Greetings!
The code works fine on my PC (runs Linux of course), i.e., it prints
hello world on the window it produces. But when I make it into an
apk with the pgsa-0.9.4 kit and run it on my phone, it puts garbage on
the screen.
;o(
I've put pygame apps on the phone which don't use the Font
Have you tried the newer RAPT-based tool? PGS4A is getting very old, hasn't
been updated for newer android versions. (Part of the reason for
pygame_sdl2 is that it was easier and more productive to use SDL2 to port
to Android/iOS than to continue maintaining an Android SDL1 port.)
On Fri, Jul 24,
I think I'm making progress on the issue, but I am still having
problems with font rendering. The code below runs on my PC under
Linux, i.e., it prints hello world on the window it produces. But
when I make it into an apk with the pgsa-0.9.4 kit and run it on my
phone, it puts garbage on the
Generally it's 30 days before, but given the late notice this time, we've
decided to wiggle it to one week before i.e. before the themes are
announced.
On Thu, Jul 23, 2015 at 12:30 PM, shundr...@gmail.com shundr...@gmail.com
wrote:
What's the deadline for publishing libs/frameworks that could
Tom,
thanks for responding. OK -- i'll try anything 2x at least ;o)
T
..
Happiness is a barometer, not the purpose.
On 7/24/15, Tom Rothamel t...@rothamel.us wrote:
Have you tried the newer RAPT-based tool? PGS4A is getting very old, hasn't
been updated for newer android versions.
Tom,
Thanks again for the help you have been giving me. And thanks of
course for your work on pygame_sdl2.
Is it possible to take just the font rendering capability from
pygame_sdl2 and use it without changing the rest of my application? I
would like to avoid rewriting the application in order
Have you tried your entire app under RAPT/pygame_sdl2?
The general idea is that pygame_sdl2 should run all pygame games unchanged
except for the import code. Insofar as it doesn't, that's something we
should investigate and try fix.
(The one exception is the dropping of support for non-32 bit