[pygame] pygame to android -- problem with font objects

2015-07-24 Thread tom arnall
Greetings! The code works fine on my PC (runs Linux of course), i.e., it prints hello world on the window it produces. But when I make it into an apk with the pgsa-0.9.4 kit and run it on my phone, it puts garbage on the screen. ;o( I've put pygame apps on the phone which don't use the Font

Re: [pygame] having problem with font objects in pgs4a ports to android

2015-07-24 Thread Tom Rothamel
Have you tried the newer RAPT-based tool? PGS4A is getting very old, hasn't been updated for newer android versions. (Part of the reason for pygame_sdl2 is that it was easier and more productive to use SDL2 to port to Android/iOS than to continue maintaining an Android SDL1 port.) On Fri, Jul 24,

[pygame] having problem with font objects in pgs4a ports to android

2015-07-24 Thread tom arnall
I think I'm making progress on the issue, but I am still having problems with font rendering. The code below runs on my PC under Linux, i.e., it prints hello world on the window it produces. But when I make it into an apk with the pgsa-0.9.4 kit and run it on my phone, it puts garbage on the

Re: [pygame] The dates for the next PyWeek...

2015-07-24 Thread mspaintmaes...@gmail.com
Generally it's 30 days before, but given the late notice this time, we've decided to wiggle it to one week before i.e. before the themes are announced. On Thu, Jul 23, 2015 at 12:30 PM, shundr...@gmail.com shundr...@gmail.com wrote: What's the deadline for publishing libs/frameworks that could

Re: [pygame] having problem with font objects in pgs4a ports to android

2015-07-24 Thread tom arnall
Tom, thanks for responding. OK -- i'll try anything 2x at least ;o) T .. Happiness is a barometer, not the purpose. On 7/24/15, Tom Rothamel t...@rothamel.us wrote: Have you tried the newer RAPT-based tool? PGS4A is getting very old, hasn't been updated for newer android versions.

Re: [pygame] having problem with font objects in pgs4a ports to android

2015-07-24 Thread tom arnall
Tom, Thanks again for the help you have been giving me. And thanks of course for your work on pygame_sdl2. Is it possible to take just the font rendering capability from pygame_sdl2 and use it without changing the rest of my application? I would like to avoid rewriting the application in order

Re: [pygame] having problem with font objects in pgs4a ports to android

2015-07-24 Thread Tom Rothamel
Have you tried your entire app under RAPT/pygame_sdl2? The general idea is that pygame_sdl2 should run all pygame games unchanged except for the import code. Insofar as it doesn't, that's something we should investigate and try fix. (The one exception is the dropping of support for non-32 bit