010/1/27 René Dudfield : > > > On Fri, Jan 22, 2010 at 7:31 PM, Olof Bjarnason > wrote: >> >> OS: Ubuntu 9.04 >> Python: 2.6.2 >> PyGame: 1.8.1release >> >> I'm trying to generate some sounds with pygame. >> >> I was hindered some by how to use sndarray - but it all got easier >> once I set the m

Re: [pygame] mixer/sndarray voes

2010-01-27 Thread René Dudfield
On Fri, Jan 22, 2010 at 7:31 PM, Olof Bjarnason wrote: > OS: Ubuntu 9.04 > Python: 2.6.2 > PyGame: 1.8.1release > > I'm trying to generate some sounds with pygame. > > I was hindered some by how to use sndarray - but it all got easier > once I set the mixer-init to easy/retro defaults. > > The fir

Re: [pygame] Is PyGame dying?

2010-01-27 Thread Olof Bjarnason
2010/1/27 Thomas Ibbotson : > 2010/1/27 Olof Bjarnason : >> 2010/1/27 Jon : >>> >>> Personally I think PyGame is a wonderful API for building any sort of >>> complex animation that is secondary to pure 3D. >>> >>> For example, building beautiful animated menus, or sub-games, or simply >>> handling

Re: [pygame] Is PyGame dying?

2010-01-27 Thread Thadeus Burgess
I think in this stressful economy people don't have time to write games in their downtime, what little they have :) pygame is a great library, I'm not sure what else they could work on except adding the new SDL features to pygame. The only other cool thing pygame could do was make a wrapper aroun

Re: [pygame] Is PyGame dying?

2010-01-27 Thread Thomas Ibbotson
2010/1/27 Olof Bjarnason : > 2010/1/27 Jon : >> >> Personally I think PyGame is a wonderful API for building any sort of >> complex animation that is secondary to pure 3D. >> >> For example, building beautiful animated menus, or sub-games, or simply >> handling I/O, it fits like a glove. > > Sure,

Re: [pygame] Is PyGame dying?

2010-01-27 Thread Kevin Secretan
I think the "slowness" of PyGame development is simply due to the slowness of SDL development. I think everyone's just waiting for 1.3 to mature, and with it comes a lot of nice features. What is it you think the PyGame devs should be working on with all haste? I've found the level of development i

Re: [pygame] Is PyGame dying?

2010-01-27 Thread Olof Bjarnason
2010/1/27 Jon : > > Personally I think PyGame is a wonderful API for building any sort of > complex animation that is secondary to pure 3D. > > For example, building beautiful animated menus, or sub-games, or simply > handling I/O, it fits like a glove. Sure, me too, but do you agree there is a ce

Re: [pygame] Is PyGame dying?

2010-01-27 Thread Jon
Personally I think PyGame is a wonderful API for building any sort of complex animation that is secondary to pure 3D. For example, building beautiful animated menus, or sub-games, or simply handling I/O, it fits like a glove. Olof Bjarnason wrote: Sorry for the attention-starving subject

[pygame] Is PyGame dying?

2010-01-27 Thread Olof Bjarnason
Sorry for the attention-starving subject - but I think this is an important question to ask from time to time.. Judging by the low frequency of discussions on this list, I find at least one of the following statements trueish: 1) pygame is dying (no active development) 2) this list is the wrong f