Re: [pygame] FULLSCREEN or ~FULLSCREEN?

2011-07-04 Thread Brian Fisher
There's no simple rule on the relative performance between windowed and fullscreen, because it depends what you mean by fullscreen, and what the size of the app's window is relative to the desktop. fullscreen can be done a few different ways: A) changing the output resolution to the desired size,

Re: [pygame] FULLSCREEN or ~FULLSCREEN?

2011-07-04 Thread Christopher Night
Nope, that has not been my experience at all! I've always found that fullscreen makes a big difference. I just tried one of my old pygame+GL test scripts that was written to test the effect of varying the resolution. Here's what it gave me for fullscreen modes and windowed modes: FULLSCREEN: 1920x

[pygame] FULLSCREEN or ~FULLSCREEN?

2011-07-04 Thread James Mazer
I've always been under the impression pygame+GL performance was substantially better when running with the FULLSCREEN flag set. However, recently, I started playing around with NOFRAME windows fit to the monitor size and found no big performance hit. Is this generally the experience of most peopl

Re: [pygame] deiconify method?

2011-07-04 Thread James Mazer
Just to follow up -- just *after* emailing the list, I went and looked at the SDL sources directly and noticed the asymmetry noted by Brian. There are SDL_ShowWindow(win)and SDL_HideWindow(win) fn's which could work, but they're not wrapped and I ran into some problems trying to quickly test them

Re: Re: Re: [pygame] Pygame-UI: UI Component Framework for python and pygame

2011-07-04 Thread info
Hi Jake, To answer your questions: 1. For rendering I'm currently doing blit. 2. CSS parser is a great idea but initially I would like to implement a configuration manager using XML because this provides me with the opportunity of implementing a designer later on when I have enough quality

Re: [pygame] Housecleaning trunk: remove .doc source files and related doc builder?

2011-07-04 Thread René Dudfield
On Mon, Jul 4, 2011 at 3:24 AM, Lenard Lindstrom wrote: > Hi, > > If everyone is happy with the .rst document sources and using Sphinx I will > remove the obsolete .doc files and old makeref.py. > > Lenard Lindstrom > > sounds good to me!