Re: [pygame] pygame documentation license

2008-05-21 Thread Laura Creighton
In a message of Thu, 22 May 2008 14:32:16 +1200, Greg Ewing writes: >Nathan Whitehead wrote: >> I wasn't thinking of having references to the >> main text in the appendix, more just a quick reference to thumb >> through while you're programming. > >If it's self-contained, I think you'd have a case

Re: [pygame] pygame documentation license

2008-05-21 Thread Laura Creighton
In a message of Thu, 22 May 2008 12:45:51 +1200, Greg Ewing writes: >Casey Duncan wrote: >> I'm not a license expert (intentionally), but I'm not not sure the LGP >L >> makes much sense as a documentation license since you can't really lin >k >> to documentation > >Including it as an integral p

Re: [pygame] Google Summer of Code: Testing

2008-05-02 Thread Laura Creighton
In a message of Fri, 02 May 2008 17:28:09 +1000, "Nicholas Dudfield" writes: >Luke, > >>> Good luck! > >Cheers :) > >>> any relation to Rene Dudfield? > >We have met yes, he's my father's brother's nephew. Let me guess -- your father's father only had 2 sons. :-) Laura

Re: [pygame] Where else should we announce pygame?

2008-03-31 Thread Laura Creighton
In a message of Mon, 31 Mar 2008 11:02:54 +1100, "René Dudfield" writes: >Hello, > >we've already announced the new pygame release on: >freshmeat.net, >comp.lang.python, >pygame mailing list, >pygame website, >sdl mailing list, >pyweek website, >pyglet mailing list, >gamedev.net, >forums.indiegamer

Re: [pygame] Google SOC for SDL

2008-03-17 Thread Laura Creighton
In a message of Mon, 17 Mar 2008 16:53:42 MST, "Pete Shinners" writes: >The SDL project is eligible for the Google Summer of Code. This would be >a >great way to help out Pygame projects. > >Their idea page is here, http://www.libsdl.org/gsoc.php Also, the PSF has already indicated a willingness

Re: [pygame] your opinion: singleton-pattern vs. modules vs. classes

2008-03-03 Thread Laura Creighton
I usually need Borg rather than Singleton. Explanation from its author here: http://www.aleax.it/Python/5ep.html and here: http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/66531 But then I am using pygame to do very simple things -- what I need is a 'shared state' pattern for my simulati

Re: [pygame] Text To Speech PYTTS

2008-03-02 Thread Laura Creighton
On the other hand, if you have been following the discussion, a rule requiring top posting can be greatly beneficial, especially when combined with a rule that you cannot go 'ding ding ding' and respond to each line of a prior message, as if this were a code review, but instead have to summarise,

Re: [pygame] Sound to String

2008-02-28 Thread Laura Creighton
In a message of Thu, 28 Feb 2008 04:25:53 CST, Luke Paireepinart writes: >Ian Mallett wrote: >> You could always record the sound you want to play, but actually >> rendering sound from text might be difficult. If anyone knows, I'd >> like to know too. >Rendering sound is a pretty common operatio

Re: [pygame] New GUI

2008-01-22 Thread Laura Creighton
In a message of Tue, 22 Jan 2008 08:00:49 PST, Kamilche writes: >If you're interested, respond in this thread. Pricing is an unknown - if >you have thoughts in that area, I'd appreciate hearing them. > >--Kamilche Trolltech has had great luck with a dual-pricing model for its Qt toolkit. Free f

Re: [pygame] getting what an user has written

2008-01-22 Thread Laura Creighton
In a message of Tue, 22 Jan 2008 13:53:01 +0100, 110110010 writes: >Hello. I use this script in a class to get the string what user had writt >en: >string.string=u"" >strfont=pygame.font.Font(None,16) >for udalost in pygame.event.get(): > if udalost.type == KEYDOWN: >if udalost

Re: [pygame] Collision Resolver module

2008-01-01 Thread Laura Creighton
In a message of Tue, 01 Jan 2008 04:46:08 EST, bhaaluu writes: >Perhaps the collission-resolver module should be included in a "Game Engi >ne" >leaving PyGame as is? > >The collission-resolver is a really nice module, but adding it to PyGame >seems >like the beginning of creeping feature bloat? I'

Re: [pygame] PY2EXE and Modules

2007-12-22 Thread Laura Creighton
In a message of Sat, 22 Dec 2007 09:22:06 PST, "Dave LeCompte (really)" writes: >Bruce asked about py2exe: > >> Does anyone know of a tutorial or explanation of the commands and >> where >> they are used? > >I assume you've already grabbed the sample from the PyGame Wiki: >http://www.pygame.org

Re: [pygame] Hi I'm New

2007-12-09 Thread Laura Creighton
Welcome. Another place to find us is in the channel #pygame on irc.freenode.net turnaround is somewhat faster. Laura

Re: [pygame] Good code

2007-12-08 Thread Laura Creighton
I think one of the most useful places to write comments -- and one which I think is rarely done -- is # hack hack hack ! this function should really do XXX instead of YYY # that it does now That way, when you come across it later, you can be sure that this is code you meant to clean up and neve

[pygame] This showed up in pygame-users@seul.org

2007-11-21 Thread Laura Creighton
Anybody want to come explain twisted to somebody who just wants to network his game? Alas pygame-users is not a mailman mailing list, and Activestate seems to have stopped archiving it in August, so there is no way I know of to read the whole thread. Laura --- Forwarded Message Return-Pat

Re: [pygame] ANN: pyglet 1.0beta1

2007-11-09 Thread Laura Creighton
In a message of Fri, 09 Nov 2007 08:58:09 CST, "Dan Krol" writes: >I've heard about this. I'm still wondering what the big reasons for >switching over would be? Unlike the SDL developers, I am certain that the pyglet people haven't all died and I just haven't heard the news. Laura -- _still patien

Re: [pygame] dynamic pygame programming

2007-11-07 Thread Laura Creighton
In a message of Wed, 07 Nov 2007 14:28:38 +0100, Lionel Barret De Nazaris wri tes: >Hi all, >I am considering using pygame for a new prototype and I wonder if any of >you has any experience with what I call dynamic programming. > >Basically, I want to launch Ipython, import the main module of the

Re: [pygame] Looking for a somewhat beginner to help me start a game.

2007-09-15 Thread Laura Creighton
In a message of Sat, 15 Sep 2007 12:03:04 CDT, "Lamonte Harris" writes: >--=_Part_2427_14910439.1189875784479 >Content-Type: text/plain; charset=ISO-8859-1 >Content-Transfer-Encoding: 7bit >Content-Disposition: inline > >THanks, Still would be nice if someone whos starting with python to work

Re: [pygame] Just bought Python in a Nutshell

2007-09-14 Thread Laura Creighton
In a message of Thu, 13 Sep 2007 23:04:36 MDT, Kevin writes: >--=_Part_795_6873319.1189746276625 >Content-Type: text/plain; charset=ISO-8859-1 >Content-Transfer-Encoding: 7bit >Content-Disposition: inline > >I haven't read this book, but I'm usually wary of the "nutshell" type boo >ks >or "lear

Re: [pygame] GUI unit testing - was "What about Python 3?"

2007-09-03 Thread Laura Creighton
I'm interested too, but hellishly busy for the next few weeks. Then I expect things to lighten up, but my friends keep telling me that I am _always_ too busy, . Laura

Re: [pygame] Re: collidelist Problem, indices

2007-08-22 Thread Laura Creighton
In a message of Wed, 22 Aug 2007 09:10:07 PDT, "Ian Mallett" writes: >--=_Part_77788_14720920.1187799007217 >Content-Type: text/plain; charset=ISO-8859-1 >Content-Transfer-Encoding: 7bit >Content-Disposition: inline > >On 8/20/07, C. Schildt <[EMAIL PROTECTED]> wrote: >> >> Ian Mallett <[EMAIL

Re: [pygame] pyweek is happening august 02 - august 09

2007-08-04 Thread Laura Creighton
In a message of Sat, 04 Aug 2007 14:25:29 CDT, Luke Paireepinart writes: >Laura Creighton wrote: >> 00:00 UTC 2007-09-02 to 00:00 UTC 2007-09-09 exactly. See >> www.pyweek.org >> >> PyconUK is happening. http://www.pyconuk.org/ 8th and 9th September. >> &

[pygame] pyweek is happening august 02 - august 09

2007-08-04 Thread Laura Creighton
www.pyweek.org if you think so, as well. But mail me. John -- assuming we want to meet up _before_ PyConUK -- can that work? Can you point us at a cheap hostel for a few days? Laura Creighton

Re: [pygame] pygame

2007-08-02 Thread Laura Creighton
In a message of Fri, 03 Aug 2007 08:33:35 +0200, Laura Creighton writes: >archives of the pygame-users mailing list here: >http://aspn.activestate.com/ASPN/Mail/Browse/Threaded/pygame-users > >Laura Ooops, forgot that pygame-users does message header mangling. That was a note f

Re: [pygame] pygame

2007-08-02 Thread Laura Creighton
archives of the pygame-users mailing list here: http://aspn.activestate.com/ASPN/Mail/Browse/Threaded/pygame-users Laura

Re: [pygame] pygame- Installing pygame on suse linux from source

2007-08-02 Thread Laura Creighton
Does this help? http://www.novell.com/products/linuxpackages/suselinux/python-pygame.html I don't run Suse, but on occasion I grab packages from novell and make them work on other distros. Laura

Re: [pygame] Select a File...

2007-08-01 Thread Laura Creighton
In a message of Wed, 01 Aug 2007 21:52:27 EDT, "Jason Coggins" writes: >What is the link to the archive of past messages in this user group? > >Jason http://aspn.activestate.com/ASPN/Mail/Browse/Threaded/pygame-users Laura

Re: [pygame] Select a File...

2007-08-01 Thread Laura Creighton
pgu was written by Phil Hassey. One day he decided he would like to have a file picker, and he just wrote it using pygame. So there is nothing magical about this, it is just hard work. And the nice thing is that he released all his code to us, so we can read it, and learn to do things like this

Re: [pygame] Select a File...

2007-07-31 Thread Laura Creighton
In a message of Tue, 31 Jul 2007 12:52:15 PDT, "Ian Mallett" writes: >By command-line I mean something where you select the file from the conso >le >window. I once wrote a little program that does that, but only to lower >level directories. If I were to use a command-line thing, it would have >

Re: [pygame] about [EMAIL PROTECTED]

2007-07-24 Thread Laura Creighton
In a message of Sat, 21 Jul 2007 12:09:52 +1000, "René Dudfield" writes: >... and the nice people at seul have given us the magic commands to >control the mailing list. So the email address has been removed. > >Cheers. Thank you. Laura

Re: [pygame] suggestions for a linux mixer

2007-07-20 Thread Laura Creighton
In a message of Fri, 20 Jul 2007 13:18:28 PDT, James Paige writes: > >Wow, this is a pretty non-pygamey question, but it sounds like your >mixer is muted. Mute status is hard to see in alsamixer, but it is down >there at the bottom. press "m" to toggle it. > >--- >James Paige Thank you. It turn

[pygame] about [EMAIL PROTECTED]

2007-07-20 Thread Laura Creighton
I realise that the pygame mailing list is not a mailman mailing list, but is there an equivalent to 'disable mail delivery for a while' for whatever software we are using? Because he's not been noticing that he has a problem for quite a while now ... Laura

[pygame] suggestions for a linux mixer

2007-07-20 Thread Laura Creighton
I have an ibm thinkpad x40. I usually run it with the sound altogether off via a small control button it has. And I can turn that on again. But somehow I keep hitting some keystroke combination that turns it into some state where I can still get the machine to beep, but I cannot hear any sound o

Re: [pygame] time progression independent of game "ticks"

2007-07-20 Thread Laura Creighton
The first time I did something like that I made a fish class which did things like get-hungry. Each fish stored its time of creation and time of last feeding, mating, egg-laying etc. Then I kept doing: for every fish: check the time of day, and update the fishes' state

Re: [pygame] multicpu machine for testing some pygame code?

2007-07-08 Thread Laura Creighton
In a message of Mon, 09 Jul 2007 02:36:46 +1000, "René Dudfield" writes: >Hello, > >if someone has a multicore, or multi cpu system... can you please test >some code for me? > >I'm trying to get some code into pygame to make it work better for >multicore machines... but I need to test it some more.

Re: [pygame] State Machine Organization

2007-07-04 Thread Laura Creighton
In a message of Wed, 04 Jul 2007 14:38:46 -0300, "Giuliano Vilela" writes: >--=_Part_146600_24953701.1183570726405 >Content-Type: text/plain; charset=ISO-8859-1; format=flowed >Content-Transfer-Encoding: 7bit >Content-Disposition: inline > >Definetly some of my concerns too... Looking foward to

Re: Completely OT: How do I access this address? (WAS Re: [pygame] RPG Quest System)

2007-07-03 Thread Laura Creighton
In a message of Tue, 03 Jul 2007 10:13:37 PDT, "Dave LeCompte (really)" writes: >"Michael Sullivan" <[EMAIL PROTECTED]> wrote: > >> On Tue, 2007-07-03 at 07:56 -0700, Phil Hassey wrote: >>> Hey, >>> >>> Use python for your scripting language. It's the best! >>> >>> (I'm not being silly either - I

Re: [pygame] RPG Quest System

2007-07-03 Thread Laura Creighton
In a message of Tue, 03 Jul 2007 08:42:30 PDT, Phil Hassey writes: >--0-208234050-1183477350=:68616 >Content-Type: text/plain; charset=iso-8859-1 >Content-Transfer-Encoding: 8bit > >Regarding security, I'm still hesitant to claim it is secure, but: > >svn://www.imitationpickles.org/pysafe/trunk > >

Re: [pygame] RPG Quest System

2007-07-03 Thread Laura Creighton
In a message of Tue, 03 Jul 2007 10:24:28 -0300, "Giuliano Vilela" writes: >--=_Part_125753_2896598.1183469068777 >Content-Type: text/plain; charset=ISO-8859-1; format=flowed >Content-Transfer-Encoding: 7bit >Content-Disposition: inline > >Hi guys, > >I've done some simple small games with PyGa

Re: [pygame] multiple key presses

2007-07-02 Thread Laura Creighton
In a message of Mon, 02 Jul 2007 11:59:57 PDT, "Ian Mallett" writes: >--=_Part_83218_30995236.1183402797068 >Content-Type: text/plain; charset=ISO-8859-1; format=flowed >Content-Transfer-Encoding: 7bit >Content-Disposition: inline > >Hi again, >I'm having problems with multiple key presses (i.e

Re: [PATCH] Re: [pygame] Smooth Scaling (pygame.transform.smoothscale)

2007-06-21 Thread Laura Creighton
In a message of Thu, 21 Jun 2007 09:18:41 +0200, [EMAIL PROTECTED] writes: >Laura Creighton <[EMAIL PROTECTED]>: > >> >> If you are on a BSD or linux system you will have a file >> /proc/cpuinfo which can tell you what sort of CPU you have and > >FreeBSD d

Re: [PATCH] Re: [pygame] Smooth Scaling (pygame.transform.smoothscale)

2007-06-20 Thread Laura Creighton
If you are on a BSD or linux system you will have a file /proc/cpuinfo which can tell you what sort of CPU you have and whether it has MMX support or not. I don't know where Windows keeps such information. (And really old unix-and-unix-like systems don't have this file, but they don't have MMX e

Re: [pygame] Text-Based RPG

2007-06-19 Thread Laura Creighton
In a message of Tue, 19 Jun 2007 15:38:22 EDT, Jonah Fishel writes: >You guys are really awesomely smart BUT I'm dumb, so: >class Room: > def __init__(self): > exits = {} # Create a dictionary of exits- depending on ID, >there could be different exits > self.Id = None # ID sta

Re: [pygame] I have a quick question... again...

2007-06-18 Thread Laura Creighton
In a message of Sun, 17 Jun 2007 13:36:39 +1200, Greg Ewing writes: >Marius Gedminas wrote: >> I never fully understood the "controller" part of it; > >Me neither. I *think* in the original Smalltalk terminology, >the view handled output and the controller handled input. >But I find that input and

Re: [pygame] I have a quick question... again...

2007-06-16 Thread Laura Creighton
In a message of Sat, 16 Jun 2007 09:32:09 PDT, Casey Duncan writes: > >On Jun 16, 2007, at 8:56 AM, Laura Creighton wrote: >[..] >> >> If you use Model-View-Controller like separation of your code, >> None. All your changes will be in the drawing. > >I'm c

Re: [pygame] I have a quick question... again...

2007-06-16 Thread Laura Creighton
In a message of Sat, 16 Jun 2007 09:22:26 EDT, Charles Joseph Christie II write s: >So, if I was making a Tetris Attack clone using plain pygame and the SDL >blitting functions, but later on decided that I wanted to render the bloc >ks >in 3D and add a 3D mode like Pokemon Puzzle League for the N

Re: [pygame] learning pygame: what to focus for a board game?

2007-06-15 Thread Laura Creighton
In a message of Fri, 15 Jun 2007 04:42:50 PDT, "Dave LeCompte (really)" writes: >"Laura Creighton" <[EMAIL PROTECTED]> made a distinction: > >> MVC is a pattern, but not a design pattern. > >I'd be interested to know why you say it isn't a

Re: [pygame] learning pygame: what to focus for a board game?

2007-06-15 Thread Laura Creighton
Thank you for your kind words, >Ah, design patterns! Being not a professional programmer (I'm actually a >biophysics ph.d. student) they always escaped me -I tried to have a look >at them but I didn't understand a lot of them. Not that I looked very >thoroughly. I'll surely dig it. Thanks a lot.

Re: [pygame] learning pygame: what to focus for a board game?

2007-06-14 Thread Laura Creighton
In a message of Fri, 15 Jun 2007 01:04:14 -, "massimo s." writes: >Hi, > >I have this fixed idea of writing a clone of Carcassonne ( >http://en.wikipedia.org/wiki/Carcassonne_(board_game) ) with Python, >playable under Linux. Basically, it's made of square tiles that must >match together formin

Re: [pygame] getting pygame to work on Puppy Linux

2007-06-03 Thread Laura Creighton
In a message of Sun, 03 Jun 2007 12:46:33 +0200, Laura Creighton writes: > >This link: http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/w >eb/installation/installation.html > >walks you through the process of installing from sources. You won't >need the OSG l

Re: [pygame] getting pygame to work on Puppy Linux

2007-06-03 Thread Laura Creighton
This link: http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/installation/installation.html walks you through the process of installing from sources. You won't need the OSG library. #puppylinux on irc.freenode.net is a place you can ask questions specific to puppylinux -- I am n

Re: Exploration of Procedural RPG worlds [was Re: [pygame] Buried In Game Ideas]

2007-05-30 Thread Laura Creighton
In a message of Tue, 29 May 2007 18:28:14 PDT, "Dave LeCompte (really)" writes: >There was a recent interview with Ubisoft's Clint Hocking at gamasutra.com >where he discusses exploration in RPGs (think "Oblivion"): >http://www.gamasutra.com/features/20070514/ruberg_01.shtml > >In particular, he sa

Re: [pygame] Buried In Game Ideas

2007-05-29 Thread Laura Creighton
One thing that has worked when you have built a lot of nice world to explore, but no particular reason for gamers to _want_ to explore it, is to build some sort of commerce system when you earn gold/credits/conch shells for transporting things from places where they are common to places where they

Re: [pygame] Single .exe

2007-05-28 Thread Laura Creighton
Maybe this is what you are looking for, http://www.py2exe.org/index.cgi/SingleFileExecutable but I have never used NSIS, so maybe not. Laura

Re: [pygame] Single .exe

2007-05-28 Thread Laura Creighton
In a message of Mon, 28 May 2007 11:57:12 +0200, "Tobbe Lundberg" writes: >Thanks for your reply > >I don't think eggs really are what I'm after (please correct me if you >think I'm wrong) I think you are probably correct. > >I want a single file that doesn't need any installing or unpacking >th

Re: [pygame] Single .exe

2007-05-28 Thread Laura Creighton
I usede the instructions here: http://peak.telecommunity.com/DevCenter/PythonEggs to make my first python egg yesterday. So far, so good. I don't expect my python program to change much, but I expect my data files to gorw a lot, so I thought I would try this way. Before that I was using py2exe

[pygame] From python-announce, new packager available via cheeseshop

2007-05-14 Thread Laura Creighton
--- Forwarded Message Return-Path: [EMAIL PROTECTED] Delivery-Date: Mon May 14 13:47:39 2007 From: "Ralf Schmitt" <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: bbfreeze 0.93.1 Hi all, I've just uploaded bbfreeze 0.93.1 to python's cheeseshop. bbfreeze creates standalone executables fro

Re: [pygame] Fast kd-tree implementation

2007-05-08 Thread Laura Creighton
Thought of something. This should get you going. http://cvs.biojava.org/cgi-bin/viewcvs/viewcvs.cgi/biopython/Bio/KDTree/__init__.py?rev=1.3&cvsroot=biopython&content-type=text/vnd.viewcvs-markup Laura, really going to bed now.

Re: [pygame] Fast kd-tree implementation

2007-05-08 Thread Laura Creighton
olm > >On 09/05/2007, at 12:01 PM, Laura Creighton wrote: > >> There are actually lots of implementations. The one I use is from >> Biopython. >> >> http://bioinformatics.org/bradstuff/bp/api/Bio/Tools/KDTree/ >> __init___KDTree.py.html >> >> I

Re: [pygame] Fast kd-tree implementation

2007-05-08 Thread Laura Creighton
There are actually lots of implementations. The one I use is from Biopython. http://bioinformatics.org/bradstuff/bp/api/Bio/Tools/KDTree/__init___KDTree.py.html In a message of Wed, 09 May 2007 11:53:13 +1000, Malcolm Ryan writes: >Does anyone know of a library which offers an efficient >imp

Re: [pygame] PyGame Runtime

2007-05-08 Thread Laura Creighton
In a message of Mon, 07 May 2007 22:22:45 EDT, Ethan Glasser-Camp writes: >Do we want to try to undercut Flash? If >so, what we need to do is start thinking about how to effectively >sandbox Python (widely accepted as impossible?) and get pygame apps to >run in the browser (deep magic?). I'm not su

Re: [pygame] PyGame Runtime

2007-05-06 Thread Laura Creighton
Python eggs are supposed to be the way to go. see: http://blogs.nuxeo.com/sections/blogs/lennart_regebro/2006_04_13_easter-python-eggs http://peak.telecommunity.com/DevCenter/PythonEggs but not http://www.python-eggs.org/ which doesn't appear to have anything to do with the topic at all. But I h

[pygame] about the great 100% CPU thread

2007-04-30 Thread Laura Creighton
My note about that did not get out due to my company and domain name changing. The pypy project has destroyed several machines so far in its 2 year history. Mostly laptops, but at least one tower as well. We're using all the CPU for extended periods of time, and when we talk to manufacturers abou

Re: [pygame] Re: Europython - FREE VACATION!

2007-04-28 Thread Laura Creighton
In a message of Sun, 29 Apr 2007 03:02:33 +0930, Tim Ansell writes: >> I just wanted to do >> something to combat the known problem that people who live outside >> of Europe assume that Europython is not for them. > >Could the "Euro" part have something to do with it ;) > >> Laura > >Plus it's an e

Re: [pygame] Re: Europython - FREE VACATION!

2007-04-28 Thread Laura Creighton
In a message of Sat, 28 Apr 2007 07:35:27 -0800, Kamilche writes: >Wow! Free vacaton for certain people! (hint hint). Too bad I don't have >any 'referreed papers.' :-( What IS a referreed paper? a 'referreed paper' is what people like me who were too lazy to spellcheck their pygame posting get

[pygame] Europython July 9-11

2007-04-28 Thread Laura Creighton
g/aaf5eb25f6a1447d Hope to see you there, Laura Creighton

Re: [pygame] Scripting language

2006-12-22 Thread Laura Creighton
In a message of Fri, 22 Dec 2006 14:39:52 +0100, Troels Therkelsen writes: >I know it's pretty late in the discussion, but have you considered PyPy, >Brandon? While I haven't looked at it extensively, the python-in-python >would indicate that you could make arbitrary security checks pretty much