There's no simple rule on the relative performance between windowed and
fullscreen, because it depends what you mean by fullscreen, and what the
size of the app's window is relative to the desktop.
fullscreen can be done a few different ways:
A) changing the output resolution to the desired size,
Nope, that has not been my experience at all! I've always found that
fullscreen makes a big difference. I just tried one of my old pygame+GL test
scripts that was written to test the effect of varying the resolution.
Here's what it gave me for fullscreen modes and windowed modes:
FULLSCREEN:
1920x
I've always been under the impression pygame+GL performance was
substantially better when running with the FULLSCREEN flag
set. However, recently, I started playing around with NOFRAME windows
fit to the monitor size and found no big performance hit.
Is this generally the experience of most peopl
Just to follow up -- just *after* emailing the list, I went and looked
at the SDL sources directly and noticed the asymmetry noted by Brian.
There are SDL_ShowWindow(win)and SDL_HideWindow(win) fn's which could
work, but they're not wrapped and I ran into some problems trying to
quickly test them
Hi Jake,
To answer your questions:
1. For rendering I'm currently doing blit.
2. CSS parser is a great idea but initially I would like to implement a
configuration manager using XML because this provides me with the opportunity
of implementing a designer later on when I have enough quality
On Mon, Jul 4, 2011 at 3:24 AM, Lenard Lindstrom wrote:
> Hi,
>
> If everyone is happy with the .rst document sources and using Sphinx I will
> remove the obsolete .doc files and old makeref.py.
>
> Lenard Lindstrom
>
>
sounds good to me!